'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

Corrupt Cliffs

Corrupt Cliffs
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Wednesday, February 11, 2015

Man & Machine: Mobs

Up until now the rules had two basic model classifications:  MAN & MACINE.

MAN was used to represent the heros on the field.  MACHINE was used to represent either small vehicles or non sentinet robotic units.

As the game has materialized in my mind and I have replayed various scenese from movies I decided I was missing something still.

If you wanted to play an assault against a shield generator, with the basic idea I had it could only ever be a unit of elites vs a unit of elites.  You could never have a group of troopers from an evil empire trying to hold out against a group of rebelious heros.  You couldn't even have a single guy controlling a bunch of troopers defending an airlock.

I came to the conclusion that often the heros are supported by lessers: Minions or helpful aliens.

And so I am going to add a third group of models that can be used.

The Mob will basically be single card for whole unit of models with 1 life and identical weapons and armor.  Basic coherence, simpler order structure, affected by the mental stat of a hero, or presence of a hero.

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