'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

Saturday, December 10, 2016

The Tomb of Fehim Khan, play through: Part 1.

I ran the first part of the adventure tonight. It ended up taking a little longer than we had, but the players all stayed an extra hour to get further into it. I will take that as a win.

The Thea, Celemont, Tolmos, and Tibus all came to know each other sitting in a tavern on the norther segment of Agruphur, sharing stories of past exploits and simply not being Turanin.  After hearing the name of a local Turanin boogey man they set out to find the local hermit who might know something. On the way to the Hermit the party was attacked by a mob of hyenas which they quickly dispatched.

Hyenas attack!
Once they had finished off the hyenas they made there way to the hermit who would not come out of his hut and kept yelling for the players to go away. They finally did, but not before learning that the Tomb was indeed in the area and nearby on the top of a large mountain in the area. The players arrived at the base of the mountain at dusk and chose to camp out, this went by without incident and they were able to find a quick way up the mountain.
Camped at the base of the mountain.

At the top of the mountain in a clearing the came across an ancient oblesik. After searching it and applying lore they determined the carvings were Stygian, or at least proto-stygian, probably from before a time there was a Stygia. Just past this obelisk was a cave.....in short order that were faced with a cave lion!
Attacked by a cave lion.

Death of the cave lion.
After some minor exploration and the removal of the lion pelt, and hiding of the corpse to prevent wild animals from being attracted to the area, they tied of their horses and made their way into the cavern. After a short distance they found a shaft leading down further, and after a short climb found themselves in a short corridor opening into a long room. Either side lined with armed skeleton statues.
The first corridor.
Predictably when investigated the skeletons drew steel and attacked the party. Apart from a few minor injuries the skeletons were defeated and our heros moved on to the next corridor of the tomb. This next room had a vaulted ceiling a few doors out of it and was lined with columns.

The columned chamber
Finding nothing of interest they moved through the door and found a room full of crates! Treasure! In his haste Celemont entered the room and barely avoided a spear dropping from the ceiling. Despite the dangers of this room they found little of interest here.

The annex

Finally they moved down the long hallway at the end of the columned hall and opened the door. They found a long room here, either side flanked by stone coffins and set against the far wall on a dais on ornate sarcophagus. After investigating and trying to open the smaller coffins and failing the party advanced and upon trying to open one of the coffins closer to the sarcophagus, they were confronted with a scraping as it opened and Fehím Khan stepped out and admonished them for coming to his tomb, he then called forth his mummy guards and attacked!

Entering the tomb chamber.
This ended up going poorly for Fehím Khan, quickly Celemont drew steel and attacked him, meanwhile Thea and Tolmos dropped back and fired arrows, and finally dispatching 2 mummies. Tibus throwing an orb of exploding fire damage one mummy and lit it on fire. Finally Celemont turned and dispatched the remaining mummies. After searching the bodies they found an amulet around Fehím Khan's neck which Celemont took.........
The death of Fehím Khan
To be continued......

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