'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

Showing posts with label Hyborian Age. Show all posts
Showing posts with label Hyborian Age. Show all posts

Friday, April 19, 2019

Friday's Forgotten Fiends: Giant Nassarius Snails

Welcome back to another installment of Friday's Forgotten Fiends! Custom monsters for your RPG table feature stat blocks for Conan 2d20 and Dungeons and Dragons 5e as well as paper 28mm miniatures and VTT tokens! It has been awhile since the last posting but I am back! Hopefully I can get these to be more regular again.

Awhile ago now someone posted a video on Facebook that featured a water tank and a fish body being dropped into it. As it lay there you watched as this empty tank slowly sprang to life as these tiny snails began popping out of the sand and devouring the fish. So the inspiration for the giant carnivorous snail was born and after some time, has finally come to fruition!

Conan 2d20

D&D 5e

in progress

VTT Tokens

Paper Minis!



If you would like a version on these with backs as well as fronts please check out my offering of this set on Drive Thru RPG. They are offered for the low cost of $1usd and and support is greatly appreciated. Thank you! If you liked this article then don't forget to subscribe to get the next exciting installment on pulp rpg gaming both Sci-Fi and Fantasy!

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Friday, March 8, 2019

Friday's Forgotten Fiends: Dweller of Nethuns

Welcome back to another installment of Friday's Forgotten Fiends! Custom monsters for your RPG table feature stat blocks for Conan 2d20 and Dungeons and Dragons 5e as well as paper 28mm miniatures and VTT tokens!

Aindal steped through the rickety door and began his descent. The stone steps reached down into darkess, partially illuminated by the light cascading through the door. After a few steps, the door slowly creaked closed behind him, cutting off what little light there was. After a moment in the darkness his eyes began to pick out small bits of light here and there creeping into this dark chamber from boarded up windows high above him.

After another moment he drew out a torch and struck flint to steel sending hit sparks onto the waiting torch. Soon after the dancing flame revealed the huge cellar to him, although it sat below a large warehouse on the docks he was not prepared for the shere size of this place. The stairs wound down a good thirty feet into the earth. Stone and wood pushed back the earth and in some places, surely held back the ocean as well. As his eyes took in the place it was clear no one had set foot into this ancient chamber in some time. The middle held a dark pool of water, steps surrounded the opening leading down into the pool like an inverted dais, and on one side a large stone slab that could be nothing but a large altar, used for sacrifice.

As Aindal made is way around the space, shining eyes watched him from below the surface of the pool. It had been a long time since any of the humans had come down into this place. It had been forced to subsist on rats, trapped in this infernal place. Now it sensed not only food, but escape. It remained nearly motionless within the pool, waiting.

Slowly the explorations of Aindal brought him closer to the pool, and then as his the hair on his arm stood on end he paused. Something was wrong. He surveyed the room and saw nothing, and as his eyes swung back to the darkness of the pool, he stepped closer raising his torch. There he saw it a small ripple, his eyes narrowed.

Suddenly a fury of water, tentacles and teeth came at him, with what was clearly the intent o make him food. But as It came at him, Aindal rolled like a jungle animal and in one swift motion drew his sword in a slashing arc into the beasts side as even as his torch was knocked to the ground. With a keening howl It spun and hissed some ancient long forgotten curse at him. Now Aindal saw his attacker clearly, more fish than man, it's body adorned with spiny fins and it's arms replaced by tentacles, and it's legs like some unholy mermaid. It let out a low keening as it raised up on it's body preparing to strike. The two circled each other warily as the torch began to die, casting the room back into darkness.....


Dweller of Nethuns


The Deep Ones are creatures in the Cthulhu Mythos of H. P. Lovecraft. The beings first appeared in Lovecraft's novella The Shadow Over Innsmouth (1931), but were already hinted at in the early short story "Dagon". The Deep Ones are a race of intelligent ocean-dwelling creatures, approximately human-shaped but with a fishy, froggy appearance. They regularly mate with humans along the coast, creating societies of hybrids. -- Wikipedia, Deep Ones

Being an invention of Lovecraft it is not surprising to see these show up in a Conan game based around the the works of Robert E Howard. The Conan 2d20 Core book on page 334 lists them as "Dwellers of the Deep", and I have certainly used them as is. I however thought it might be fun to morph them a little to be a different strain of Dweller that is specifically rooted to this particular incarnation of this unholy terror of the depths, Nethuns. And so I give to you the Dweller of Nethuns.

The Conan 2d20 stats are based are the dweller stats and the Dungeons and Dragons 5e stats are based around the Sahuagin, although tougher. I hope you enjoy and I would love to hear you experiences with them in either system.

Conan 2d20

D&D 5e

VTT Tokens

Paper Minis!



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Friday, March 1, 2019

Friday's Forgotten Fiends: The Hyborian Fossa

Welcome back to another installment of Friday's Forgotten Fiends! Custom monsters for your RPG table feature stat blocks for Conan 2d20 and Dungeons and Dragons 5e as well as paper 28mm miniatures and VTT tokens!

The group of men moved deeper into the jungle, a short while earlier they had spotted the first signs of the ruined city. Now they searched deeper into the jungles of the Black Kingdom seeking an entrance to this mythical place. Ruined stones emerged from the emerald colored foliage, serving as a kind of marker for the party of Stygians. Finally they stood on ancient flagstones, a road, leading between two ruined pillars and into the jungle.

Following this ancient road they came to a small clearing in the jungle and beyond lay an intact marble building, all but invisible in the dense foliage. The largest man of the group excitedly pointed at the low structure, "Come! The treasure awaits!", and move carelessly into the clearing before the building.

Before anyone could react the jungle around the clearing moved and in an instant several large, long, sleek, almost feline beasts sprang into the opening, their eyes and teeth flashing at what they clearly saw as prey. The big man, slowly drew his sword slowly, not making any sudden moves. As the blade barely cleared it's sheath the first of the beasts pounced, as if sensing the intent of the man. It's teeth and claws flashed in the sunlight as the sword as brought up barely fending off the first of these creatures, as the second one leaped onto his back sinking its teeth into his shoulder.......

You will have to bear with me for a moment as I discuss something pretty non-Hyborian age. Many years ago I watched a little movie called Madagascar. In it the bad guys are the FOSSA, something I had never heard of. I just assumed I was supposed to know about what they were trying to represent. As it turns out Madagascar is just a place with animals that don't exist elsewhere, it is something called "megadiverse", and I had no idea what these creatures were.

70% of species that inhabit these islands are totally unique in the world. Its great richness of biodiversity goes from lemurs, mongoose, chameleons, bats, foxes... Additionally, during the last decade 40 mammals, 69 amphibians, 61 reptiles, 42 invertebrates and 385 new plants were discovered within its territory.
-https://www.activesustainability.com/environment/top-10-countries-in-biodiversity/#4

Fast forward to now and I am looking for new and interesting creatures that once populated our world to be thrown in as savage beasts of the Hyborian Age. The fossa as depicted in that fun romp of a movie is fairly small at about 2.5 feet long and 20lbs, and so interesting but maybe not exactly what I am looking for. Now the Cryptoprocta Spelea is more what we are looking for, or at least more evidence for larger animals. This Giant Fossa is closer to 3.5 feet long, weighing in at twice that of it's smaller relative at about 40lbs.

Despite the depictions in the movie the modern fossa is generally thought of as solitary, although they have been observed to cooperate and share kills, which would make them a *LOT* more interesting. Going along with that our new species will be even larger, more like cougar sized and they will hunt in packs, so don't set these individually on your players!

These cat like predators are potentially awesome foes for your sword and sorcery game, realistic and less well known than other creatures such as sabertooth tigers.

Ok enough preamble and talk of children's cartoons.......Welcome to an Age Undreamed Of......

Cryptoprocta Hyborius. The Hyborian Fossa.

Conan 2d20

D&D 5e

VTT Tokens

Paper Minis!



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Monday, February 25, 2019

Conan 2d20: Playing the Investigation

Most of my articles have been about how to GM certain aspect of Conan 2d20 RPG, or at most overviews of how the basic mechanics work. I haven't played as a player, but my group has run for a couple of years, playing once a month or so, and I have noticed a few things.

As I have mentioned numerous times, I really like the idea of succeeding by a measure of success vs a simply black & white success metric of many RPGs, especially d20 based systems. Unfortunately I think this idea gets forgotten outside of combat by players as there is no real chart of spends to use your momentum on when you succeed in an amazing way. As you may have guessed from the title we are going to look at how players can get the most out of an investigation.

Generally, as I have outlined in my investigation post players should be able to simply say, "I search the area" or something similar to gain the most basic clue about where they should go next.

GM: Your party enters the room to find the dead body of your contact sprawled on the floor. Furniture and belongings are strewn about as though there was a struggle.
GM: What do you do?

As the player you decide you want to search the body.

Player: I would like to search the body
GM: Ok. This will be a D1 Observation test?
Player: I roll 2d20 and gain 2 successes!
GM: Alright, you gain a point of momentum.
GM: As you search the body you find, clutched in his hand, the emblem of the royal guard, apparently torn from his attacker during the struggle.

As a player from a more traditional system with a pass/fail mechanic you will be tempted to think that is that and try and find who the emblem was torn from, but this is Conan2d20 and it contains a measure of success, you as the player rolled 2 successes, you received a point of momentum. Not only did you succeed, but you succeeded well. You could certainly drop the momentum into the group pool for the next player to use, or you could spend it right away.

Page 103-104 of the core rulebook discusses basic types of momentum spends, some of these are broken out into a series of momentum spends. For example: Improve Quality of Success is described as a an often repeatable spend that may cause extra damage, and Increase Scope of Success is described as being able to affect more targets, or increase areas of effects. Both of these we see as combat spends as well, but we shouldn't limit these to the arena of combat.

So you have searched the body but gained momentum in doing so. Why don't we use that to "Increase the Quality of Success"

Player: With my point of momentum I would like to see if there is anything else interesting about the body
GM: As your search is especially thorough, you move the body slightly and discover, scrawled in blood, the name, "Cromlach". The name was previously hidden by the way the body was laying suggesting your contact was left for dead.

Now you have even more to go on, which can be nothing but beneficial. Keep this in mind as you choose how many d20s to roll. It may well be beneficial to roll 5d20 as well as assistance dice from your party to search that body and generate as much momentum as possible so you can be sure to find every last detail you can about it.

This can also be helpful if you don't actually know what you are looking for yet. This past weekend my players did a cursory search of a room and succeeded. They found a shipping manifest for supplies that came out of a nearby city. They didn't know it was relevant and so it was glossed over and largely ignored for several hours as they tried to workout their next move.

As a player use everything in your power to let the GM help you along to the next point in the investigation or story and remember they are not at odds to you, they want you to learn what is next, they want you to continue and be successful, but they also don't want to simply hand it to you on a silver platter or railroad you down a given path.

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Tuesday, February 19, 2019

Firearms in the Hyborian Age? (and some 2d20 stats)

In Marvel's first issue of SAVAGE SWORD, some keen eyed fans spotted what looked quite a LOT like a pistol on one of the pirates that had captured Conan. Unsurprisingly this set off a bit of a firestorm, culminating in some people calling the book trash without ever having read it.

Truly Robert E Howard has no firearms in his Conan tales, but The Black Stranger definitely has pirates, and I don't mean Queen of the Black Coast pirates, I mean Pirates of the Caribbean Pirates. Conan himself gets outfitted in pirate gear, and the interesting part is the gear he finds and uses, this quintessential pirate gear is old...

A man as big as himself was striding toward him over the sands, making no attempt at stealth; and the pirate's eyes widened as he stared at the close-fitting silk breeches, high flaring-topped boots, wide-skirted coat and head-gear of a hundred years ago. There was a broad cutlass in the stranger's hand and unmistakable purpose in his approach.
Black Stranger
-Robert E Howard.

Even in a more conventional story Howard describes the Barachan Pirates much like we might see in a more traditional pirate setting.

As he came into the waist the crew thronged about him: Zingarans, all of them, half naked, their gaudy silk garments splashed with tar, jewels glinting in ear-rings and dagger hilts.
Pool of the Black One
-Robert E Howard.

With characters in his stories that are clearly quite late in the medieval sphere of things, some might even say PAST medieval and into renaissance age. Looking again to The Black Stranger we see armor that 100% post-dates the introduction of fire-arms into Europe.

The taller stranger removed his morion and made a sweeping bow. His companions halted, drawing their wide cloaks about them, and behind them the sailors leaned on their oars and stared at the flag floating over the palisade.
Black Stranger
-Robert E Howard.

The Morion is a distinctive Spanish helmet, so Zingaran in the Hyborian Age, and certainly it we shouldn't use our world as an exact mirror to the Hyborian Age, but the fact remains that Howard took what he liked to make his stories cool, to make his stories sell. If there was ever a place and time where the rule of cool holds true it is the Hyborian Age and the world of Conan.

Moving away from pirates and armor technology for a moment I want to move towards alchemy in the Hyborian Age.

The horde had halted. From the extreme wing rushed a chariot, the naked charioteer lashing the steeds like a madman; the other occupant was a tall figure whose robe floated spectrally on the wind. He held in his arms a great vessel of gold and from it poured a thin stream that sparkled in the sunlight. Across the whole front of the desert horde the chariot swept, and behind its thundering wheels was left, like the wake behind a ship, a long thin powdery line that glittered in the sands like the phosphorescent track of a serpent.

"That's Natohk!" swore Amalric. "What hellish seed is he sowing?"

The charging knights had not checked their headlong pace. Another fifty paces and they would crash into the uneven Kushite ranks, which stood motionless, spears lifted. Now the foremost knights had reached the thin line that glittered across the sands. They did not heed that crawling menace. But as the steel-shod hoofs of the horses struck it, it was as when steel strikes flint—but with more terrible result. A terrific explosion rocked the desert, which seemed to split apart along the strewn line with an awful burst of white flame.
Black Colussus
-Robert E Howard.

And again in Hour of the Dragon we have this,

His hand dipped into his robe and came out with something shining – a glistening sphere. This he threw suddenly at Conan. The Cimmerian contemptuously struck it aside with his sword—at the instant of contact there was a sharp explosion, a flare of white, blinding flame, and Conan pitched senseless to the ground.
Hour of the Dragon
-Robert E Howard.

Clearly the Hyborian Age has the ability to produce explosive powders and the like. In both of these examples it is used by the hands of ancient Sorcerers, so I am not suggesting you can roll into your Aquilonian corner store and buy it, but I am suggesting such things existed to men who knew about it.

So now we have a pretty strong case for technology in the Hyborian Age higher than what was in use when firearms were introduced into Europe. We can simply take this as proof that Howard would gladly pull what was cool and within setting for his stories, if we go that way we need to go no further and realize simple firearms and pirates are pretty common place, and it's probably not that big a stretch to imagine Howard employing it.

Alternatively we can try and explain it via what we see in the Hyborian Age. They had the metal working technology to build 17th century armor, surely they could make a basic gun barrel. We also have proof of explosive and burning powders in the stories. Without any direct evidence of firearms, it's really not a great leap to believe something like a simple matchlock pistol might have existed.

In either scenario we really need to ask ourselves, "Are simple firearms really a complete impossibility in the Hyborian Age?"

Some of you will categorically deny this as a possibility, and that is fine. For those of you I can convinced that these things might exist in fairly small quantities as an interesting weapon, I give to you....

THE MATCHLOCK PISTOL


A ranged weapon for the Conan 2d20 RPG by Modiphius


Name Range Damage Size Qualities Availability Cost Encumbrance
Matchlock Pistol
C
6cd
2H
Piercing 2
Fearsome 2, Intense, Slow
5
15
3


Slow: This weapon requires the player to remain stationary and use a minor action to load before firing.

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