'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

Corrupt Cliffs

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Showing posts with label 2d20 lite. Show all posts
Showing posts with label 2d20 lite. Show all posts

Tuesday, January 23, 2018

Quickly! To Barsoom!

Today Modiphius released the quickstart rules for John Carter. We get our first taste of the system.

I wanted to jot down what I see as the major differences between Conan 2d20,as I am most familiar with this system, and the mechanics in the John Carter game.

Dice
The system is the same as Conan in this.
2d20+up to 3 bonus d20s
combat dice are calculated the same, 1,2,0,0,effect,effect.

Accomplishing Tasks
The Same
Roll 2d20, buy up to 3 extras.
Roll vs 2 numbers, get under the TN = 1 success, get under the lower value = 2 successes
Opposed tests work the same. Each side rolls, if both succeed, the side with the most momentum wins.
The Differences
Skills vs attributes
Conan uses Attributes+Skills. Skills have an Expertise and a focus and these plus the attribute provide the TN and Focus to roll against. Example: Melee attack: Agility=9, Melee Ex=4, Fc=4. Melee TN=13, Fc4.
John Carter uses attributes. Each test utilizes two of the attributes. Daring+Might for example. The sum of these is the TN and the lowest of these is the target to gain a second success. Example. Daring=5, Might=6. Daring+Might test: TN=11, FC=5

Momentum, etc.
The Same
You gain one momentum for every point above your target difficulty. Task is Difficulty 2, roll 3 successes, momentum = 1
You lose one momentum at the end of each scene
You can spend momentum for various effects
The Differences
No group pool. Players are allowed to save momentum past their turn, but it is stored in a momentum pool with a maximum equal to the players lowest attribute. Players may contribute to another players momentum pool, but it can't exceed it's maximum. Doom becomes Threat
Fortune becomes Luck

Zones
The Same
The world is broken into zone vs measuring squares. Distances are therefore abstractions.
The Differences
New names for the zones
Immediate - Within arms length. (Melee)
Near - not next to, but easily reachable. (Same zone)
Away - areas apart from others either due to distance or obstacles. (Adjacent zone)
Far - Visible range (2 zones over)
Too Far - Out of visible range, beyond the ability to engage without special tech.

Action Phases
The Same
Broken into rounds and turns. Each round is composed of player turns.
Players go first in initiative. GM can interrupt for the cost of 1 threat.
The Differences
Phases are simplified. Movement, Conflict, spoken.
Movement allows moving to any point within away. Moving further costs a momentum..
Conflict actions. Generally things that require tests.
Spoken actions. Simple quips and spoken commands.
Free actions. Not listed in the quickstart, but references are made to it.

Damage
The Same
Essentially broken into stress and harm. Harms are renamed as afflictions.
Having an affliction causes a penalty on the appropriate stat.
Reducing stress to 0 = 1 affliction.
Causing 5+ points of stress in a single attack = 1 affliction.
The Differences
One additional damage category. Confusion. It's Affliction is called "Madness"
When characters take damage they look at the two attributes used in their defend reaction and choose which stress track to take the damage on. Ex. A character parries with "Cunning" and "Daring", this brings the "Confusion" and "Injury" stress tracks into play and either can take the damage.
Blacking out instead of death at 5 wounds.
Optional note that an affliction can be caused at EACH 5 stress if the GM desires

What other differences have you noticed in the rules between the various 2d20 systems and this "lite" offering? Drop me a comment below and let me know!

John Carter FG Extension Update.

Although I have no screen shots I wanted to drop a quick update on progress. I spent part of last night working on templates to allow the construction of the attribute columns for the John Carter Character sheet. I showed the initial beginnings of the character sheet on a livestream last night.

I have about half of the "plus attributes" on the sheet, but need to make a modification on the code that does the calculations. Right now changing Cunning updates all of the "Cunning+Daring", "Cunning+Might", etc attributes, but does not update those plus attributes associated with the other main attributes. ie changing cunning does not update "Daring+Cunning".

It is a good start, and I'll work on the rest of the layout this week once I square that away. As I am trying to mimic the actual character sheet, this will take some time to make it as cool as it can be.

Thursday, January 18, 2018

John Carter FG Extension, a first look.

Spent a little more time on the project last night.  Largely working on graphics items; choosing and modifying.  Although I didn't get THAT much done I did get some work done include creating the start of a new JCM roller to handle the 2d20 Momentum system.


After last night and this morning I currently have a good start.




Complete.
Desktop - updated - will need further updating to allow for tiling, but this is a good intermediary step.
Sidebar - Updated
Decal - Updated
Chat box - updated.  Framedef needs to be updated still. - Framedef updated
Added a titlebar graphic lifted from the kickstarter page, slightly modified.
Dice rolling fundamentals - completed
New character sheet tab added back into the charsheet allowing the build of a JCM specific sheet, still contains CONAN 2d20 at the moment.

To do.
New character sheet graphics
New NPC sheet & graphics
New CT Graphics
Update the roller with proper documentation

Wednesday, January 17, 2018

John Carter for Fantasy Grounds. The Beginning.

Last night I started working on a re-skinning of the MoreCore ruleset for use with John Carter of Mars by Modiphius.

I have decided to handle the big graphical components first.  Desktop, decal, sidebars, chat box and option buttons.

After last night and this morning I currently have a good start.
Desktop - updated
Sidebar - Updated
Decal - Updated
Chat box - updated.  Framedef needs to be updated still.

To do.
New character sheet graphics
New NPC graphics
New CT Graphics
Update the character sheet to use the new 2d20 system using 2 attributes.

I hope to have some screenshots available tomorrow.