'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

Corrupt Cliffs

Corrupt Cliffs
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Showing posts with label CONAN. Show all posts
Showing posts with label CONAN. Show all posts

Thursday, October 31, 2019

Tool Trunk Thursday: Oil Flasks

Welcome Dog Brothers and Sword Sisters to the next installment of Tool Trunk Thursday! The feature where I present a piece of equipment for Conan 2d20 and its effects in a friendly card-shaped format. You can find other pieces of equipment in the Blog's Equipment Chest!

Oil Flasks


Flasks of oil come in many forms from skins of leather to vials of glass. It's uses can not be understated to the keen adventurer. It can be used to slow an enemy, by making the floors slippery or perhaps it's ability to burn is more up your alley? Either way I am sure these flasks will come in handy to those wise enough to carry them.

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Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

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Tuesday, October 29, 2019

Episode 89: Desert Ruins!

Welcome back! I recently decided to do full terrain at conventions, and because of this, I found myself in need of a few new desert ruin pieces. I decided I should video the build and put out a youtube video for it!


I have provided a table of contents to take you to the pertinent locations in the video you may be interested in.
The ruins will be built from XPS and based on MDF board.

Needed:
  • MDF Base (1/4")
  • XPS Foam
  • PVA GLue.
  • Hot Glue.
  • Sand.
  • Various colors of brown from dark to light.
  • Black paint.
  • Gloss varnish.
  • You will also need Sculptamold,
I mentioned a few other things that I used at the convention that I thought people might be interested in as well.

18" Lazy Susan for Ultimate Dungeon Terrain
Amazon Fire HD 10

These last three links take you to Amazon, which gives me a small commission on each sale, helping to support the blog.

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Monday, October 28, 2019

Persuade & Social Encounters in Conan 2d20

I often have players try and talk there way out of a situation. In one game the characters had been shipwrecked and a band of beach scavengers showed up with the intention of taking what was theirs and killing anyone in their way, the solution, "We should talk to them." In another example I had a group of players come across a barricaded path guarded by some Khitan warriors, they wanted to talk their way past the guards. It is almost like no one has seen 1984's Conan the Destroyer, which I only bring up because of the line enjoyed by Matt John over at Rogues in the House Podcast...


ENOUGH TALK!



Still despite that, it is an RPG and the characters have social skills like "Society" and "Persuade". This article is going be about a simple mechanic you can use to help control how a social encounter might play out using these skills. Keep in mind this is a mechanic for a time when a social encounter is appropriate, you probably don't want players to be able to negotiate with the skeletons that populate your tombs.

In the past when this has come up I have made it into a struggle and a single roll; either they convince them or they don't. It has the advantage of being simple, but it has the disadvantage of resolving something of importance in a very very simple way, which can take the spotlight away from players who excel in social skills, and while the struggle isn't slow to resolve, it isn't as fast as a single die roll.

For me, the heart of how the social encounter will go is going to be based on two factors; how open the NPC is to listen to the PCs and how easily their mind can be swayed once they are listening. A friend is going to be willing to listen a lot easier than the bandit leader attacking you, but it is possible your friend will be harder to sway than that bandit leader. With the system, I have in mind and momentum spends you still might be able to convince a friend to help you quicker than an openly hostile opponent.

Likely to Listen?

This is how difficult the actual negotiation is, and so it makes perfect sense to make this into the difficulty of the skill test, running from close friends to hostile enemies we can set up a simple difficulty chart.
  • D0 - Good Friends
  • D1 - Friendly
  • D2 - Neutral
  • D3 - Dislike
  • D4 - Veiled Hostility
  • D5 - Outright Hostile

This gives us a place to work from that we can apply to the social encounters the players find themselves involved in. You can either make note of them beforehand or implement them on the fly. Like all difficulties, feel free to modify these as you see fit by other factors. Are the PC and NPCs Good Friends, but the PCs failed to do something for them? Move the difficulty up 1 or 2 notches. Perhaps the NPC is generally neutral towards the party, but they have a high level of renown in the area, you can move the difficulty to 1.

Success and Failure: If the social test is successful, simply determine momentum and move on to resolving the effect, "Are they Swayed" of the roll in part 2 of the test. However, if they fail to move the difficulty of the test up by 1 notch. If they fail at D4 or D5, the test is an outright failure.

Complications: The simplest complication for these sorts of encounters is putting your foot in your mouth or offending the person you are talking to. Keeping in mind a complication is about 2 doom we have a few simple options.
  1. Increase the difficulty one step.
  2. Reduce the generated momentum by two.
  3. If the test was D3 and there was a failure with the complication, make the test an outright failure.

Are they Swayed

This part of the mechanic centers around convincing the NPC once they have heard what was said. It might take several rounds of convincing to get them on board, but anytime during that negotiation, we might see that NPC stop listening and have the communication break down. The easiest way to work this is with a "hit point" or "effort" system, which will require a point pool for the NPC to resist with and a way for the PC to whittle away at that pool.

Conan has a mental damage track that might work for this, resolve and trauma. Generally, we see this damage track in regards to actually trying to scare away or mentally break the opponent, or simulate the effects of fear and is soaked by courage. I don't think it is the perfect fit for what we are trying to accomplish. We also don't have a great "weapon" to use to try and convince the NPC. We aren't trying to Steely Glare them into seeing our side of things and convince them we are correct. This is supposed to be a social encounter and not a scare the pants off of the local bürgermeister.

I think the Willpower attribute will work well for this number, which sits around 7-10 in most humans. Adding a simple modifier based on how easily swayed they are will let us make the NPC a little more interesting.
  • Easy to sway - -1/2 willpower attribute
  • Default - Willpower attribute
  • Difficult to sway - +1/2 willpower attribute

With that in mind, we still need a way to bring that value to 0 and convince them to buy into the social encounter. Give the players 1 combat die for each level of FOCUS they have in their social ability (generally Persuade or Society) and use the following momentum spends as a guideline.
  • 1M - add 1 to the combat die roll - repeatable
  • 1M - Re-roll any number of combat dice
  • 2M - Reduce the difficulty of the test by 1

Example

Example 1
Balor is trying to convince the local sheriff to let his friends go. They were captured and locked up after a night of drinking. You could of course just do a 100% roleplay if that suits your group better, but if you want to work it mechanically it might go something like this.....
Balor says, "Ah come on man, they didn't mean any harm to the village, they were just blowing off steam after all the horrors they have seen defending this place!"
The sherrif looks Balor up and down and says.....
GM - Balor, make a D2 Persuade test, he dislikes you and your crew, but will be neutral due to the aid you have rendered the village.
Balor - Ok my Persuade TN is 8 with a focus of 1. I will roll 3d20, and give you a point of doom....

Balor - 4,14 and 12...So 1 success. The Sherrif looks at Balor up and down and says, "no harm? they burned down the blacksmith and caused considerable damage to the tavern. You may have defended the village, but perhaps we would have been in better shape with the creatures of the dark!"
"Balor replies with, "Ah come on, you know that isn't true! It was only a little fire!"
GM - Ok, if you continue the difficulty will now be at D3. Do you want to continue?
Balor - I roll 4d20, and give you 2 more doom.....

Balor - 6,2,9 & 13! for 4 successes! and 1 momentum!
GM - Great! roll 2 combat dice for your persuade focus!
Balor - OK.....

Balor - I roll a 1, and a 2 for 3 points. I want to add 1 more point with the momentum bringing the total to 4!
GM - ok. The Sherif is easily swayed so he only had 4 points.
The sheriff shrugs, "Trouble follows your party around, but we do appreciate what you have done for us..", and tosses the keys to Balor.

Example 2
Ismene is working to try and sell some stolen goods, she is locked into negotiations with a local kothian fence she knows.
"Come on! This is the finest Stygian gold, This statue has to be worth more than a measly 3 bags of gold, how about 5? ", Ismene smiles slyly.
The fence looks at the statue and then at Ismene and says.....
GM - Ismene, make a D1 Persuade test, he is neutral towards you but knows of your skills, so we will treat him as friendly.
Ismene - I will give you 2 doom and roll 4d20.....

Ismene - 2, 17 and 2 20s...... GM - Ok, roll a combat die equal to your persuade focus.
Ismene - OK, I have a focus of 1, I roll..
Ismene - 2!
GM - Ok, you reduce is resistance to moving to your price by 2 points leaving him with 4!
The fence looks at the statue and then at Ismene and says, "The statue is truly of great quality, but I am just can't give you 5 bags of gold."
GM - But you rolled 2 complications.....
GM - During the negotiations, you mention the words "cursed temple" and "dangerous Stygian sorcery" one too many times...
GM - Negotiations are now at D3 as the Kothian fence becomes less certain he even wants this potentially cursed item and is growing untrustful of your intentions.

And so Ismene could continue the encounter attempting to get more money for the Stygian gold she has stolen or cut her losses and take the original gold offered....

Summary

This gives you a way to walk through social encounters in a fair and even manner, and may even convince a few of your players to spend a few points on persuade for reasons beyond simply striking at your opponents. As you can see in the examples it gives us a quick way to mechanically guide the narration between the players and the NPCs.

Games like 2d20 can be mechanically heavy at times, especially if all you do is roll the dice and apply the results. These games really shine when you narrate and work together as a group to not simply roll and apply, but roll, apply AND use your results to guide your narration.

If you thought this was interesting drop me a comment and let me know your thoughts. Is this something you would use? What would you change? Do you think the social struggle is already enough to accomplish this? Let me know.

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Thursday, October 24, 2019

Tool Trunk Thursday: Torches

Welcome Dog Brothers and Sword Sisters to the next installment of Tool Trunk Thursday! The feature where I present a piece of equipment for Conan 2d20 and its effects in a friendly card-shaped format. You can find other pieces of equipment in the Blog's Equipment Chest!

Torches



Torches are as common to an adventurer as food and water. A length of wood wrapped in oil-soaked rags ignited to keep the darkness at bay. Although these are not the most reliable ways to illuminate the darkness or the most portable, they make up for it in cost.

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Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Till next time, don't forget to Keep it Weird!

Thursday, October 17, 2019

Tool Trunk Thursday: Spy Glass

Welcome Dog Brothers and Sword Sisters to the next installment of Tool Trunk Thursday! The feature where I present a piece of equipment for Conan 2d20 and its effects in a friendly card-shaped format. You can find other pieces of equipment in the Blog's Equipment Chest!

The Spyglass



The spyglass is a rare, and expensive, piece of equipment most commonly found onboard ships. These finely crafted objects are most commonly made from a telescoping metal tube terminated by two glass lenses created by the most skilled artisans. These components work together to bring objects at a distance into view.

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Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Till next time, don't forget to Keep it Weird!

Thursday, October 10, 2019

Tool Trunk Thursday: Lodestone

Welcome Dog Brothers and Sword Sisters to a new feature on the blog! Each Thursday I am going to present a piece of equipment for your 2d20 game! To start we will be focusing on Conan 2d20, but down the road, I am sure we'll see some items from the dying world of Barsoom as well! In general, the aim is to include items that aren't found in the core book or the expansions but to also give a direct use for each of the items as well.

It should be no secret by now that I like cards and find them useful at the table, and so it should be no surprise that these pieces of equipment are formatted for use as cards. The images should all be the correct aspect ratios for creating poker sized cards for each of these items.

As this is the first post I will start with the card with a legend on it. Each of the icons should be fairly self-explanatory, but just-in-case they are not I thought it would be a useful image to include with the post.


Without further pre-amble I give you the first item for Tool Trunk Thursday!

The Lodestone


These naturally magnetic rocks can be used for navigation much like the legendary Sun Stone from the Nordheimer lands, although it has the advantage of not needing to be outdoors and in view of the sun to do it. It has the disadvantage of being thrown off its bearing when close to other sources of magnetism as one might find in an alchmeical lab.

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Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

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Wednesday, September 4, 2019

Conan the Barbarian: Issue #9 (2019) , "The God Below"

Wednesday and another Conan the Barbarian to read. So let's make some coffee and get down to what I thought of this issue.


Writer: Jason Aaron
Artist: Mahmud Asrar
Colorist: Matthew Wilson
Letterer: VC's Travis Lanham
Cover Artist: Esar Ribic

Cover Price: $3.99

Esad's cover hints at what we might find within the pages, although not why we might find it there. The covers on these issues continue to be great at what they do, whet our appetites for the story within the pages. As always his covers are first-rate, although I think this is one of the weaker covers he has done for the series.

Asrar's work is again excellent, especially on the large panels, and there are more than a few in this issue, these combined with Wilson's colors make some truly excellent images. If I had to echo any concern for the art within the pages it would be that the small panels are a little simple, especially when held up against the full or double-page spreads, although they still clearly get their point across.

Story-wise, this issue has its share of Conan kicking ass, both with and without a sword. It also contains plenty of the weird within its pages, which we have lacked in recent issues. There is however at least one spot where the story kind of jumps and we see a consequence without a reason, and I always find it a little jarring. This wasn't something that affected the overall story, just made me go back and make sure I hadn't missed anything. I also had an issue with one of the opponents Conan has to fight within its pages, I wonder if anyone else will pick it up as well? The ending of the story probably won't come as any great surprise, but this is pulp action and adventure, not the great twisting passages of a dark thriller.

Art:

Story:

Cover:

Sword & Sorcery:


My rating this month is 4 out of 5 Skulls of My Enemies!

After the last few issues lacked anything overtly weird and I was beginning to wonder if they remembered this was Sword & SORCERY, but this one is centered around the "Weird", and it was nice to see. Despite a few weak places in the story, I liked it overall and it felt like a pretty good one-shot, even if it could have used another couple of pages to help tie things together in a smoother fashion.

I think this issue is worth taking a look at, even if you have not read the last few issues.

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Saturday, August 24, 2019

Conan 2099: The FUTURE!: An Initial idea.

Yesterday as I hopped around the internet this came across my feed...



Apparently, Marvel is looking to add a few characters to their 2099 universe in celebration of 80 years. Conan has been chosen along with a few other characters, such as The Punisher and the Fantastic Four to be full-fledged 2099 one-shots. We will then see the universe show up among regular titles as well. However, we are here to talk about the Cimmerian.

Upon seeing it I chuckled and thought of all the people who would lose their minds as Marvel completed a whole new twist on the character. That is not what this blog post is about. It is about my second thought, "I want to play this!", this would be a super fun setting for an RPG game! First I have no clue about Marvel 2099, so we will just drop that as the rosetta stone of the setting. Instead, we will use our own ideas and inspirations from my own head as well as ideas liberally inspired by other settings.

I thought it might be fun to do a series of blog posts on building this setting and the reasons for choices I might make. To start the series I figured it would be good to introduce the idea in this post and outline some questions and ideas I will fill in as I continue with the series, eventually arriving at a rule system and any other material I might need to play the system, such as setting descriptions, main antagonists, gear and equipment, etc.

Let's start with a list of ideas from the covers of the book.
  • High tech
  • Not post apocalyptic
  • Laser sword
  • flying cars
  • high tech armor or cybernetics?

Some other ideas we need to incorporate.
  • Barbarism vs Civilization
  • Magic/sorcery
  • Short tales
  • Earth
  • Why swords? Do we still use guns?

Finally where can we take some ideas from, I have brainstormed these settings and ideas myself or from online input from others.
  • Thundarr
  • He-man
  • John Carter
  • Bladerunner
  • Shadowrun
  • Starwars
  • 2099

As I go forward with this I realize I need a system to enact this idea.
  • ICRPG
  • Genesys
  • Modern Age
  • Savage Worlds


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Thursday, August 22, 2019

Age of Conan: Valeria #1

I have been away on vacation visiting the beautiful province of Newfoundland! I had intended on reading Valeria #1 and Conan: Exodus on the airplane on the way back, but that didn't happen. I did see a few reviews of Valeria #1, and while I didn't read them, the headlines lead me to believe the reviewers didn't like the book. I finally got a chance to read it on the train this morning.


Writer: Meredith Finch
Artist: Aneke
Colorist: Andy Troy
Letterer: VC's Travis Lanham
Cover Artist: Jay Anacleto & Romulo Fajardo Jr.

Cover Price: $3.99cad

When they released Belit #1, many of us were keen to see new tales of the Hyborian Age focused on some of our favorite characters besides Conan. What we got was a book that was not aimed, at the generally male, core fan base. This caused many reviewers to not get it, and to give it poor reviews. In general, the book was decent and clearly aimed at a different fan base, which I think is awesome. The more the merrier! Still, I hoped Valeria #1 would be different and maybe be aimed a little closer at the core fan base, call me selfish. I wanted to enjoy reading some more conventional stories about Valeria of the Red Brotherhood! The reviews, however, pointed towards something more like what we got with Belit.

Upon reading it I admit I was a little confused. Certainly, this might appeal to a woman reading it as the main hero is a heroine, but it wasn't what we saw in Belit. Valeria is fully formed and on a quest for vengeance, and while we do get some flashbacks to her as a young girl, outlining her character and reasons for wanting what she does, it isn't a tale of her youth. Further the '82 classic film, Conan the Barbarian, likewise showed early moments from Conan's life, even if it's not the main part of the tale. In my mind, it isn't obviously pointed at one or the other demographic.

The story we get is another origin tale, revolving around how hard life is in the Hyborian Age. Death comes swiftly to those around our main character and she rises to become the warrior we see in Red Nails. Her desires pushed by a quest for vengeance. Nothing new here, but this is based on pulp literature, we aren't looking for exceptionally deep tales. I understand that we don't always need origin stories, and when Valeria first appears in Red Nails, we don't have one. These titles are allowing other authors to explore the characters and the world, which I again think is a pretty cool thing. Bringing REH to more people is awesome in general.

The interior art is done by Aneke. I admit to not being hugely familiar with the artist, but having a look on the internet I see a fair body of work including Red Sonja. I have mixed feelings about the art. Some of it is great, like the opening fight sequence, and other panels are nearly comical, such as this fight between a merchant and a pirate. Despite a few odd poses, I think there is more good than bad in this issue.

Excellent opening fight.
Less excellent fight between pirate and merchant.


The cover of the title doesn't really deal with the story at all, and so maybe I should take issue with it as I did with several Savage Sword covers. However, it is a beautifully rendered cover of Valeria, and although it isn't directly about the story, it doesn't seem out of place either. The issue has plenty of swords, some blood and lots of action. It, however, has no sorcery as of yet, so I have a hard time fitting this solidly into the Sword and Sorcery genre it is current form.

Art:

Story:

Cover:

Sword & Sorcery:


And so we fill 3.5 skulls with grog and toast this initial offering for Valeria!

This was, I believe, a decent start to the adventure. Despite a few missteps with the interior art, the story looks to be a nice pulp tale of swords and vengeance. I look forward to reading Valeria #2!

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