'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

Corrupt Cliffs

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Showing posts with label Conan 2d20. Show all posts
Showing posts with label Conan 2d20. Show all posts

Friday, March 20, 2020

Tool Trunk Thursday: Healing Injections

TOOL TRUNK.....Friday? The world is a little crazy at the moment, and while things here are fine, it has apparently screwed with my schedule more than normal. I have more time, but the days have begun to run together with no actual commute to work. Either way I present to you the new piece of kit for your Conan 2d20 game!

Healing Injections


Those brave enough to drink the concoction of an alchemist know that they can be an effective treatment to many ailments. Some of the crazier alchemists have devised ways to get their mixtures into people in a quicker, less voluntary way. Those who seek to help have developed serums that allow the injured and the weak to be rejuvenated through the injection of some mysterious substance found in the Black Kingdoms.

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Remember this isn't the end times, this is humanity working together to save as many lives as we can through proven methodology for fighting new a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!

Thursday, March 12, 2020

Tool Trunk Thursday: Arcane Tome

Thursday has come again, as it always does. And much like the inevitability of the changing days, the Tool Trunk grows ever fuller. Sword sisters and dog brothers! Open the chest and take what you may need!

Arcane Tome

Since man could write, or perhaps since man was plagued by the curiosity of the Outer Dark, there have been tomes of arcane knowledge. These books hold the secrets of men and demons. The words, images and rituals held with these pages are ones of great power. The horrors, both physical and mental, shown on these pages are enough to drive the most stalwart wizard insane.

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Till next time, don't forget to Keep it Weird!

Thursday, March 5, 2020

Tool Trunk Thursday: Map

BY CROM it is Thursday again already! That means there should be another piece in the Tool Trunk! Let's take a peek and see what new item as been added

Map


Maps of the places of man have existed as long as people have been able to make pictures. We have attempted to put order to our world, describe how its parts relate to each other. These maps guided new people to places they had never been before or made note of a place of interest to those who cared; trade routes, fertile soil, buried treasure or ancient places of worship.

The accuracy of these maps varies from time to time and place to place. Often men drew these maps from stories told by travelers, or even just took wild guesses to finish their work. Whether they are to be trusted is left to the care of those who currently possess the knowledge.

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Thursday, February 27, 2020

Tool Trunk Thursday: Sextant

Welcome Dog Brothers and Sword Sisters to the next installment of Tool Trunk Thursday! The feature where I present a piece of equipment for Conan 2d20 and its effects in a friendly card-shaped format.

WHAT!? Thursdays seem to come back around faster and faster, but this time it failed its stealth roll. Today I present a piece of equipment that many might think to be out of place, and indeed I think this item will be exceedingly rare, and only among the most advanced of the sea going countries.

Sextant


It is not known where these devices originated, but many believe they came out of Stygia, and the infernal sorcerers that dwell there. Either those learned men know more about the sky than others, or some demon from the outer-dark gave the knowledge to them for some reason known only to it. Its origins remain shrouded in mystery, but the use of the device is unmistakable.

These rare and coveted devices have allowed the boldest captains, both pirate and otherwise the ability to sail like never before. Leaving the sight of land and exploring new areas and routes. Captains are most certainly willing to kill to obtain one, or die to protect one they have. If you liked this article then don't forget to subscribe to get the next exciting installment on pulp gaming both Sci-Fi and Fantasy!

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Thursday, February 13, 2020

Tool Trunk Thursday: Skeleton Key

Welcome Dog Brothers and Sword Sisters to the next installment of Tool Trunk Thursday! The feature where I present a piece of equipment for Conan 2d20 and its effects in a friendly card-shaped format.

Another Thursday! I almost forgot about this feature in favor of work on another article! Have no fear Brothers & Sisters the chest grows EVER fuller!

You can find other pieces of equipment in the Blog's Equipment Chest!

Skeleton Key


Those who gather riches or arcane knowledge seek to lock those secret away from prying eyes, and fingers. As those hordes grow, so do the number of locks. Some wish to maintain their security, but grow lazy with the tedious chore of remembering which key opens which locks. The laziest of these forgo some of their security with the creation of a skeleton key. This single key allows them to open many or all of the locks within their vast vaults of knowledge and gold. Over time these keys sometimes become separated from the estate of those that created them, and the locks that they open.

These keys are capable of opening a large number of similar locks. They are rare, expensive and uncommon. From time to time such a key may fall into the hands of the characters. When this happens, which specific lock it opens is less important than for it to open a key lock for the players that will be of narrative importance to the story. If you liked this article then don't forget to subscribe to get the next exciting installment on pulp gaming both Sci-Fi and Fantasy!

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Thursday, February 6, 2020

Tool Trunk Thursday: Needle & Thread

Welcome Dog Brothers and Sword Sisters to the next installment of Tool Trunk Thursday! The feature where I present a piece of equipment for Conan 2d20 and its effects in a friendly card-shaped format.

Another Thursday! I almost forgot about this feature in favor of work on another article! Have no fear Brothers & Sisters the chest grows EVER fuller!

You can find other pieces of equipment in the Blog's Equipment Chest!

Needle & Thread


From creating items of cloth to mending them, cloth and sewing represent a large outlay of work for the people of the Hyborian Age. Still the tool that does the job of joining cloth is the humble needle, made from all kinds of metal, bone or wood. A common tool, but one that is often not found in your adventurers tool-kit. Maybe it should be? If you liked this article then don't forget to subscribe to get the next exciting installment on pulp gaming both Sci-Fi and Fantasy!

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Till next time, don't forget to Keep it Weird!

Thursday, January 30, 2020

Tool Trunk Thursday: Portable Anvil

Welcome Dog Brothers and Sword Sisters to the next installment of Tool Trunk Thursday! The feature where I present a piece of equipment for Conan 2d20 and its effects in a friendly card-shaped format.

The new year is upon us and as some of us think about heading back to work, and getting back into more normal routines I wanted to wish everyone a great new year!

You can find other pieces of equipment in the Blog's Equipment Chest!

Portable Anvil


Forming metal requires hammers and a surface to work on. Whether it is silver, gold or steel this is unchanged. The smiths of the Hyborian Age know this and from time to time require a smaller version of the anvils you might find in their shops. These pieces of steel are instrumental to field repairs to armor and weapons. Do not let their name fool you though, they may be portable, but they are not light.

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Thursday, January 23, 2020

Tool Trunk Thursday: Hatchet and Sickle

WOW! It seems that last Thursday came and went without me noticing! Do not worry though, because today I am putting out TWO pieces of equiupment for your CONAN 2d20 Game! The Hatchet and the Sickle!

You can find other pieces of equipment in the Blog's Equipment Chest!

Sickle


These small hand held tools serve one purpose in the Hyborian Age. They allow the user to more efficiently harvest plants. From grain to herbs many cultures utilize these or similar to enhance their production of wild and domestic plants. Across the globe these can be found crafted in everything from steel to bone.

Hatchet


Much like the sickle this small hand tool is common place in the Hyborian Age. It's larger cousin, the axe, is used to fell huge trees and enemies, but the hatchet is often picked up when small trees need to be cut down to make camp, or wood needs to be broken down into firewood to keep it's owner warm on those cold nights. LIke the sickle above they are formed from everything from stone to steel, depending on the cultures creating them. If you liked this article then don't forget to subscribe to get the next exciting installment on pulp gaming both Sci-Fi and Fantasy!

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Thursday, January 9, 2020

Tool Trunk Thursday: Fishing Net

Welcome Dog Brothers and Sword Sisters to the next installment of Tool Trunk Thursday! The feature where I present a piece of equipment for Conan 2d20 and its effects in a friendly card-shaped format.

The new year is upon us and as some of us think about heading back to work, and getting back into more normal routines I wanted to wish everyone a great new year!

You can find other pieces of equipment in the Blog's Equipment Chest!

Fishing Net


The oceans of the world then, just as now, provide a source of food and survival for those that live along its shores. Many methods are used to gather the bounty of the sea. One of the most common tools used by the men of the Hyborian Age is the fishing net. Common in the countries of Zingara, Argos, Shem, Stygia, Turan and even some of the people of the Black Kingdoms; really any nation that shares a border with the sea.

A strong mesh of heavy rope that can be thrown by several men out into the ocean or another body of water and brought back in, hopefully, full of fish, but who knows what else it might dredge up from the depths?

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Thursday, January 2, 2020

Tool Trunk Thursday: Sharpening Stone

Welcome Dog Brothers and Sword Sisters to the next installment of Tool Trunk Thursday! The feature where I present a piece of equipment for Conan 2d20 and its effects in a friendly card-shaped format.

The new year is upon us and as some of us think about heading back to work, and getting back into more normal routines I wanted to wish everyone a great new year!

You can find other pieces of equipment in the Blog's Equipment Chest!

Sharpening Stone


Since man has been using weapons he has used other tools to keep them in working order. Weapons of steel are no different, and in time their edges dull and they require maintenance. These hard, fine grit stones from the mountains of Aquilonia and Nemedia, are prized for their ability to bring back the sharpness that a warrior trusts his blades to have.

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Thursday, December 26, 2019

Tool Trunk Thursday: Holly Berries

Welcome Dog Brothers and Sword Sisters to the next installment of Tool Trunk Thursday! The feature where I present a piece of equipment for Conan 2d20 and its effects in a friendly card-shaped format. I thought I would add a slightly more festive item this week, I hope you enjoy it. You can find other pieces of equipment in the Blog's Equipment Chest!

Holly Berries


Within the temperate forests of the Hyborian Age grows bright green holly. The leaves, though prickly, are harmless but the bright red berries these plants produce are not. If eaten the berries can cause intestinal issues and vomiting. If distilled into a potion by a herbalist these easy to find plants can be used to weaken or perhaps kill a man... if you can get him to drink it.

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Till next time, don't forget to Keep it Weird!

Thursday, December 19, 2019

Tool Trunk Thursday: Stygian Sand

Welcome Dog Brothers and Sword Sisters to the next installment of Tool Trunk Thursday! The feature where I present a piece of equipment for Conan 2d20 and its effects in a friendly card-shaped format. You can find other pieces of equipment in the Blog's Equipment Chest!

Stygian Sand


In the deepest Stygian deserts lie patches of fine off-color sand. Of those that know about it, some say it is the dust remains of the ancient sorcerers that once walked within Acheron, while others believe it to be where beings from beyond the outer dark once walked.

What can be certain about this sand is that it is a fine powder and that on contact it burns with an intensity of fire. Alchemists lucky enough to possess it are able to more effectively create powders than burn and blind those who would cross them.


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Till next time, don't forget to Keep it Weird!

Thursday, December 12, 2019

Tool Trunk Thursday: Star Flower

Welcome Dog Brothers and Sword Sisters to the next installment of Tool Trunk Thursday! The feature where I present a piece of equipment for Conan 2d20 and its effects in a friendly card-shaped format. You can find other pieces of equipment in the Blog's Equipment Chest!

Star Flower


These bright orange to red flowers grow most commonly in the darkest parts of the forest between Argos and Zingara. Even within this forest they are rare. It is possible similar flowers may grow in other places in the world, but no matter where they are found they will favor dark old growth forests.

The compounds in these flowers are extremely combustible, and so they are highly prized by the alchemists of the age to create spectacular effects both visually and deadly.


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Till next time, don't forget to Keep it Weird!

Thursday, December 5, 2019

Tool Trunk Thursday: Iron Cauldron

Welcome Dog Brothers and Sword Sisters to the next installment of Tool Trunk Thursday! The feature where I present a piece of equipment for Conan 2d20 and its effects in a friendly card-shaped format. You can find other pieces of equipment in the Blog's Equipment Chest!

Iron Cauldron


Cauldrons made from iron are used by many different people for many different things. Anyone who needs to heat liquid over a fire in the Hyborian age is sure to have used a similar device. No matter the size, these pots are generally made from thick iron, making them heavy.

They are used widely by alchemists to more evenly distribute heat into their delicate solutions. This allows them to more efficiently use ingredients to create their enchantments.


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Thursday, November 28, 2019

Tool Trunk Thursday: Barbaric Necklace

Welcome Dog Brothers and Sword Sisters to the next installment of Tool Trunk Thursday! The feature where I present a piece of equipment for Conan 2d20 and its effects in a friendly card-shaped format. You can find other pieces of equipment in the Blog's Equipment Chest!

Barbaric Necklace


In the more barbaric corner of the world, the hills of Cimmeria, the dark forests of Pictland, the jungles of the Black Kingdoms or even the wastes of Hyperborea, tribes of humanity scratch out an existence. Warriors are a primary part of their culture, one that keeps them alive, and the horrors of the world at bay. When children who would be warriors come of age it is not uncommon that they must prove themselves in combat against the beasts of the world. These necklaces, as varied as the people who make them, are the result. Trophies of adulthood, talismans to hold back the darkness.

As you can imagine these are among the most prized possessions of those who carry them. Receiving one as a gift is an, almost unheard-of honor. Perhaps even more rare is finding one in a market of curiosity in one of the more civilized lands. Still, they fall into the hands of those who did not earn them, but despite this, they still carry respect in the more barbaric cultures who recognize them as more than just trinkets.


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Till next time, don't forget to Keep it Weird!

Thursday, November 21, 2019

Tool Trunk Thursday: Wine

Welcome Dog Brothers and Sword Sisters to the next installment of Tool Trunk Thursday! The feature where I present a piece of equipment for Conan 2d20 and its effects in a friendly card-shaped format. You can find other pieces of equipment in the Blog's Equipment Chest!

Wine


Some of the finest vineyards of the Hyborian Age are found in the Kingdom of Aquilonia, likewise some of the best wine comes from this mighty Kingdom. Sharing a fine bottle of this exquisite drink is surely to loosen even the most stalwart tongue.


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Till next time, don't forget to Keep it Weird!

Thursday, November 14, 2019

Tool Trunk Thursday: Fine Scales

Welcome Dog Brothers and Sword Sisters to the next installment of Tool Trunk Thursday! The feature where I present a piece of equipment for Conan 2d20 and its effects in a friendly card-shaped format. You can find other pieces of equipment in the Blog's Equipment Chest!

Fine Scales


Mixing unstable reagants together is a delicate and precise science. Get the ratios wrong and your carefully crafted explosive or blinding powder doesn't work. Alchemists are experts at this, but even the greatest of them can use some help. This beautifuly balanced set of scales from the trade masters of Zingara are sure to help any alchemist get those proportions correct to allow their pyrotechnic wizardy to entertain or.............

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Thursday, November 7, 2019

Tool Trunk Thursday: Black Arrows

Welcome Dog Brothers and Sword Sisters to the next installment of Tool Trunk Thursday! The feature where I present a piece of equipment for Conan 2d20 and its effects in a friendly card-shaped format. You can find other pieces of equipment in the Blog's Equipment Chest!

Black Arrows


Occasionally stars fall from the heavens, and while most are undiscovered a few are found and the materials used by expert blacksmiths. This is one such case. Arrows forged from some material that fell from the heavens, perhaps from the outer dark itself. Whatever its origins the load of arrows it has created is sure to grant an edge in battle to the warrior using them.

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Thursday, October 31, 2019

Tool Trunk Thursday: Oil Flasks

Welcome Dog Brothers and Sword Sisters to the next installment of Tool Trunk Thursday! The feature where I present a piece of equipment for Conan 2d20 and its effects in a friendly card-shaped format. You can find other pieces of equipment in the Blog's Equipment Chest!

Oil Flasks


Flasks of oil come in many forms from skins of leather to vials of glass. It's uses can not be understated to the keen adventurer. It can be used to slow an enemy, by making the floors slippery or perhaps it's ability to burn is more up your alley? Either way I am sure these flasks will come in handy to those wise enough to carry them.

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Monday, October 28, 2019

Persuade & Social Encounters in Conan 2d20

I often have players try and talk there way out of a situation. In one game the characters had been shipwrecked and a band of beach scavengers showed up with the intention of taking what was theirs and killing anyone in their way, the solution, "We should talk to them." In another example I had a group of players come across a barricaded path guarded by some Khitan warriors, they wanted to talk their way past the guards. It is almost like no one has seen 1984's Conan the Destroyer, which I only bring up because of the line enjoyed by Matt John over at Rogues in the House Podcast...


ENOUGH TALK!



Still despite that, it is an RPG and the characters have social skills like "Society" and "Persuade". This article is going be about a simple mechanic you can use to help control how a social encounter might play out using these skills. Keep in mind this is a mechanic for a time when a social encounter is appropriate, you probably don't want players to be able to negotiate with the skeletons that populate your tombs.

In the past when this has come up I have made it into a struggle and a single roll; either they convince them or they don't. It has the advantage of being simple, but it has the disadvantage of resolving something of importance in a very very simple way, which can take the spotlight away from players who excel in social skills, and while the struggle isn't slow to resolve, it isn't as fast as a single die roll.

For me, the heart of how the social encounter will go is going to be based on two factors; how open the NPC is to listen to the PCs and how easily their mind can be swayed once they are listening. A friend is going to be willing to listen a lot easier than the bandit leader attacking you, but it is possible your friend will be harder to sway than that bandit leader. With the system, I have in mind and momentum spends you still might be able to convince a friend to help you quicker than an openly hostile opponent.

Likely to Listen?

This is how difficult the actual negotiation is, and so it makes perfect sense to make this into the difficulty of the skill test, running from close friends to hostile enemies we can set up a simple difficulty chart.
  • D0 - Good Friends
  • D1 - Friendly
  • D2 - Neutral
  • D3 - Dislike
  • D4 - Veiled Hostility
  • D5 - Outright Hostile

This gives us a place to work from that we can apply to the social encounters the players find themselves involved in. You can either make note of them beforehand or implement them on the fly. Like all difficulties, feel free to modify these as you see fit by other factors. Are the PC and NPCs Good Friends, but the PCs failed to do something for them? Move the difficulty up 1 or 2 notches. Perhaps the NPC is generally neutral towards the party, but they have a high level of renown in the area, you can move the difficulty to 1.

Success and Failure: If the social test is successful, simply determine momentum and move on to resolving the effect, "Are they Swayed" of the roll in part 2 of the test. However, if they fail to move the difficulty of the test up by 1 notch. If they fail at D4 or D5, the test is an outright failure.

Complications: The simplest complication for these sorts of encounters is putting your foot in your mouth or offending the person you are talking to. Keeping in mind a complication is about 2 doom we have a few simple options.
  1. Increase the difficulty one step.
  2. Reduce the generated momentum by two.
  3. If the test was D3 and there was a failure with the complication, make the test an outright failure.

Are they Swayed

This part of the mechanic centers around convincing the NPC once they have heard what was said. It might take several rounds of convincing to get them on board, but anytime during that negotiation, we might see that NPC stop listening and have the communication break down. The easiest way to work this is with a "hit point" or "effort" system, which will require a point pool for the NPC to resist with and a way for the PC to whittle away at that pool.

Conan has a mental damage track that might work for this, resolve and trauma. Generally, we see this damage track in regards to actually trying to scare away or mentally break the opponent, or simulate the effects of fear and is soaked by courage. I don't think it is the perfect fit for what we are trying to accomplish. We also don't have a great "weapon" to use to try and convince the NPC. We aren't trying to Steely Glare them into seeing our side of things and convince them we are correct. This is supposed to be a social encounter and not a scare the pants off of the local bürgermeister.

I think the Willpower attribute will work well for this number, which sits around 7-10 in most humans. Adding a simple modifier based on how easily swayed they are will let us make the NPC a little more interesting.
  • Easy to sway - -1/2 willpower attribute
  • Default - Willpower attribute
  • Difficult to sway - +1/2 willpower attribute

With that in mind, we still need a way to bring that value to 0 and convince them to buy into the social encounter. Give the players 1 combat die for each level of FOCUS they have in their social ability (generally Persuade or Society) and use the following momentum spends as a guideline.
  • 1M - add 1 to the combat die roll - repeatable
  • 1M - Re-roll any number of combat dice
  • 2M - Reduce the difficulty of the test by 1

Example

Example 1
Balor is trying to convince the local sheriff to let his friends go. They were captured and locked up after a night of drinking. You could of course just do a 100% roleplay if that suits your group better, but if you want to work it mechanically it might go something like this.....
Balor says, "Ah come on man, they didn't mean any harm to the village, they were just blowing off steam after all the horrors they have seen defending this place!"
The sherrif looks Balor up and down and says.....
GM - Balor, make a D2 Persuade test, he dislikes you and your crew, but will be neutral due to the aid you have rendered the village.
Balor - Ok my Persuade TN is 8 with a focus of 1. I will roll 3d20, and give you a point of doom....

Balor - 4,14 and 12...So 1 success. The Sherrif looks at Balor up and down and says, "no harm? they burned down the blacksmith and caused considerable damage to the tavern. You may have defended the village, but perhaps we would have been in better shape with the creatures of the dark!"
"Balor replies with, "Ah come on, you know that isn't true! It was only a little fire!"
GM - Ok, if you continue the difficulty will now be at D3. Do you want to continue?
Balor - I roll 4d20, and give you 2 more doom.....

Balor - 6,2,9 & 13! for 4 successes! and 1 momentum!
GM - Great! roll 2 combat dice for your persuade focus!
Balor - OK.....

Balor - I roll a 1, and a 2 for 3 points. I want to add 1 more point with the momentum bringing the total to 4!
GM - ok. The Sherif is easily swayed so he only had 4 points.
The sheriff shrugs, "Trouble follows your party around, but we do appreciate what you have done for us..", and tosses the keys to Balor.

Example 2
Ismene is working to try and sell some stolen goods, she is locked into negotiations with a local kothian fence she knows.
"Come on! This is the finest Stygian gold, This statue has to be worth more than a measly 3 bags of gold, how about 5? ", Ismene smiles slyly.
The fence looks at the statue and then at Ismene and says.....
GM - Ismene, make a D1 Persuade test, he is neutral towards you but knows of your skills, so we will treat him as friendly.
Ismene - I will give you 2 doom and roll 4d20.....

Ismene - 2, 17 and 2 20s...... GM - Ok, roll a combat die equal to your persuade focus.
Ismene - OK, I have a focus of 1, I roll..
Ismene - 2!
GM - Ok, you reduce is resistance to moving to your price by 2 points leaving him with 4!
The fence looks at the statue and then at Ismene and says, "The statue is truly of great quality, but I am just can't give you 5 bags of gold."
GM - But you rolled 2 complications.....
GM - During the negotiations, you mention the words "cursed temple" and "dangerous Stygian sorcery" one too many times...
GM - Negotiations are now at D3 as the Kothian fence becomes less certain he even wants this potentially cursed item and is growing untrustful of your intentions.

And so Ismene could continue the encounter attempting to get more money for the Stygian gold she has stolen or cut her losses and take the original gold offered....

Summary

This gives you a way to walk through social encounters in a fair and even manner, and may even convince a few of your players to spend a few points on persuade for reasons beyond simply striking at your opponents. As you can see in the examples it gives us a quick way to mechanically guide the narration between the players and the NPCs.

Games like 2d20 can be mechanically heavy at times, especially if all you do is roll the dice and apply the results. These games really shine when you narrate and work together as a group to not simply roll and apply, but roll, apply AND use your results to guide your narration.

If you thought this was interesting drop me a comment and let me know your thoughts. Is this something you would use? What would you change? Do you think the social struggle is already enough to accomplish this? Let me know.

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