'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

Corrupt Cliffs

Corrupt Cliffs
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Saturday, November 6, 2021

Help Thy Neighbor!

During most 2d20 games you have ability to store momentum in a group pool, which maxes out at 6.  From that pool your friends can pull points and spend them on effects that can help them in their quest for glory: buying extra dice on a skill check, doing more damage on an attack etc.

How momentum is spent is largely up to the players and GMs.  The game certainly lists some ideas and uses for how you might spend it but really it is a measure of how well things are going for the players, and I have written several articles on how you might use that momentum, such as chaining attacks for cool narrative effects or re-enacting a common trope we see in Fantasy.

Conan of course already has assistance rules, but this is not that.  This is inspired by such ideas as the "Master of Tactics" in 5e and 5e's Help action in general as well as adding a boost die to the net allied attack in Genesys.  Still I think it would be cool to allow a specific spend of momentum that might be able to assist your allies.

This has yet to be play tested, so this is just a rough idea, but I feel it goes something like this.


Tactical advantage: 1m. Give an ally within reach (same melee combat) 2 bonus d20s.

Well, that is the basic idea, just another way to get players to creatively spend the momentum.  Ideally
the spend is incorporated with some minor description of how the advantage is gained, as that just makes it more fun for everyone!

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