'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

Corrupt Cliffs

Corrupt Cliffs
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Places of Interest

Saturday, November 28, 2020

John Carter of Mars for Roll20

 Welcome back to Starships and Steel!  

It has been a little while since the last post, but I want to assure everyone that I am still here and I am still playing and creating my own personal RPG experiences.  Most recently I ran a game of Conan 2d20 and a game of Vaesen at the RPG Alliance Convention (online) up here in Calgary.  It was a solid weekend of gaming, playing in two other games.

I have never been a large fan of the original roll20 Conan sheet. Although functional I always felt it wasn't the best way to go about things, and that combined with its creation during the quickstart rules has directly lead to this John Carter project.

Moving forward to run a Conan 2d20 game for all experience levels I elected to write a new Conan sheet that ended up leveraging the Roll20 API.  This means it is not exactly user friendly, but it is functional (It has not support for Alchemy or Sorcery at the moment) and I will most likely make it available in another format for Pro level Roll20 accounts.

After playing Conan 2d20 the sheet was tweaked and the result left me with, what I think is, a decent framework for 2d20.  Of course in creating this sheet for John Carter I have ripped out all the API functionality, basically the sheet no longer tracks momentum and threat, leaving that to the players and GMs.

Without further pre-amble, below is the top-half of the roll20 sheet.


One of the largest modifications I made to the layout was to favor a sheet that scrolls down the page.  During the convention game of Conan I hosted it was determined it was easier for the players to scroll up and down vs. left and right.  The other largest change I made was simpler and larger button iconography.

As we go over the sheet I will explain it's basic functionality, what it does and what it doesn't do.  We shall start at the top and work our way down the sheet, skipping the top player name box, as it is pretty self explanatory.  

Repeating Fields

If you are new to Rol20, this is something that you will figure out, but I thought I would make a quick note about it.  Below lists of items, such as Core Equipment, Weapons, Talents etc, you will see a plus and a lock.

Clicking the "PLUS" will allow your to add a new entry.  I find that sometimes it has trouble accepting a value, if it does, just try again and it will take it, usually, on the second try.  This is a roll20 quirk.

Clicking on the "LOCK" will unlock the table and allow you to sort or delete items from it.  Clicking "LOCK" again will finalize and relock the table.

Stress & Afflictions

The stress panel is a fairly straight forward affair.  
  • Max stress for each of the three tracks is calculated from the character's stat block.  
  • The two attributes each one effects is listed below its name.
  • Each stress track has a unique color, this is handy to color code the 3 red circles above a roll20 icon for a character and link them appropriately left to right for simple reference.
  • Each track has 5 checkboxes below it to represent the various afflictions.
  • Finally the reset stress button resets all stress tracks to full.

The heart of the sheet: Attributes & Die Roller


This section is broken into two major sections.  On the left is the attributes panel that allows a player to enter their character's attributes and on the right, the rolling interface.  We will focus on the right.  The top 3/4s allows us to choose the attributes, difficulty and dice, and the bottom 1/4 shows us the number of d20s we are rolling.
  1. The first thing you do is click the check's difficulty.  This number will populate below in the step 2 section, "> vs. difficulty".
  2. Next we will pick our two attributes.  Back over on the attributes side we will note there are two buttons an A and a B, click "A" next to your first attribute and "B" for your second.  These will populate and update the Target Number and Focus values for the roll.  Back to the difficulty line we see that after our base difficulty we have a box listed as "+ Harms (Max D5).  This box will populate based on your afflictions and chosen stats.  It may not show all afflictions, ie if you have a difficulty 3 check and have 3 afflictions, it will only show 2 of your afflictions and max out the test at D5.
  3. Choose bonus dice.  4 options are available: Momentum (gem), Threat (skull and crossbones), Luck (gold coin), Other (Question mark). Clicking these will update the total dice we are rolling in the bottom 1/4.  It will max out at 3. Below these is a "Reset Dice" button.  This will clear out any dice you have picked from previous rolls and allow you to start again if you change your mind on how you are buying your dice.
One of the things to note, is that this doesn't actually track your Threat and Momentum, it simply reports what was used in the check roll so you and your players/GM can track it how you please.

Finally once everything is set, clicking roll dice will roll the requested check and output a result to the chat window.
Here we see Johnny has rolled a "Cunning + Might" test, using 2 threat.  His difficulty was 1 and he got a total of 3 listed successes.  NOTE:  Since the result in Roll20 is highlighted you *MUST* hover over it to see the actual result.  Complications and bonus successes are *NOT* added into the result.

This result is actually 5 total successes, giving Johnny 4 momentum.

Talents, Flaws and your Weapons.



The next two portions are pretty self explanatory as well.
  • Flaw gives you a simple place to store your characters flow.
  • Talents:
    • Name: Talent name
    • Grade: Talent grade
    • Circ: Circumstance when the talent becomes useful
    • Eff: The effect the talent has.
    • USE button: No real effect beyond reporting the talent to the chat box to allow others and yourself easier reading of the talent

  • Equipment:
    • Name: Equipment name.
    • Type: Core or non-core equipment.
    • Description: Description of what the item does.
  • Weapons:
    • Name: The weapon name.
    • Type & range: Melee, Near, Away, Threaten
    • Dmg: Base damage listed in Combat Dice.
    • Bonus Damage: Bonus dice to be added via momentum or other factors.
    • Roll Damage Button:  Rolls damage for the weapon and reports it to chat
    • Notes: A place to store effects etc.  Also reported with the weapon's damage roll.
For damage to work properly you will need to set up a roll table named "CD". with the following entries "1","2","-","-","1 + Effect","1 + Effect".  This will allow the character sheet to roll appropriately and report the correct amount of base damage.  You will still need to hover over the result to see any generated effects.
With this result we see it is 2 damage with 1 effect.  The weapon's notes tell us it gains +1 fear on an effect.  

Momentum, Renown, Allies and Luck


The final part of character sheet.  
  • MOMENTUM: This is simply a place to record it.  It is NOT automated in any way.
  • LUCK: Again, simply a record field.  It is NOT automated in any way.
  • Renown: Currently simply a place to keep track of your renown, nothing it updated here at the moment.
  • Experience: A basic field to store you XP.
  • Allies: A basic place to store a list of your allies.

Final thoughts, Momentum and Threat.

This is the first half of the John Carter character sheet, "Character".  A second sheet exists to allow the GM to record The Beasts of Barsoom.  Players will have no reason to use that tab.  I will try and get a blog post written about that sheet as well, but if you understand this sheet, that one will be no problem.

There are a few ways to track momentum.  

The most common way I have seen is with a deck of cards, simply handing out the cards as PCs gain and lose momentum.  This works, but I have found it to be slow.

Another way is to simply record it with a pencil and a piece of paper, which works ok for John Carter of Mars as players maintain their own momentum pool.

The method I am currently favoring is using custom token markers.  Adding a marker set with 6 gems allows a PC to turn momentum on and off as they store it from turn to turn.  This way is fast and simple.

No momentum

Custom Token Set, selecting Momentum

Assigned 3 momentum to be saved till next Turn

Without automation this provides a simply way for players and GMs to track momentum from turn to turn.

As for Threat, the Conan 2d20 sheet this is based on has a GM panel character sheet, which I will probably turn back on simply to give the GM a place to record doom and give them an easy way to report it back to the chat window so the PCs can have feedback on how much threat they have saved up.

Lacking that You can still create an Icon called "THREAT" and choose one of the status bars as your threat bar.  Make it visible to players and allow them to see the text overlay.  Finally always update the "Value" and "Max Value".



Remember this isn't the end times, this is humanity working together to save as many lives as we can through a proven methodology for fighting a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!








Thursday, October 1, 2020

Tool Trunk Thursday: Gas Arrow

Dog Brothers and Sword Sisters!  Welcome back to another installment of Tool Trunk Thursday!  I have been absent the last few weeks and so the Tool Trunk has remained firmly closed, but today we shall open it once again!

We have a local convention that will be running online this year so I have been madly prepping a Roll20 sheet to run Conan 2d20 at it.  Yes Yes, I know there is already a Roll20 sheet.  I just don't like it much.

Don't forget to grab your free narrative terrain deck!  I have used them to add more challenges to my game beyond combat and to exercise my player's narrative muscles.  I hope you like them and find them useful.  I would love to hear what you think!

Gas Arrow



Arrows prepared with poison tips are fairly common, but these arrows are a little more interesting.  They are prepared similarly to exploding arrows, but carry a payload of spores and other toxins that explode in a puff of toxic gas.  As the GM you can have this simply act like a persistent 1 poison, or you could mark the zone as gasses, requiring a resistance roll to pass through without taking damage.

If you have questions or comments don't forget to hit me up on TwitterFacebookYouTube or Instagram!
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If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through a proven methodology for fighting a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!

Thursday, August 27, 2020

Tool Trunk Thursday: Medicine

BY CROM!  It is Thursday again!  Let us open this ancient trunk full of wonder and mystery and see what lies within its walls today!

Don't forget to grab your free narrative terrain deck!  I have used them to add a little more skill challenge to my games and would love to hear what you think of the system!

Medicine 


Designed to aid those who are injured, these concoctions are prepared by expert alchemists with some knowledge of healing.  By taking various ingredients and combining them they are able to create a wide variety of effects, though the most common of these is to provide numbing and the removal of infection from an injured area.  Make special note that these are not anti-toxins are antidotes.

If you have questions or comments don't forget to hit me up on TwitterFacebookYouTube or Instagram!
Make sure you don't miss a single post and subscribe by e-mail today! 

If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through a proven methodology for fighting a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!

Friday, August 21, 2020

Tool Trunk Thursday: Sorcerous Symbol

Busy days ahead for Starships & Steel!  Which of course pushed the tool trunk back to Friday this week!  But I did not forget!  I hope everyone is doing well out there!

Don't forget to grab your free narrative terrain deck!  I have used them to add a little more skill challenge to my games and would love to hear what you think of the system!

Sorcerous Symbol




These objects are sometimes very ancient, and other times gifts given by those that might bestow power, patrons from the beyond.  Either way these objects allow a wielder of magic to more clearly focus the twisting of reality. 

Using such an object is not without risk though.  It could easily turn against the user causing burns or something worse ...

If you have questions or comments don't forget to hit me up on TwitterFacebookYouTube or Instagram!
Make sure you don't miss a single post and subscribe by e-mail today! 

If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through a proven methodology for fighting a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!

Thursday, August 13, 2020

Tool Trunk Thursday: Acid Flask

Welcome back to all of the Dog Brothers and Sword Sisters that are stopping by to read these words, before we dive into the Tool Trunk I just wanted to say thank you to everyone for any comments that reach my ears.  

 NOW onto the Trunk, what strange concoction, tool or weapon will be unearth today? 

Don't forget to grab your free narrative terrain deck!  I have used them to add a little more skill challenge to my games and would love to hear what you think of the system!

The Acid Flask



This alchemical concoction is favored by rogues and thieves, but others can certainly find uses for it.  It can be intensely satisfying to watch the thing that stands in your way, dissolve into nothing.

If you have questions or comments don't forget to hit me up on TwitterFacebookYouTube or Instagram!
Make sure you don't miss a single post and subscribe by e-mail today! 

If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through a proven methodology for fighting a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!

Thursday, August 6, 2020

Tool Trunk Thursday: Moon Scorpion Husk

By Mitra!  Thursday is here again.  Time moves ever forward, and so it has brought us another look into the tool trunk. 

When I started these I thought I would just look over at game-icons.net and I would be able to find some random icon and from it make some new piece of equipment, and for the most part I have. 

Many of them are inspired by my adventures in the Exiled lands of "Conan Exiles", and I suspect this is one is as well.  I only suspect because, really, this actually originated in a dream.  But I have been spending time around scorpions in Exiles, so I suspect that dream was inspired by the game.

Don't forget to grab your free narrative terrain deck!  I have used them to add a little more skill challenge to my games and would love to hear what you think of the system!

Like the plants, the animals of the Hyborian Age, and those that came before it, often contain poisons compounds and venom that can be used for nefarious purposes.  These scorpions are no different, and their ancient remains still contain a highly toxic venom that can be used to create a poison even deadlier than that of the black mushroom.

If you have questions or comments don't forget to hit me up on TwitterFacebookYouTube or Instagram!
Make sure you don't miss a single post and subscribe by e-mail today! 

If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through a proven methodology for fighting a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!

Thursday, July 30, 2020

Tool Trunk Thursday: Black Mushroom

Thursday again Conan fans!  I hope you are having a good week and have something fun planned for the weekend.  Out into the deep swamps of the Hyborian Age this week to see what kind of interesting plant life we can come across ...




The plants of the Hyborian Age are not that different than the plants of the modern world.  Some of our mushrooms are delicacies and some are deadly if consumed.  A cunning thief or alchemist might seek these out in a market or in the depths of a stygian swamp and use them for some nefarious purpose.

If you have questions or comments don't forget to hit me up on TwitterFacebookYouTube or Instagram!
Make sure you don't miss a single post and subscribe by e-mail today! 

If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through a proven methodology for fighting a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!