A blog dedicated to the world of pulp stories through miniature gaming, both RPGs and Wargames, and the things that bring us our inspiration for them.
Bringing tales of the weird to life!
'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'
Join us as a group of adventures seeking a great treasure within the ancient Riddermound!
Will you play a wolfkin, a halfling or, an elf... MAYBE a duck!? Choose from 1 of 5 pre-generated characters (first come first serve!) and join me on roll20 to experience the next edition of this RPG!
As the longship made its way up the narrow channel, darkness began to descend around the battle-weary crew. The Vanir knew it was time to take the ship to shore and make camp, for the river was treacherous at night. In a few moments, the ship was secured, tied securely to a large tree, and the men had set to making camp.
Before the total darkness of night, a small band of the Vanir set off to find some game for the fire. Into the dusk, these warriors went searching for rabbits or perhaps even a deer. After the hunt, the group made their way back to the camp looking forward to a warm fire and a belly full of mead. As they made their way back to the tents, all was silent. There was no laughter. There was no light cast by a warming fire...
You will be that small group of Vanir set off to hunt, returning to a silent camp...
ICRPG is a rules-light, quick-to-learn and play d20-based system. We will spend the first 10-15 minutes generating a unique Vanir warrior for you, and then you and your hunters will start deep in the forest tracking a deer, allowing you to get your heads around the mechanics before you return to your kin.
Never played ICRPG, NO PROBLEM. Never played an RPG? NO PROBLEM.
Two House Minors, Vondar and Ralto once stood as allies. That time has since past, now a bitter rivalry burns between them. Once the pharmaceutical industry of Ralto and the scientific equipment and engineers or Vondar created profit for both houses. As is the way of such things, the delicate balance of friendship can be tipped by the slightest flap of buttefly wings.
Since the announcement that House Harkonnen was to give up Arrakis to House Atreides, the politics of the Landsraad has begun to shift and change. Now House Ralto has begun to gain favor with some of the House Majors. The Marquis and Marchioness of Vondar has seen this as a dire turn for Their House and has sent emissaries to House Ralto in an attempt to gain favor with the house once more.
Knowing that an end of the rivalry, even at some cost to the house is better than the potential destruction of the house They have chosen an entourage, you, to carry Their words to the Baron and Baroness of Ralto...
Can you help ensure the continuation of your House?
Choose one of four agents: Bene Gesserit, Sword Master, Mentat or Suk Doctor and join us on a Spacing Guild heighliner to travel to the House Ralto to bring the will of your Marquis and Marchioness to House Ralto.
Recently a member of the Conan Gaming Group, over on facebook, posted some materials to play a custom game of Monolith's Conan board game based around the 90s Cartoon, "Conan The Adventurer". I immediately chuckled and started to think of running an RPG scenario based on the cartoon.
If you have followed along here at all you may be aware I GM at a local convention here in Calgary Alberta, the RPG Alliance, and throughout the year various GMs run monthly sessions. With the current pandemic I thought this might be a perfect time to run this game and advertise it to the convention community. In keeping with the concept of what I wanted, a light fun sword & sorcery romp, I decided to stay away from the 2d20 system, as much as I enjoy it I didn't feel it fit the Saturday morning vibe.
As I continued to look through systems I found various ideas that I thought would work out well, many took ideas from FATE or similar systems, and while I think they have some great ideas, they had a little steeper learning curve. Not because they are complex, but because they are fairly different. My desire for a fun Saturday morning vibe shifted and my rules search shifted to a rules light Sword & Sorcery setting.
After having a quick look through the shortish rules I decided this system was simple and easy to learn, everything from combat to spell casting was incredibly easy to do. For new players this would be a breeze. I will give a more full review of the system after we play our game using it as our rules, but between now and then I thought I write a few articles about the mechanics and various things I have come up with for the game. So without further pre-amble, I give you the single page quick reference sheet.
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Remember this isn't the end times, this is humanity working together to save as many lives as we can through proven methodology for fighting new a new virus. Stay Strong.