'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

Corrupt Cliffs

Corrupt Cliffs
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Showing posts with label Full Thrust. Show all posts
Showing posts with label Full Thrust. Show all posts

Monday, December 24, 2018

Battlestar Galactica: Starship Battles. First Look

I finally got my copy of Battlestar Galactica: Starship battles! You can check out my box opening here, BSG Box Opening, but don't worry it's quite short. This blog article is about my first impressions after opening the box and looking at the components. I am not looking to do a direct comparison with X-wing when I talk about this game, but it's hard to not bring it up play wise and component wise, simply because X-wing has been around awhile and I suspect most people reading this will be somewhat aware of it.

First Impressions

I had of course seen pictures of the box online, but this was my first time seeing it and holding it. It's outward basic form is that of most of the games of this type: Sails of Glory, Wings of Glory or X-wing. The little plastic window showed me their cool models, which did not disappoint. I also really liked the inside of the box having the phrase, "SO SAY WE ALL", across the box, one word on each side. Very cool.

Upon opening the box the first thing that made me chuckle was the books having their page edges cut off, just like all the paper we see in the TV show. It was a nice little touch. The insides of the box are nicely laid out with plenty of room for everything. I'll make a note that the cards all fit great when in plastic, but once open they are prone to no longer staying where they belong. This could be an issue with the maneuver decks, as you don't want them getting mixed up.


Excellent. These models are beautiful. I expected that from Ares, as I had played Wings of Glory at a New Years Eve gathering some years ago. They are a little bigger than what we see in X-wing, but I am ok with that. Still I am happy to see them do justice to the Colonial Viper, down to call signs and markings. Very cool. The Cylon raiders are likewise excellent, and I am looking forward to the release of new ships, especially raiders from the original series.

This set comes with two Vipers and two Raiders, just as the windows shows. There isn't any other models in this box, but for $50, I wouldn't expect there to be.

Plastic components

In addition to plotting maneuvers in BSG:SSB, you have a plastic control panel allowing you to plan headings and speeds, as well as a few other things. This control panel is pretty cool and a nice way to track these parts of the game. Unfortunately these are a little stiff. (I'll note that they seem to have loosened up a little over time).

The game also comes, unsurprisingly, with plastic flight stands. These stands are different from what we see in X-wing and I found them to be a little more robust. They also have the ability to select heading, allowing ships to have a heading different than the direction of travel.


Like most games you get a selection of cards. Like X-wing these include ships and pilots. They also have a selection of cards to personalize your pilots with talents and flaws. Each ship also gets a maneuver deck which is used to plot movements and is the movement template itself, similar to the X-wing maneuver dial. All of the cards are nice, although apart from the ship cards, they are pretty small. The size is in line with the size of the ship add-on cards in X-wing. Downside I see here is the maneuver deck is a set of hexagonal cards. Sleeving them will be difficult.

Card Stock Components

You also get a series of card stock components with the game, basic tokens and range rulers. Nothing fancy here. Everything looks good and inline with the aesthetic of the game. The only standout is the asteroid fields, but it's because it's printed on thin card stock, more like a construction paper weight. They will work, but they aren't as nice as what was in X-wing. Of course I will suggest the game will be prettier with a series of asteroid models....


Although I appreciate people liking fancy dice, afterall it's more COOL DICE!, I am not generally as much of a fan. I like the concept of the dice in X-wing, as I like counting successes and fails rather than adding dice. However I dislike having to buy a certain die pack to get more. So depending on where you fall on this side of things you will either love or hate that BSG:SSB uses a simple set of 2d6.


It is a nice set. Fully worth the $52cad I picked it up for. Four excellent models, 4 plastic control panels and a plethora of cards and punch outs. My initial impressions of the components is easily......
4 out of 5 Skulls of my Enemies!

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Wednesday, December 17, 2014

Battleship: Beginnings.

I'm working to build a basic fleet.  My first scratchbuilt fleet.  My first fleet.  The previous post showed the work in progress on a cruiser and frigate.

I started working on a battleship last night which uses some small hollow construction techniques.  I got to a fairly rough shape last night and left it to dry so I could work on the filing and shaping with all of the pieces dry.

I will add another post as I continue with it.

70mm Battleship

Tuesday, December 16, 2014

Full Thrust: Revisited

Back when I got into miniatures one of the scratch building searches led me to a facebook group called, "Full Thrust: THE Tactical Starship Combat Rules".  Back then I was looking for ideas on scratch building for a set of rules I was working on.  A simple set that I could use to show people spaceship combat without teaching Starfleet Battles.

I had briefly looked at Full Thrust and got to the "WRITE YOUR ORDERS" phase and had visions of Engage thrusters at 50%, Come to a heading of 310 mark 15 etc etc. and because of this I moved away from it and continued down my rules path.

15mm wargaming diverted me to ground combat, and away from the navies of space, but I was recently looking about the Full Thrust group and I decided to read the Full Thrust Light.  "Wow, these are SIMPLE"  Long story short, probably as simple as what I had developed, for the most part anyhow.  FTL would be a SIMPLE game to get people to learn and infact I hear it us often used at conventions.

Ok.  So I played a few solo engaements with my Silent Death minis from EM4, but wanted to get back into scratch building ships. 

I was directed to Starship Combat news for scale ideas and used it to determine the scale for my scratch buils to be around the same size as GZG spaceships.  While I was on SCN I went through their foums and came across their scratch build forum.  Some of it is ok, some it basic, but one user stands out as a scratch builder over there.  His handle is "Toaster"

SCN FORUM: http://www.star-ranger.com/forum/index.php
OMEGA Class: http://www.star-ranger.com/forum/viewtopic.php?f=25&t=2581
HYPERION: http://www.star-ranger.com/forum/viewtopic.php?f=25&t=2659
SULACO: http://www.star-ranger.com/forum/viewtopic.php?f=25&t=7081
MORE: http://www.star-ranger.com/forum/viewtopic.php?f=25&t=2612

CLONE WARS: http://www.star-ranger.com/forum/viewtopic.php?f=25&t=6546
 NARN: http://www.star-ranger.com/forum/viewtopic.php?f=25&t=5308

GENERAL: http://www.star-ranger.com/forum/viewtopic.php?f=25&t=2635


Using his ideas I have begun scratch building my first fleet.

Basic plasticard cutouts

Gluing into a body

Initial tests.

Additional details and a few Silent Death escorts.

Ships need engines but now a Cruiser and a Frigate.