'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

Corrupt Cliffs

Corrupt Cliffs
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Monday, March 18, 2019

The Exploit: Conan 2d20, some thoughts.

When I read novels (ok I generally listen to them), especially Sword and Sorcery, I tend to think of how the combat scenes would play out using the Conan 2d20 RPG rules.

If the hero strikes and knocks the bad guy's axe away and then comes back for an attack, I try and fit it into the sets of skills a character might have. In that example I might decide as I read that the hero has the riposte skill, and has successfully parried with some level of momentum. This has allowed our Hero to parry the blow, disarm the opponent with a momentum spend and attack right away with riposte.

The Exploit action is described as the following.

The character takes additional time and concentration readying the next attack, seeking to find vulnerabilities in a single target’s defenses. The player nominates a target the character is able to perceive, and attempts an Average (D1) Observation test (modified for Observation tests by distance, lighting, etc.). If this succeeds, the character’s first attack before the end of the next turn gains the Piercing 2 Quality. If desired, the character may spend one Momentum from this test to add one bonus d20 to the attack’s skill test, and +1CD to the attack’s damage. This is Repeatable, but these bonus d20s count towards the normal limit of 3 bonus d20s on any skill test. The benefits of this action are only gained once per round.

First I want to establish that the exploit represents some way you have gained an advantage over your opponents, because of this it is used to represent being ambushed as well. In it's raw form you pause in the fight and look for an opening, find a pattern in the opponents guard and then "EXPLOIT" that weakness.

But what other ways can this be used by a player? There is a scene in "IMARO" where a an outlaw offers a bodyguard the chance to thrown down their arms and join them. The guard rejects the offer with derision and the comment of, "Better to die with honor than to live as an outlaw!", and then spurs his horse forward and attacks with ferocity. The blow is barely blocked.

My brain immediately went to figuring out how that could be accomplished in Conan. Bodyguard uses a minor action to speak and a standard action to attack, and that is just how the dice worked out? A successful parry, but maybe only barely? What if instead we used the exploit action? What if we look at the second part of that description, "GMs may allow characters to use skills other than observation to attempt an Exploit action".

What if the bodyguard rolls *PERSUADE* as the exploit action, is successful, and performs a swift action immediately afterwards? Now our bodyguard has spoken, caused his opponent to lose focus, falter, or similar, but be caught a little by surprise as the attack is launched. Now the attack is potentially more devastating.

Another obvious one that we started using at my table, after the thief type character discovered there was no backstab, was to exploit using stealth. The idea here is pretty straight forward, the character is using their ability to slip into shadows, and then use that momentary lapse in tracking to spring at their opponent from behind and deliver a deadly blow.

In an action scene there are plenty of different skills that can be used, play with them, figure out some cool things to do. What GM is going to say no to an Acrobatics Exploit when you say, "I want to try and tumble low and come up with my sword to catch a weak point in their defense?"

The exploit is a great catch all standard action that can be used for a multitude of different narrative effects. If you are not using it as a player, or as a GM, I encourage you to give it some thought to add even more flair to your combat encounters.


Finally I wanted to leave you with a handy reference card you can print out and give to your players to help them understand the mechanics behind the tool. It will still be up to the players to figure out how to use this to enhance the narrative of the story.

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Wednesday, March 13, 2019

Age of Conan: Issue #1 (2019): Bêlit. "The Lost Verses"

This is the third of three new titles bearing our Cimmerian Hero's name from Marvel! Things are different this time though, even though it has Conan's name on it, it centers around other characters from his world. We start with the first woman to really capture Conan's heart: Bêlit, Queen of the Black Coast. If you are new to Conan, be sure to check out the original story featuring this savage lady, Queen of the Black Coast. So without further pre-amble I give you Marvel's Age of Conan: Bêlit.


First the people who made this issue possible, the writers, artists and letterers.
Cover: Sana Takeda
Writer: Tini Howard
Artist: Kate Niemczyk
Colorist: Jason Keith
Letterer: VCs Travis Lanham
I suspect this issue will be not well liked by many, but I am willing to see where the story goes.

I generally liked the cover, it gives an air of regal sureness to Bêlit that I think fits her character, but I do think it lacks a little of the savage edge I think she should have. Sana Takeda has a fairly distinctive style I would describe as beautiful ethereal and flowery, and this cover is no exception to this.

The story, in this issue, is simple enough, and lays the ground work for Bêlit to start down the road to become Queen of the Black Coast. It is not twisty and as near as I can tell isn't setting up some massive twist. It is direct, but it is setting up to develop Bêlit into the woman she becomes. With all that being said, I don't think it is the story I would have told, but then I am not sure what story I would tell for Bêlit, which I think will be the problem. This will not be the story any of you had for her either, even if you don't know what that is. Her origins were secretive and mysterious. Tini Howard has her work cut out for her here. Telling the story of one of Robert E Howard's more iconic women of the Hyborian Age is not a task I am jealous of.

Art wise, I found the issue to be well enough executed, but come across clean. It is bright and the lines are straight for the most part. This is not universally true, but it was enough that it was the main impression I took away. It would be cool if as the story progressed the art was to change and become more and more harsh as Bêlit moves closer to becoming the Pirate Queen. For now I find Kate Niemczyk's style to be a little off the mark here, which isn't to say I dislike her art, she has done some cool stuff and you should check out her work. I just don't think it is fitting perfectly for the Hyborian Age tale. I have one striking exception to this. The last panel is, in my opinion, excellent in execution and style. The coloring of Jason Keith supports the art style in that it remains pretty bright for the most part.

The last thing we need to talk about is the sword and sorcery elements of this. This isn't as strongly tropy as say the first issue of Conan the Barbarian, where we have, "Conan Fight. Conan Capture. Conan Fight Wizard.". Even without those heavy tropes the story has most the elements we need to see a S&S tale. Although again I prefer my tales to be a little heavier on the conflict side.

Alright so those are my thoughts, lets see how many skulls I think this all breaks down to.

Art:

Story:

Cover:

Sword & Sorcery:


I have landed on 4 out of 5 skulls here, I have a few minor issues with things, but mostly they deal with things not fitting exactly, or not being done how I would do them. None of that make this bad per say. I am also hopeful this book may attract a slightly new demographic to Conan's world that has traditionally stayed away due to the influence both real and imagined of certain less than savory individuals. So go grab your copy of Age of Conan: Bêlit, grab your favorite wine and give it a read. I am sure I will see you all on the Internet to discuss thoughts on this issue in more detail there.

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Friday, March 8, 2019

Friday's Forgotten Fiends: Dweller of Nethuns

Welcome back to another installment of Friday's Forgotten Fiends! Custom monsters for your RPG table feature stat blocks for Conan 2d20 and Dungeons and Dragons 5e as well as paper 28mm miniatures and VTT tokens!

Aindal steped through the rickety door and began his descent. The stone steps reached down into darkess, partially illuminated by the light cascading through the door. After a few steps, the door slowly creaked closed behind him, cutting off what little light there was. After a moment in the darkness his eyes began to pick out small bits of light here and there creeping into this dark chamber from boarded up windows high above him.

After another moment he drew out a torch and struck flint to steel sending hit sparks onto the waiting torch. Soon after the dancing flame revealed the huge cellar to him, although it sat below a large warehouse on the docks he was not prepared for the shere size of this place. The stairs wound down a good thirty feet into the earth. Stone and wood pushed back the earth and in some places, surely held back the ocean as well. As his eyes took in the place it was clear no one had set foot into this ancient chamber in some time. The middle held a dark pool of water, steps surrounded the opening leading down into the pool like an inverted dais, and on one side a large stone slab that could be nothing but a large altar, used for sacrifice.

As Aindal made is way around the space, shining eyes watched him from below the surface of the pool. It had been a long time since any of the humans had come down into this place. It had been forced to subsist on rats, trapped in this infernal place. Now it sensed not only food, but escape. It remained nearly motionless within the pool, waiting.

Slowly the explorations of Aindal brought him closer to the pool, and then as his the hair on his arm stood on end he paused. Something was wrong. He surveyed the room and saw nothing, and as his eyes swung back to the darkness of the pool, he stepped closer raising his torch. There he saw it a small ripple, his eyes narrowed.

Suddenly a fury of water, tentacles and teeth came at him, with what was clearly the intent o make him food. But as It came at him, Aindal rolled like a jungle animal and in one swift motion drew his sword in a slashing arc into the beasts side as even as his torch was knocked to the ground. With a keening howl It spun and hissed some ancient long forgotten curse at him. Now Aindal saw his attacker clearly, more fish than man, it's body adorned with spiny fins and it's arms replaced by tentacles, and it's legs like some unholy mermaid. It let out a low keening as it raised up on it's body preparing to strike. The two circled each other warily as the torch began to die, casting the room back into darkness.....


Dweller of Nethuns


The Deep Ones are creatures in the Cthulhu Mythos of H. P. Lovecraft. The beings first appeared in Lovecraft's novella The Shadow Over Innsmouth (1931), but were already hinted at in the early short story "Dagon". The Deep Ones are a race of intelligent ocean-dwelling creatures, approximately human-shaped but with a fishy, froggy appearance. They regularly mate with humans along the coast, creating societies of hybrids. -- Wikipedia, Deep Ones

Being an invention of Lovecraft it is not surprising to see these show up in a Conan game based around the the works of Robert E Howard. The Conan 2d20 Core book on page 334 lists them as "Dwellers of the Deep", and I have certainly used them as is. I however thought it might be fun to morph them a little to be a different strain of Dweller that is specifically rooted to this particular incarnation of this unholy terror of the depths, Nethuns. And so I give to you the Dweller of Nethuns.

The Conan 2d20 stats are based are the dweller stats and the Dungeons and Dragons 5e stats are based around the Sahuagin, although tougher. I hope you enjoy and I would love to hear you experiences with them in either system.

Conan 2d20

D&D 5e

VTT Tokens

Paper Minis!



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Wednesday, March 6, 2019

Conan the Barbarian: Issue #4 (2019) "The King in the Cage"

Welcome back! I believe the frequency of these is supposed to be every couple of weeks, so this one is a little late, published nearly a month since #3. Issue 5 is slated for April, so it looks like it has probably shifted in frequency to a monthly schedule


Writer: Jason Aaron
Artist: Gerardo Zaffino
Colorist: Matthew Wilson
Letterer: VC's Travis Lanham
Cover Artist: Esad Ribic

Well. I am not 100% sure what to make of this issue, and the review of it without spoilers will be difficult. We certainly see a lot of the key hallmarks of Conan. For me it doesn't feel much like a Conan tale, and it doesn't seem to fit in among the rest of the stories we have seen thus far.

We do see a new artist on this issue, Gerardo Zaffino, who's style is closer to what we are seeing in Savage Sword. It is another loose almost savage, style that I know some people will not like, especially in comparison to the previous art of this book by Asrar. All that being said, Zaffino produces some excellent drawings in this issue of "Conan the Barbarian".

Art:

Story:

Cover:

Sword & Sorcery:


My rating this month is 3.5 out of 5 Skulls of My Enemies!

This is the lowest rating I have given this book since it was released. I just felt it didn't fit into the Conan mythos as well, despite it having some solid basis of Howard canon behind it. The art is good and there are parts I really did like, but overall this issue, for me at least, wasn't as good as we have seen in the past. Perhaps this story will be more directly continued in a later issue.

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