'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts

Thursday, December 5, 2019

Tool Trunk Thursday: Iron Cauldron

Welcome Dog Brothers and Sword Sisters to the next installment of Tool Trunk Thursday! The feature where I present a piece of equipment for Conan 2d20 and its effects in a friendly card-shaped format. You can find other pieces of equipment in the Blog's Equipment Chest!

Iron Cauldron


Cauldrons made from iron are used by many different people for many different things. Anyone who needs to heat liquid over a fire in the Hyborian age is sure to have used a similar device. No matter the size, these pots are generally made from thick iron, making them heavy.

They are used widely by alchemists to more evenly distribute heat into their delicate solutions. This allows them to more efficiently use ingredients to create their enchantments.


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Thursday, November 28, 2019

Tool Trunk Thursday: Barbaric Necklace

Welcome Dog Brothers and Sword Sisters to the next installment of Tool Trunk Thursday! The feature where I present a piece of equipment for Conan 2d20 and its effects in a friendly card-shaped format. You can find other pieces of equipment in the Blog's Equipment Chest!

Barbaric Necklace


In the more barbaric corner of the world, the hills of Cimmeria, the dark forests of Pictland, the jungles of the Black Kingdoms or even the wastes of Hyperborea, tribes of humanity scratch out an existence. Warriors are a primary part of their culture, one that keeps them alive, and the horrors of the world at bay. When children who would be warriors come of age it is not uncommon that they must prove themselves in combat against the beasts of the world. These necklaces, as varied as the people who make them, are the result. Trophies of adulthood, talismans to hold back the darkness.

As you can imagine these are among the most prized possessions of those who carry them. Receiving one as a gift is an, almost unheard-of honor. Perhaps even more rare is finding one in a market of curiosity in one of the more civilized lands. Still, they fall into the hands of those who did not earn them, but despite this, they still carry respect in the more barbaric cultures who recognize them as more than just trinkets.


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Monday, October 28, 2019

Persuade & Social Encounters in Conan 2d20

I often have players try and talk there way out of a situation. In one game the characters had been shipwrecked and a band of beach scavengers showed up with the intention of taking what was theirs and killing anyone in their way, the solution, "We should talk to them." In another example I had a group of players come across a barricaded path guarded by some Khitan warriors, they wanted to talk their way past the guards. It is almost like no one has seen 1984's Conan the Destroyer, which I only bring up because of the line enjoyed by Matt John over at Rogues in the House Podcast...


ENOUGH TALK!



Still despite that, it is an RPG and the characters have social skills like "Society" and "Persuade". This article is going be about a simple mechanic you can use to help control how a social encounter might play out using these skills. Keep in mind this is a mechanic for a time when a social encounter is appropriate, you probably don't want players to be able to negotiate with the skeletons that populate your tombs.

In the past when this has come up I have made it into a struggle and a single roll; either they convince them or they don't. It has the advantage of being simple, but it has the disadvantage of resolving something of importance in a very very simple way, which can take the spotlight away from players who excel in social skills, and while the struggle isn't slow to resolve, it isn't as fast as a single die roll.

For me, the heart of how the social encounter will go is going to be based on two factors; how open the NPC is to listen to the PCs and how easily their mind can be swayed once they are listening. A friend is going to be willing to listen a lot easier than the bandit leader attacking you, but it is possible your friend will be harder to sway than that bandit leader. With the system, I have in mind and momentum spends you still might be able to convince a friend to help you quicker than an openly hostile opponent.

Likely to Listen?

This is how difficult the actual negotiation is, and so it makes perfect sense to make this into the difficulty of the skill test, running from close friends to hostile enemies we can set up a simple difficulty chart.
  • D0 - Good Friends
  • D1 - Friendly
  • D2 - Neutral
  • D3 - Dislike
  • D4 - Veiled Hostility
  • D5 - Outright Hostile

This gives us a place to work from that we can apply to the social encounters the players find themselves involved in. You can either make note of them beforehand or implement them on the fly. Like all difficulties, feel free to modify these as you see fit by other factors. Are the PC and NPCs Good Friends, but the PCs failed to do something for them? Move the difficulty up 1 or 2 notches. Perhaps the NPC is generally neutral towards the party, but they have a high level of renown in the area, you can move the difficulty to 1.

Success and Failure: If the social test is successful, simply determine momentum and move on to resolving the effect, "Are they Swayed" of the roll in part 2 of the test. However, if they fail to move the difficulty of the test up by 1 notch. If they fail at D4 or D5, the test is an outright failure.

Complications: The simplest complication for these sorts of encounters is putting your foot in your mouth or offending the person you are talking to. Keeping in mind a complication is about 2 doom we have a few simple options.
  1. Increase the difficulty one step.
  2. Reduce the generated momentum by two.
  3. If the test was D3 and there was a failure with the complication, make the test an outright failure.

Are they Swayed

This part of the mechanic centers around convincing the NPC once they have heard what was said. It might take several rounds of convincing to get them on board, but anytime during that negotiation, we might see that NPC stop listening and have the communication break down. The easiest way to work this is with a "hit point" or "effort" system, which will require a point pool for the NPC to resist with and a way for the PC to whittle away at that pool.

Conan has a mental damage track that might work for this, resolve and trauma. Generally, we see this damage track in regards to actually trying to scare away or mentally break the opponent, or simulate the effects of fear and is soaked by courage. I don't think it is the perfect fit for what we are trying to accomplish. We also don't have a great "weapon" to use to try and convince the NPC. We aren't trying to Steely Glare them into seeing our side of things and convince them we are correct. This is supposed to be a social encounter and not a scare the pants off of the local b├╝rgermeister.

I think the Willpower attribute will work well for this number, which sits around 7-10 in most humans. Adding a simple modifier based on how easily swayed they are will let us make the NPC a little more interesting.
  • Easy to sway - -1/2 willpower attribute
  • Default - Willpower attribute
  • Difficult to sway - +1/2 willpower attribute

With that in mind, we still need a way to bring that value to 0 and convince them to buy into the social encounter. Give the players 1 combat die for each level of FOCUS they have in their social ability (generally Persuade or Society) and use the following momentum spends as a guideline.
  • 1M - add 1 to the combat die roll - repeatable
  • 1M - Re-roll any number of combat dice
  • 2M - Reduce the difficulty of the test by 1

Example

Example 1
Balor is trying to convince the local sheriff to let his friends go. They were captured and locked up after a night of drinking. You could of course just do a 100% roleplay if that suits your group better, but if you want to work it mechanically it might go something like this.....
Balor says, "Ah come on man, they didn't mean any harm to the village, they were just blowing off steam after all the horrors they have seen defending this place!"
The sherrif looks Balor up and down and says.....
GM - Balor, make a D2 Persuade test, he dislikes you and your crew, but will be neutral due to the aid you have rendered the village.
Balor - Ok my Persuade TN is 8 with a focus of 1. I will roll 3d20, and give you a point of doom....

Balor - 4,14 and 12...So 1 success. The Sherrif looks at Balor up and down and says, "no harm? they burned down the blacksmith and caused considerable damage to the tavern. You may have defended the village, but perhaps we would have been in better shape with the creatures of the dark!"
"Balor replies with, "Ah come on, you know that isn't true! It was only a little fire!"
GM - Ok, if you continue the difficulty will now be at D3. Do you want to continue?
Balor - I roll 4d20, and give you 2 more doom.....

Balor - 6,2,9 & 13! for 4 successes! and 1 momentum!
GM - Great! roll 2 combat dice for your persuade focus!
Balor - OK.....

Balor - I roll a 1, and a 2 for 3 points. I want to add 1 more point with the momentum bringing the total to 4!
GM - ok. The Sherif is easily swayed so he only had 4 points.
The sheriff shrugs, "Trouble follows your party around, but we do appreciate what you have done for us..", and tosses the keys to Balor.

Example 2
Ismene is working to try and sell some stolen goods, she is locked into negotiations with a local kothian fence she knows.
"Come on! This is the finest Stygian gold, This statue has to be worth more than a measly 3 bags of gold, how about 5? ", Ismene smiles slyly.
The fence looks at the statue and then at Ismene and says.....
GM - Ismene, make a D1 Persuade test, he is neutral towards you but knows of your skills, so we will treat him as friendly.
Ismene - I will give you 2 doom and roll 4d20.....

Ismene - 2, 17 and 2 20s...... GM - Ok, roll a combat die equal to your persuade focus.
Ismene - OK, I have a focus of 1, I roll..
Ismene - 2!
GM - Ok, you reduce is resistance to moving to your price by 2 points leaving him with 4!
The fence looks at the statue and then at Ismene and says, "The statue is truly of great quality, but I am just can't give you 5 bags of gold."
GM - But you rolled 2 complications.....
GM - During the negotiations, you mention the words "cursed temple" and "dangerous Stygian sorcery" one too many times...
GM - Negotiations are now at D3 as the Kothian fence becomes less certain he even wants this potentially cursed item and is growing untrustful of your intentions.

And so Ismene could continue the encounter attempting to get more money for the Stygian gold she has stolen or cut her losses and take the original gold offered....

Summary

This gives you a way to walk through social encounters in a fair and even manner, and may even convince a few of your players to spend a few points on persuade for reasons beyond simply striking at your opponents. As you can see in the examples it gives us a quick way to mechanically guide the narration between the players and the NPCs.

Games like 2d20 can be mechanically heavy at times, especially if all you do is roll the dice and apply the results. These games really shine when you narrate and work together as a group to not simply roll and apply, but roll, apply AND use your results to guide your narration.

If you thought this was interesting drop me a comment and let me know your thoughts. Is this something you would use? What would you change? Do you think the social struggle is already enough to accomplish this? Let me know.

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Tuesday, September 3, 2019

Barbaric Future. A Role Playing Setting.



There are a few things in my mind that make Conan, Conan. These things need to be there or we are simply going to get barbarians with laser swords, and that is not the aim of this project.

There are two things that I believe absolutely need to be involved in this setting.

  • Barbarism vs Civilization
  • Rise and fall, cyclical nature of the rise and fall of society and civilization

Cyclical Nature and the Hyborian Essay

Robert E Howard wrote a short essay titled, "The Hyborian Age". In it, he outlines his world. The rise and fall of civilizations, cataclysms, the migration of the people and the evolution and devolution of mankind. It ends with Howard telling us that the people that populate the world today can trace their origins far older than they know, back to the Hyborian Age.

The ancient Sumerians had no connection with the western race. They were a mixed people, of Hyrkanian and Shemitish bloods, who were not taken with the conquerors in their retreat. Many tribes of Shem escaped that captivity, and from pure-blooded Shemites, or Shemites mixed with Hyborian or Nordic blood, were descended the Arabs, Israelites, and other straighter-featured Semites. The Canaanites, or Alpine Semites, traced their descent from Shemitish ancestors mixed with the Kushites settled among them by their Hyrkanian masters; the Elamites were a typical race of this type. The short, thick-limbed Etruscans, base of the Roman race, were descendants of a people of mixed Stygian, Hyrkanian and Pictish strains, and originally lived in the ancient kingdom of Koth. The Hyrkanians, retreating to the eastern shores of the continent, evolved into the tribes later known as Tatars, Huns, Mongols and Turks.

The origins of other races of the modern world may be similarly traced; in almost every case, older far than they realize, their history stretches back into the mists of the forgotten Hyborian age...


The Hyborian Age
-Robert E. Howard


Barbarism vs Civilization

It is well known that Howard had no love for modern civilization. He saw it as broken and corrupt and felt a kinship to those who came before. He had a special affinity for the medieval Irish, and so it is no surprise that Conan was his ultimate hero in many ways. Several of his writings talk about the evils of boomtowns. How the rise of civilization and money where he lived bred corruption and evil deeds.

Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.

-Robert E. Howard
Beyond The Black River

Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
-Robert E. Howard

Tower of the Elephant


Barbaric Future

So with these two basic tenants in mind, I present the initial stages of the world I imagine...

Thousands of years into the future the initiative of humanity has continued to carry the species forward. Technology has continued to progress, new ideas in genetics, energy, materials, and computing have formed new weapons, new armor and in some cases new people. Despite the massive abilities and technological advances of mankind, we largely remain confined to our world. We have lifted ourselves into orbit and explored much of our solar system through drones and a few manned missions, but Earth remains our home and efficient space travel still eludes us.

War remains a reality and several massive conflicts have been engaged in between then and now. Some conventional, some small scale nuclear.

Our world has seen the rise of capitalism and the formation of great corporations. It has also seen the governments of nations fall and these new centers of power rise to fill the void. Now the world is dotted by the Corporate States, rife with corruption and greed. Each maintains a stranglehold on their populations through information censorship and military power. They lie in the temperate zones of the Earth, places less likely to be touched by disaster or rising sea levels. Places untouched by radiation and devastation of ancient nuclear conflict.

In the places abandoned by the Corporate States live tribes of humans. These people live a more primitive and savage life, sometimes using the discarded junk from the Corporate States, sometimes living in the skeletons of long-abandoned cities, using older technology and still others existing alongside nature.

In the wildest places, the far frozen places, the places rife with disease, the irradiated places, live others who have reverted to a more bestial state, over uncounted generations, they have devolved into a beast that is more ape than man, still clever and cunning and still able to use primitive weapons.



Corporate States

With a basic idea we can go forward and flesh out our three zones of humanity with a few key points about each area.

  • Very high tech. AI, Robots etc.
  • Clean.
  • State controlled.
  • Isolated.
  • Crime & Corruption.
  • Cybernetics.
  • Genetic enhancement.
  • Fusion power.
  • Projectile & Beam weapons are outlawed.


Tribes of the Free

  • Generally lower technology.
  • Almost post apocalyptic in some places.
  • Savages, Barbarians and Canibals.
  • Primitive religions.
  • Knowledge of the old worlds. Libraries of books, paper and digital.
  • Solar, wind, hydro power.
  • Ruins.


Savage Wastes

  • Potential high radiation.
  • Mutant humans.
  • Mutant beasts.
  • Ruins.
  • Lost technologies.


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Saturday, August 24, 2019

Conan 2099: The FUTURE!: An Initial idea.

Yesterday as I hopped around the internet this came across my feed...



Apparently, Marvel is looking to add a few characters to their 2099 universe in celebration of 80 years. Conan has been chosen along with a few other characters, such as The Punisher and the Fantastic Four to be full-fledged 2099 one-shots. We will then see the universe show up among regular titles as well. However, we are here to talk about the Cimmerian.

Upon seeing it I chuckled and thought of all the people who would lose their minds as Marvel completed a whole new twist on the character. That is not what this blog post is about. It is about my second thought, "I want to play this!", this would be a super fun setting for an RPG game! First I have no clue about Marvel 2099, so we will just drop that as the rosetta stone of the setting. Instead, we will use our own ideas and inspirations from my own head as well as ideas liberally inspired by other settings.

I thought it might be fun to do a series of blog posts on building this setting and the reasons for choices I might make. To start the series I figured it would be good to introduce the idea in this post and outline some questions and ideas I will fill in as I continue with the series, eventually arriving at a rule system and any other material I might need to play the system, such as setting descriptions, main antagonists, gear and equipment, etc.

Let's start with a list of ideas from the covers of the book.
  • High tech
  • Not post apocalyptic
  • Laser sword
  • flying cars
  • high tech armor or cybernetics?

Some other ideas we need to incorporate.
  • Barbarism vs Civilization
  • Magic/sorcery
  • Short tales
  • Earth
  • Why swords? Do we still use guns?

Finally where can we take some ideas from, I have brainstormed these settings and ideas myself or from online input from others.
  • Thundarr
  • He-man
  • John Carter
  • Bladerunner
  • Shadowrun
  • Starwars
  • 2099

As I go forward with this I realize I need a system to enact this idea.
  • ICRPG
  • Genesys
  • Modern Age
  • Savage Worlds


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Friday, April 19, 2019

Friday's Forgotten Fiends: Giant Nassarius Snails

Welcome back to another installment of Friday's Forgotten Fiends! Custom monsters for your RPG table feature stat blocks for Conan 2d20 and Dungeons and Dragons 5e as well as paper 28mm miniatures and VTT tokens! It has been awhile since the last posting but I am back! Hopefully I can get these to be more regular again.

Awhile ago now someone posted a video on Facebook that featured a water tank and a fish body being dropped into it. As it lay there you watched as this empty tank slowly sprang to life as these tiny snails began popping out of the sand and devouring the fish. So the inspiration for the giant carnivorous snail was born and after some time, has finally come to fruition!

Conan 2d20

D&D 5e

in progress

VTT Tokens

Paper Minis!



If you would like a version on these with backs as well as fronts please check out my offering of this set on Drive Thru RPG. They are offered for the low cost of $1usd and and support is greatly appreciated. Thank you! If you liked this article then don't forget to subscribe to get the next exciting installment on pulp rpg gaming both Sci-Fi and Fantasy!

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Friday, March 8, 2019

Friday's Forgotten Fiends: Dweller of Nethuns

Welcome back to another installment of Friday's Forgotten Fiends! Custom monsters for your RPG table feature stat blocks for Conan 2d20 and Dungeons and Dragons 5e as well as paper 28mm miniatures and VTT tokens!

Aindal steped through the rickety door and began his descent. The stone steps reached down into darkess, partially illuminated by the light cascading through the door. After a few steps, the door slowly creaked closed behind him, cutting off what little light there was. After a moment in the darkness his eyes began to pick out small bits of light here and there creeping into this dark chamber from boarded up windows high above him.

After another moment he drew out a torch and struck flint to steel sending hit sparks onto the waiting torch. Soon after the dancing flame revealed the huge cellar to him, although it sat below a large warehouse on the docks he was not prepared for the shere size of this place. The stairs wound down a good thirty feet into the earth. Stone and wood pushed back the earth and in some places, surely held back the ocean as well. As his eyes took in the place it was clear no one had set foot into this ancient chamber in some time. The middle held a dark pool of water, steps surrounded the opening leading down into the pool like an inverted dais, and on one side a large stone slab that could be nothing but a large altar, used for sacrifice.

As Aindal made is way around the space, shining eyes watched him from below the surface of the pool. It had been a long time since any of the humans had come down into this place. It had been forced to subsist on rats, trapped in this infernal place. Now it sensed not only food, but escape. It remained nearly motionless within the pool, waiting.

Slowly the explorations of Aindal brought him closer to the pool, and then as his the hair on his arm stood on end he paused. Something was wrong. He surveyed the room and saw nothing, and as his eyes swung back to the darkness of the pool, he stepped closer raising his torch. There he saw it a small ripple, his eyes narrowed.

Suddenly a fury of water, tentacles and teeth came at him, with what was clearly the intent o make him food. But as It came at him, Aindal rolled like a jungle animal and in one swift motion drew his sword in a slashing arc into the beasts side as even as his torch was knocked to the ground. With a keening howl It spun and hissed some ancient long forgotten curse at him. Now Aindal saw his attacker clearly, more fish than man, it's body adorned with spiny fins and it's arms replaced by tentacles, and it's legs like some unholy mermaid. It let out a low keening as it raised up on it's body preparing to strike. The two circled each other warily as the torch began to die, casting the room back into darkness.....


Dweller of Nethuns


The Deep Ones are creatures in the Cthulhu Mythos of H. P. Lovecraft. The beings first appeared in Lovecraft's novella The Shadow Over Innsmouth (1931), but were already hinted at in the early short story "Dagon". The Deep Ones are a race of intelligent ocean-dwelling creatures, approximately human-shaped but with a fishy, froggy appearance. They regularly mate with humans along the coast, creating societies of hybrids. -- Wikipedia, Deep Ones

Being an invention of Lovecraft it is not surprising to see these show up in a Conan game based around the the works of Robert E Howard. The Conan 2d20 Core book on page 334 lists them as "Dwellers of the Deep", and I have certainly used them as is. I however thought it might be fun to morph them a little to be a different strain of Dweller that is specifically rooted to this particular incarnation of this unholy terror of the depths, Nethuns. And so I give to you the Dweller of Nethuns.

The Conan 2d20 stats are based are the dweller stats and the Dungeons and Dragons 5e stats are based around the Sahuagin, although tougher. I hope you enjoy and I would love to hear you experiences with them in either system.

Conan 2d20

D&D 5e

VTT Tokens

Paper Minis!



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Friday, March 1, 2019

Friday's Forgotten Fiends: The Hyborian Fossa

Welcome back to another installment of Friday's Forgotten Fiends! Custom monsters for your RPG table feature stat blocks for Conan 2d20 and Dungeons and Dragons 5e as well as paper 28mm miniatures and VTT tokens!

The group of men moved deeper into the jungle, a short while earlier they had spotted the first signs of the ruined city. Now they searched deeper into the jungles of the Black Kingdom seeking an entrance to this mythical place. Ruined stones emerged from the emerald colored foliage, serving as a kind of marker for the party of Stygians. Finally they stood on ancient flagstones, a road, leading between two ruined pillars and into the jungle.

Following this ancient road they came to a small clearing in the jungle and beyond lay an intact marble building, all but invisible in the dense foliage. The largest man of the group excitedly pointed at the low structure, "Come! The treasure awaits!", and move carelessly into the clearing before the building.

Before anyone could react the jungle around the clearing moved and in an instant several large, long, sleek, almost feline beasts sprang into the opening, their eyes and teeth flashing at what they clearly saw as prey. The big man, slowly drew his sword slowly, not making any sudden moves. As the blade barely cleared it's sheath the first of the beasts pounced, as if sensing the intent of the man. It's teeth and claws flashed in the sunlight as the sword as brought up barely fending off the first of these creatures, as the second one leaped onto his back sinking its teeth into his shoulder.......

You will have to bear with me for a moment as I discuss something pretty non-Hyborian age. Many years ago I watched a little movie called Madagascar. In it the bad guys are the FOSSA, something I had never heard of. I just assumed I was supposed to know about what they were trying to represent. As it turns out Madagascar is just a place with animals that don't exist elsewhere, it is something called "megadiverse", and I had no idea what these creatures were.

70% of species that inhabit these islands are totally unique in the world. Its great richness of biodiversity goes from lemurs, mongoose, chameleons, bats, foxes... Additionally, during the last decade 40 mammals, 69 amphibians, 61 reptiles, 42 invertebrates and 385 new plants were discovered within its territory.
-https://www.activesustainability.com/environment/top-10-countries-in-biodiversity/#4

Fast forward to now and I am looking for new and interesting creatures that once populated our world to be thrown in as savage beasts of the Hyborian Age. The fossa as depicted in that fun romp of a movie is fairly small at about 2.5 feet long and 20lbs, and so interesting but maybe not exactly what I am looking for. Now the Cryptoprocta Spelea is more what we are looking for, or at least more evidence for larger animals. This Giant Fossa is closer to 3.5 feet long, weighing in at twice that of it's smaller relative at about 40lbs.

Despite the depictions in the movie the modern fossa is generally thought of as solitary, although they have been observed to cooperate and share kills, which would make them a *LOT* more interesting. Going along with that our new species will be even larger, more like cougar sized and they will hunt in packs, so don't set these individually on your players!

These cat like predators are potentially awesome foes for your sword and sorcery game, realistic and less well known than other creatures such as sabertooth tigers.

Ok enough preamble and talk of children's cartoons.......Welcome to an Age Undreamed Of......

Cryptoprocta Hyborius. The Hyborian Fossa.

Conan 2d20

D&D 5e

VTT Tokens

Paper Minis!



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Monday, February 25, 2019

Conan 2d20: Playing the Investigation

Most of my articles have been about how to GM certain aspect of Conan 2d20 RPG, or at most overviews of how the basic mechanics work. I haven't played as a player, but my group has run for a couple of years, playing once a month or so, and I have noticed a few things.

As I have mentioned numerous times, I really like the idea of succeeding by a measure of success vs a simply black & white success metric of many RPGs, especially d20 based systems. Unfortunately I think this idea gets forgotten outside of combat by players as there is no real chart of spends to use your momentum on when you succeed in an amazing way. As you may have guessed from the title we are going to look at how players can get the most out of an investigation.

Generally, as I have outlined in my investigation post players should be able to simply say, "I search the area" or something similar to gain the most basic clue about where they should go next.

GM: Your party enters the room to find the dead body of your contact sprawled on the floor. Furniture and belongings are strewn about as though there was a struggle.
GM: What do you do?

As the player you decide you want to search the body.

Player: I would like to search the body
GM: Ok. This will be a D1 Observation test?
Player: I roll 2d20 and gain 2 successes!
GM: Alright, you gain a point of momentum.
GM: As you search the body you find, clutched in his hand, the emblem of the royal guard, apparently torn from his attacker during the struggle.

As a player from a more traditional system with a pass/fail mechanic you will be tempted to think that is that and try and find who the emblem was torn from, but this is Conan2d20 and it contains a measure of success, you as the player rolled 2 successes, you received a point of momentum. Not only did you succeed, but you succeeded well. You could certainly drop the momentum into the group pool for the next player to use, or you could spend it right away.

Page 103-104 of the core rulebook discusses basic types of momentum spends, some of these are broken out into a series of momentum spends. For example: Improve Quality of Success is described as a an often repeatable spend that may cause extra damage, and Increase Scope of Success is described as being able to affect more targets, or increase areas of effects. Both of these we see as combat spends as well, but we shouldn't limit these to the arena of combat.

So you have searched the body but gained momentum in doing so. Why don't we use that to "Increase the Quality of Success"

Player: With my point of momentum I would like to see if there is anything else interesting about the body
GM: As your search is especially thorough, you move the body slightly and discover, scrawled in blood, the name, "Cromlach". The name was previously hidden by the way the body was laying suggesting your contact was left for dead.

Now you have even more to go on, which can be nothing but beneficial. Keep this in mind as you choose how many d20s to roll. It may well be beneficial to roll 5d20 as well as assistance dice from your party to search that body and generate as much momentum as possible so you can be sure to find every last detail you can about it.

This can also be helpful if you don't actually know what you are looking for yet. This past weekend my players did a cursory search of a room and succeeded. They found a shipping manifest for supplies that came out of a nearby city. They didn't know it was relevant and so it was glossed over and largely ignored for several hours as they tried to workout their next move.

As a player use everything in your power to let the GM help you along to the next point in the investigation or story and remember they are not at odds to you, they want you to learn what is next, they want you to continue and be successful, but they also don't want to simply hand it to you on a silver platter or railroad you down a given path.

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Friday, February 15, 2019

Friday's Forgotten Fiends: The Essence of Beyond

Welcome back to another installment of Friday's Forgotten Fiends! Custom monsters for your RPG table feature stat blocks for Conan 2d20 and Dungeons and Dragons 5e as well as paper 28mm miniatures and VTT tokens!

The candles flickered in the circle around the old wizard. His blade was raised above him in symbolism of ritual sacrifice. The bronze bowl before him held the still warm heart of some unfortunate soul, either human or a large animal, only he knew. with his circle of power intact, his sacrifice prepared he began the chant in some long forgotten tongue taught to him by his ancient master so many years ago.

He had enemies, and he intended to summon a dark thing to do his bidding and have is revenge. He would no longer be the laughing stock in his village. He would show them all the power he possessed! After chanting for what seemed like an eternity he felt the very veil grow thin as the air around him grew cold, and in a final motion his blade struck down into the heart completing the ritual and unleashing the dark forces all around him.

He could almost hear the great tear open between our two world, as the gash opened, and he called forth his creature. Within moments a dark smoke like foot stepped through the tear, fel energy swirling and coalescing around it.

The last thing he saw was a claw of smoke and a mouth filled with row after row of gleaming white teeth. The chamber was filled with the protests and then screams of the wizard as the dark thing took it's price for his desires. When it had had it's fill of his flesh the thing stood and left the chamber, off to do what it was summoned to do. Behind it the great portal slowly stitched itself back together, and in a moment all that remained was the wizard's body as it was slowly consumed by the remnants of the dark energy that game through with the beast. In moments what can only be described as the Essence of Beyond remained, hungry and angry.

These blobs of malignant energy are the remnants of dark sorcery gone wrong, a merger of the one who summoned forth the magic, and the magic itself. They are a manifestation of the outer dark made physical in our world. Typically found on old places of power such as a ruined temple or ancient sunken city, these things feed on our world, and especially on the life forms in our world. These being simple manifestations of power have coalesced into semi-sentient and hostile creatures. Although having no magic themselves, and being relatively easily vanquished, their very nature can make them difficult to pin down and strike, and in that process many warriors have fallen to these.

Conan 2d20

D&D 5e

VTT Tokens

Paper Minis!

And finally paper minis!


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Monday, February 11, 2019

Conan 2d20: Magic in the Hyborian Age

I will start this by saying that I haven't played D&D in many years, but as it is probably the most played game out there I will be bringing it up as a comparison to how magic works in most RPGs vs how magic works in Conan 2d20.

In D&D you get a long list of spells you can choose from and from that list you can choose what you want to cast for a given day. For an example we have a first level wizard with an INT of 17 (+3). The wizard has 6 spells in her spell book. At level one, she will be able to create a spell list for the day that contains 4 spells from her book. She may then cast any of those 4 spells twice, since a level 1 wizard only has two level one spell slots.

The spells you get to cast have any number of effects: Lightning bolts, fireballs, magic missiles, shields, summoning monsters, etc. They are the stuff of high fantasy, flashy displays of mystical energy.

The magic in Conan is much more subdued and although there is certainly spells that can be used offensively, we aren't going to be throwing magical fireballs at each other. Where D&D gives you a large number of spells to choose from, Conan gives you a smaller number of spells, probably a single spell when you start. I tend to think of these as spell blocks though because although they have a single name, they each have ways to build on the effects. In D&D terms you might not have magic missile and lightning bolt as two spells, they might simply be called, "Magic Bolt". D&D would need a way to channel more energy into the spell, maybe expending 2 spell slots to increase the effect of the bolt from a mere zap to a full fledged lightning bolt.

In the movies we see magic akin to what we might find in the Hyborian Age in the first Conan The Barbarian movie as well as the magic wielded by Merlin in the similarly aged "Excalibur". The magic in these films is very real, and yet often quite subtle. You again aren't seeming glowing hands and the like.

One of the other major differences is the loss of resolve, ie mental hit points, from spell casting in Conan. You could cause yourself to go insane if you cast too many spells without any rest. It lends a much darker and more sinister air to the forces you try and wield in the Hyborian Age.

With all that I am simply trying to set out the ground work for magic in 2d20 for those who are new to it. It is different. That doesn't make it bad. Today we are going to cover the basic ideas behind how casting works mechanically and how it can work for the narrative. There are a few other concerns around a character with knowledge in Sorcery, but that is for another time.

Call Your Dragon to Weave a Mist.....

The simplest form of spell casting in 2d20 looks like this and is known as Casting for Effect.
  1. Resolve - Check and make sure you have enough resolve to cast the spell.
  2. Minor action - Focus action (skipping this causes complications on a 19 or 20).
  3. Standard action - Skill test against sorcery.
  4. Complications - Any failed rolls result in a complication. Rolling a complication causes 2 complications.
  5. Momentum - On a successful test send and additional momentum you have on stronger effects.
  6. Resolve - Reduce your resolve
The second form of casting is known as Testing for Consequences or sometimes called Casting for Consequence. This is not at alternate rule, but it is up to the GM to allow it on a case by case basis. Basically the idea is that the spell always goes off and you are just testing to check for it's negative effects, think of it as Casting to Determine Complications.
  1. Resolve - Check and make sure you have enough resolve to cast the spell.
  2. Difficulty - Determine the difficulty of the spell. Most start with a base of D1, and each momentum spend you add, adds a level of difficulty.
  3. Minor action - Focus action (skipping this causes complications on a 19 or 20).
  4. Standard action - Skill text against your spells difficulty.
  5. Complications - Each difference between the number of successes you roll vs the difficulty of the spell causes a complication. ie if you roll 3 successes on a D5 spell, you gain 2 complications.
  6. Complications - It is POSSIBLE that a failed skill test here still causes a complication as well. There is nothing specifically that says it doesn't.
  7. Complications - Rolling a 20 causes a complication.
  8. Momentum - Spend momentum as normal.
  9. Resolve - Reduce your resolve.

Can You Summon Demons, Wizard?

Let us take a little bit of a deeper look at the ideas presented in the book. Specifically we will start with the following passage:

From the depths of dusty tomes and the tutelage of patrons human and otherwise, the sorcerer collects incantations and recipes for spells, magical creations whose effects are immensely powerful, their histories older than the cities of men. These spells are broad strokes, guidelines by which unnatural forces can impose their will upon the natural world. The combination of spell effects and sorcerous talents comingle to form more complex results and more powerful intrusions of the Outer Dark into the world of humankind. The nature of magic in the Hyborian Age is not strictly codified, and requires the gamemaster to adjudicate on a narrative as well as mechanical basis.
-Conan 2d20, Core Book Page 173

It is fairly easy to look at the spells and mechanically cast based on what is listed. That is always an easy thing, but in my books it is a less fun way to play. These games are all about the narrative. Have a player simply cast and then pick from a list leaves a lot on the floor. Instead think of these spell blocks as a toolkit. I strongly encourage you and your players to at least have an idea of the desired effect of the spell, even if it isn't fully realized on the actual skill test. I have a couple of examples below of sorcery in use. Our examples will center around Adara, a Cimmerian shaman.

Adara looks out across the blood soaked sward, the smoking ruins of the fort and dead from both sides litter the ground around her. Her people did not start this war, the constant incursion of the southern kingdoms north to take more land, and finally in an attempt to subjugate her people started this. Finally her tribe had enough, and so her and her people drew steel and assaulted their positions.

GM: You see a large warrior cutting down your people left and right, clearly a Knight and a fearsome opponent, what do you do.
Player: Adara casts Form of a Beast. Uhhh, I roll 4 successes so that lets me succeed and spend 3 momentum. I choose Nature's Brawn, Animal Resilience and Roughen this beasts hide and I transform into a bear.
GM: Ok, Adara takes the form of her totem animal, the bear.
VS.
GM: You see a large warrior cutting down your people left and right, clearly a Knight and a fearsome opponent, what do you do.
Player: Adara summons the energies of the forest creatures, feeling the power of her totem animal flow into her she attempts to take on not just the form of the beast, but also it's strength and savagery! I roll 2 successes, and assume the form of my totem animal. Unfortunately this only gives me one point of momentum so I use that to assume the strength of the bear! GM: Ok, Adara takes the form of her totem animal, the bear.

Mechanically similar, but in my books the second one is more fun and more interesting, even though she was less successful with that test. Certainly the rules say you cast and then can use that momentum however you want, and I am not saying you should pick exactly what you want to have happen from the menu and try and cast it, but instead have an idea of the kinds of things you COULD have happen or WANT to have happen and weave that into the description of what your character is doing.

Even if you go the first route and don't have a clear idea what you are trying to accomplish with the spell, once you have chosen those effects I would strongly encourage you to work those effects into the description of what your character is doing. The spells are a GOLD MINE for narrative ideas and cool effects.

I can't encourage your enough to use these spell blocks as a toolkit to build excellent narrative effects around the magic we find in the Hyborian Age!

Finally some of the core book can be confusing, and should you need it we do have a Sorcery FAQ put together from the days of the Google+ group.

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Friday, February 8, 2019

Friday's Forgotten Fiends: The Boar of Nergal

Welcome back to another installment of Friday's Forgotten Fiends! Custom monsters for your RPG table feature stat blocks for Conan 2d20 and Dungeons and Dragons 5e as well as paper 28mm miniatures and VTT tokens!

The shepherd lounged under a large tree. The air was warm and clear and the sun shone down bright across the meadow lands. A small flock of sheep munched happily on the green grass emitting only the occasional bleating. Arvad was happy with things, predators had been few and far between and his flock grew fat providing wool and food for his family and money for his pockets.

In an instant everything had changed, the throng of sheep broken and running in all directions as a Boar or Nergal stalked into their midst killing what would surely be more than its fat belly could eat. It seemed to be killing for sport as much as anything, a keen intelligence in its eyes as it turned and spotted Arvad. With a low growl it stalked towards the small man, sitting shocked beneath the tree.

In a smooth action Arvad took up his spear and slid to his feet slowly as the monster continued its slow methodical approach. Leveling the spear, the shepherd planted the spear at his feet as he waited for the infernal creature to come for him. The beast continued its slow approach and as it did its true size began to show itself, easily as tall as a man at the shoulders, gleaming red eyes and yellowed teeth and tusks glistened in the sun, now stained with the blood of his sheep. With a slight pause the massive head is lowered and in a flash nearly one thousand pounds of predator charged towards him. Arvad could do nothing but grip the spear tighter, aim its point, close his eyes and pray to Mitra.......

The giant pig like creatures are some long forgotten remnant of a time best left forgotten, when giant beasts ruled over the lands. They generally favor the northern plains of Shem where the pastoral lands meet the low foothills of the Mountains of Khoraja. Although these creatures are generally solitary they live in small loose knit herd-like communities, coming across one means more are almost certainly nearby. Named for the dark god of death, Nergal, these creatures, although resembling boars are actually fierce predators. It is not uncommon to see them hunt the largest game.

This beast is based on the real life animal known as the "HELL PIG", but I didn't want to simply call it that, I wanted something more... Hyborian. So I went out onto the Internet and looked up gods, I found a nice list on Xoth.net. I did perhaps make a small error in ONLY using that site as it uses all sources for the Hyborian Age, not just REH. There is nothing wrong with that, but I would prefer to use REH as a first source and pastiches as a second source.

Do not worry though, as I found a story fragment on the Internet this morning, The Hand of Nergal, which makes me cheer a little in that the name I have chosen is both fairly fitting and REH.

Don't forget to scroll all the way to the end to see a new feature I am looking to add to these to supplement the stat blocks and VTT tokens!

Alright as Matt from Rogues in the House loves to say....

"ENOUGH TALK!"

Conan 2d20

D&D 5e

VTT Tokens

Paper Minis!

And finally paper minis!


If you liked this article then don't forget to subscribe to get the next exciting installment on pulp gaming both Sci-Fi and Fantasy!

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If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Till next time, don't forget to Keep it Weird!