'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

Corrupt Cliffs

Corrupt Cliffs
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Showing posts with label Conan RPG. Show all posts
Showing posts with label Conan RPG. Show all posts

Thursday, October 28, 2021

Conan 2d20: GRAPPLED!

The blackness of the abomination rears up above you lashed out with inky blobs.  Your shield barely defends against the horrific attack warding off any serious damage, despite this you find yourself hopelessly entangled in the things grip!


**WHAT DO YOU DO?**


Player: Umm.  Can I try and break the tentacles from my friend so they can fight this round instead of having to break free?

GM:  Ummmmmm.  Not directly....the rules say you can assist their effort, or you could attack it and hopefully gain some momentum to allow them to roll better.....but no....there is no direct way to help....

Saturday, August 14, 2021

Conan 2d20, Character Attributes


If you are used to rolling 3d6 or using a point buy system, as is common in many RPGs the approach Conan 2d20 takes to determining attributes is going to be a little different. I suspect that might even be why you are here; the entire process of character creation is much more narratively driven. As such it is a good idea to have an idea before starting, although the process of creation can easily create a well-rounded back story.

The process is straight forward, and I think it is described pretty well in the core book on pages 16 -18, still I see people being confused by it and I know I was one of those people.

 Base attributes

All attributes start at 7.


 Mandatory attributes

Characters are defined by attribute aspects are they strong and resolute or eagle-eyed? Characters get two of these aspects which can be chosen or rolled for. A character can have the same aspect twice. The table defining these are on page 17.

Once determined the aspects will define 4 attributes that are above the base of 7. If we are Strong and Resolute as well as Eagle-Eyed our attributes are brawn and willpower as well as awareness and coordination.

 I think the confusion often comes from having doubled up attributes. The Brave aspect gives us agility and willpower. While the Dexterous aspect gives up us agility and coordination. Now our 4 attributes are: agility, agility, willpower, and coordination.

 Now that we have 4 attributes, we determine which of these is the best and which of them is the worst. This is the best and worst of these 4, not all your attributes.

   Add 3 to your best.

   Add 1 to your worst.

   Add 2 to the other 2 attributes.


With our example of agility, agility, coordination, and willpower we can't make agility both the best and worst.

   Agility = best, +3

   Agility = +2

   Coordination = +2

   Will power = worst, +1

 Optional attributes

Each aspect also defines 2 optional attributes, choose 1 for each aspect and add 1 to each of them. Brave defines brawn and coordination as optional attributes and dexterous defines them as brawn and willpower. So we can choose brawn twice since it is an optional choice for both aspects.

   Brawn = +1

   Brawn = +1

 Ancient bloodline

If an attribute is greater than 12 the character gains the ancient bloodline talent. This is described on page 17 of the core book as well as other supplements.

 Max

Characters cannot exceed 14 in any attribute.  This is the maximum they can have.

 Additional Bonuses 

·         During the nature step characters gain an additional +1 to an attribute (page 35- 37)

·         In the final step a player can increase an attribute by 2 or 2 attributes by 1. (Page 42)


Crom doesn't care, but I hope this helped!

And that is all there is to character attributes in Conan 2d20.  Since it is a narrative process with descriptors around why things are chosen it allows you to gain a better feeling for the character you are creating.  Alternatively it allows you to tie a character concept into the game mechanics in a simple manner as well. 

Till next time, don't forget to Keep it Weird!

Sunday, June 13, 2021

The Rescue of Gunnlief


The following is a write up from a recent Conan 2d20 game I ran over roll20 for my local group.  I hope you enjoy!








Till next time, don't forget to Keep it Weird!






Tuesday, May 25, 2021

Travel Interludes in Sword & Sorcery

Welcome back to another exciting blog post!  Today I want to share the first pass of my ideas behind travel interludes.  Way less overhead than a hex crawl, way more story telling then waving your hands and bein at the end of the journey.  This represents my first pass at the idea with no real testing.

After a quick chat this afternoon, something I was aware of but had completely forgotten, was that this system was inspired by Savage Worlds as well.  

The Interlude

When characters travel from one location to another, a common question is often, “How do we resolve this?”.  Is it a hex crawl?  Do we just wave our hands and say it happens?  Both of these are valid and have their place, but both have weaknesses as well.

If your adventure is not focused on the outdoors, and you just need to move the PCs from one city to another, hex crawls introduce too much time, energy and wasted narrative that isn’t part of the sword and sorcery tale you and your players are telling.

On the other hand, simply waving your hands and saying it happens and you are not in Tarantia solves the logistic aspects of the hex crawl but it also removes ALL of the narrative qualities of a trip. 

This system is inspired by Sword & Sorcery films and a card mechanic that I first encountered created by Chris Hartigan, who took the idea from Savage Worlds and adopted it into his games.  It was a system I enjoyed and went on to adopt and modify into my narrative terrain cards system.  This is unsurprisingly a variation of that system.  It will utilize a standard deck of 52 cards, as the original system used for a chase mechanic.


Phases

The first part of this system is to determine how many phases of the interlude exist?  This answer is simply 1 phase per player.  This system will require each player to tell a short tale of the adventure with the cards steering the direction it goes.  The order the players go can be any that is desired.


If you know how the distance between the two points and the length it takes to travel between A and B, you can determine the time each phase actually takes, but it isn’t important to the overall system.

The Cards

As discussed above, the cards will denote the basic idea of the phase.

The suit will determine the overall classification, and the number how intense the encounter is.

Hearts - Interaction (Story teller, Bards, Village, Fortune Teller)

1982 Conan example - Witch/Subedei.

Diamond - Trade (Wandering sales, Hub city)

1982 Conan example - City with lizards on a stick, Zamora.

Clubs - Conflict

1982 Conan example - Dogs chasing him.

Spades - Environmental

examples - Storms, flash floods, earthquakes, tornado

Ie drawing a 10 of clubs would indicate that the party encountered some sort of major conflict along the way.  What story makes up that conflict, even what that conflict was, is up to the player.  These narrative phases will generally have no effect mechanically on the overall story.

Benefits of Travel (optional)

Players can come up with a sort of hook that might be helpful in the upcoming adventure.  This should be a minor advantage gained under a specific set of circumstances.  Since the players do not know what is coming up in the adventure it can be difficult to necessarily know what sort of advantage they might incur.

It should be sufficient for the players to specify they have found a piece of equipment or gained some information that might be useful later.


If you want the players to be more specific, you as the GM should be sure to present them with an opportunity to use it.

Some examples might be that the party encountered a wandering fortune teller who foretold them of some bad event. You could then allow the player to gain inspiration in 5e, or an extra die in Conan 2d20, when attempting to avoid something, ie an ambush, trap, etc.


Face Cards (optional)

If a face card is flipped up during the interlude you can provide the central player some sort of newly found equipment based on the story they tell.  An example of this from the 1982 Conan might be Conan finding the burial chamber of the Atlantean king when being chased by the wild dogs.  With this system he would have flipped a king of clubs, denoting a conflict, the dogs, and an upgrade, the sword. 

The level of the equipment should be tailored to the face card pulled with Jacks being a very minor upgrade to the king being a major piece of equipment.


Conclusion

Overall the drive of this mechanism is to quickly move players from one end of the map to the other with out. Till next time, don't forget to Keep it Weird!


Tuesday, December 15, 2020

Conan 2d20 on Roll20: Custom Sheets

NEW: Youtube Introduction to the Custom Sheet!

UPDATED: January 12, 2022.  

- Fixed an issues with ranged damage being calculated with coordination instead of Awarness.

- Switched right and left soak on armor panel

- KNOWN BUG.  Submitting a NULL value when spending gold causes an API crash.

Alright, if you follow me at all, anywhere on social media, you are likely aware I've been working on a Conan 2d20 sheet for Roll20.  The sheet won't be available via the standard channel since it requires the API and there are already two free sheets available directly.  For those of you who expressed interest and wanted something with a little more automation, I still wanted to make this available.

Requirements:    Roll20 Pro Subscription.  No way around it, the sheet uses the API extensively.

Set-up Requirements: Like most Conan games on Roll20 we will need a few roll tables.  

CD for combat dice with the following entries: 1, 2, -, -, 1 + effect, 1+ effect.



HITLOC for hit locations with the following entries: Head, Torso, Right Arm, Left Arm, Right Leg, Left Leg.  These entries need the following weights as well: 2,6,3,3,3,3.



Finally you will require a character named GMPANEL.  This is the Doom pool.  This is the player momentum pool.  The Character sheet makes calls to the API using this object by name.  It must be named this or the sheet will not work.


Basic Game Setup

Ok, now that we know what we need lets walk through the steps.  I have a video detailing these steps here: VIDEO LINK

  1. Copy and paste the HTML code into a game's custom sheet HTML.
  2. Repeat this for the CSS code.
  3. Save these.
  4. Switch to your Game's API input and add a new script, I normally named it Conan.js
  5. Copy and paste the API code here.  
  6. Save it.
  7. Open the game and create the two roll tables
  8. Create the GMPANEL character.
  9. Open the GMPANEL, go to the character sheet and select the GMPANEL tab.
  10. Click Initialize.

The GMPANEL

To make the panel more useful I generally create a token the represents the character and link the tokens bars to doom and momentum.  I also allow the players to see the text on the bars and set the DOOM max to 1, so it always displays a bar with the numbers on showing doom.

Creating a character

!!IMPORTANT!! Anytime you create a new character you need to go to the GMPANEL on that character sheet and click initialize.  This sets up the characters attributes so the API can call them when it needs to.  If you do not do this, the API will likely attempt to get attributes that do not exist, resulting in a crash.

HELP
!help will bring up some basic help and a few API commands you will find useful as GM.

The Code:
I will update the dates on these as I make modifications and release new versions.

Last updated these on May 9, 2021.  I inadvertently broke the combat dice without realizing it.  That is fixed.  Also noted the pay upkeep was not working properly due to sheet workers.  Still has some issues. The main UI for the character sheet has been updated as well (I believe the last update had the original version)

HTML CODE: Updated January 12, 2022
CSS CODE: Updated January 12, 2022
API CODE: Updated January 12, 2022

Going forward the sheet can be found here: https://github.com/starshipsandsteel/Custom_2d20Sheet-roll20

If you open the code and simply copy and past it as is, it will mostly be fine, but I have found it will append a little snippet of code to the end of the copy and paste.  This doesn't seem to affect the HTML and CSS, but it breaks the API.  After you paste the API into the API window, scroll to the bottom and delete the bad part of the code.


All graphics are hosted on IMGUR.

And one final note.  If you go looking through the code, you will most assuredly find references to things and classes that are no longer used or commented out.  Some things need to get reimplemented still, others need to get removed.  Code cleanup is the least fun part, and so the last thing I do...IF I do it. :)

If you have feedback or ideas of improvement, I would love to hear them, even if I don't use them.
Stay strong!

Remember this isn't the end times, this is humanity working together to save as many lives as we can through a proven methodology for fighting a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!

Thursday, October 1, 2020

Tool Trunk Thursday: Gas Arrow

Dog Brothers and Sword Sisters!  Welcome back to another installment of Tool Trunk Thursday!  I have been absent the last few weeks and so the Tool Trunk has remained firmly closed, but today we shall open it once again!

We have a local convention that will be running online this year so I have been madly prepping a Roll20 sheet to run Conan 2d20 at it.  Yes Yes, I know there is already a Roll20 sheet.  I just don't like it much.

Don't forget to grab your free narrative terrain deck!  I have used them to add more challenges to my game beyond combat and to exercise my player's narrative muscles.  I hope you like them and find them useful.  I would love to hear what you think!

Gas Arrow



Arrows prepared with poison tips are fairly common, but these arrows are a little more interesting.  They are prepared similarly to exploding arrows, but carry a payload of spores and other toxins that explode in a puff of toxic gas.  As the GM you can have this simply act like a persistent 1 poison, or you could mark the zone as gasses, requiring a resistance roll to pass through without taking damage.

If you have questions or comments don't forget to hit me up on TwitterFacebookYouTube or Instagram!
Make sure you don't miss a single post and subscribe by e-mail today! 

If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through a proven methodology for fighting a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!

Friday, August 21, 2020

Tool Trunk Thursday: Sorcerous Symbol

Busy days ahead for Starships & Steel!  Which of course pushed the tool trunk back to Friday this week!  But I did not forget!  I hope everyone is doing well out there!

Don't forget to grab your free narrative terrain deck!  I have used them to add a little more skill challenge to my games and would love to hear what you think of the system!

Sorcerous Symbol




These objects are sometimes very ancient, and other times gifts given by those that might bestow power, patrons from the beyond.  Either way these objects allow a wielder of magic to more clearly focus the twisting of reality. 

Using such an object is not without risk though.  It could easily turn against the user causing burns or something worse ...

If you have questions or comments don't forget to hit me up on TwitterFacebookYouTube or Instagram!
Make sure you don't miss a single post and subscribe by e-mail today! 

If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through a proven methodology for fighting a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!

Thursday, August 13, 2020

Tool Trunk Thursday: Acid Flask

Welcome back to all of the Dog Brothers and Sword Sisters that are stopping by to read these words, before we dive into the Tool Trunk I just wanted to say thank you to everyone for any comments that reach my ears.  

 NOW onto the Trunk, what strange concoction, tool or weapon will be unearth today? 

Don't forget to grab your free narrative terrain deck!  I have used them to add a little more skill challenge to my games and would love to hear what you think of the system!

The Acid Flask



This alchemical concoction is favored by rogues and thieves, but others can certainly find uses for it.  It can be intensely satisfying to watch the thing that stands in your way, dissolve into nothing.

If you have questions or comments don't forget to hit me up on TwitterFacebookYouTube or Instagram!
Make sure you don't miss a single post and subscribe by e-mail today! 

If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through a proven methodology for fighting a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!

Thursday, August 6, 2020

Tool Trunk Thursday: Moon Scorpion Husk

By Mitra!  Thursday is here again.  Time moves ever forward, and so it has brought us another look into the tool trunk. 

When I started these I thought I would just look over at game-icons.net and I would be able to find some random icon and from it make some new piece of equipment, and for the most part I have. 

Many of them are inspired by my adventures in the Exiled lands of "Conan Exiles", and I suspect this is one is as well.  I only suspect because, really, this actually originated in a dream.  But I have been spending time around scorpions in Exiles, so I suspect that dream was inspired by the game.

Don't forget to grab your free narrative terrain deck!  I have used them to add a little more skill challenge to my games and would love to hear what you think of the system!

Like the plants, the animals of the Hyborian Age, and those that came before it, often contain poisons compounds and venom that can be used for nefarious purposes.  These scorpions are no different, and their ancient remains still contain a highly toxic venom that can be used to create a poison even deadlier than that of the black mushroom.

If you have questions or comments don't forget to hit me up on TwitterFacebookYouTube or Instagram!
Make sure you don't miss a single post and subscribe by e-mail today! 

If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through a proven methodology for fighting a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!

Thursday, July 30, 2020

Tool Trunk Thursday: Black Mushroom

Thursday again Conan fans!  I hope you are having a good week and have something fun planned for the weekend.  Out into the deep swamps of the Hyborian Age this week to see what kind of interesting plant life we can come across ...




The plants of the Hyborian Age are not that different than the plants of the modern world.  Some of our mushrooms are delicacies and some are deadly if consumed.  A cunning thief or alchemist might seek these out in a market or in the depths of a stygian swamp and use them for some nefarious purpose.

If you have questions or comments don't forget to hit me up on TwitterFacebookYouTube or Instagram!
Make sure you don't miss a single post and subscribe by e-mail today! 

If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through a proven methodology for fighting a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!

Thursday, July 23, 2020

Tool Trunk Thursday: Incense

By CROM!  Another Thursday is here and as always more items are dumped into the mighty tool chest!  The chest is bursting at the seams as we cross beyond 40 new items for your Conan 2d20 games!




Incense has an exotic and relaxing quality to it.  Using it while attempting to calm down someone can prove to be quite effective as it serves to focus the mind.  Likewise, the scent of some incense can focus the mind and allow the user to more effectively pull on the strings of reality.  You can use this as generic incense and apply both effects to it or invent multiple types that give various effects.  Perhaps sandalwood can be used to heal, while incense made from purple lotus can enhance sorcery.

If you have questions or comments don't forget to hit me up on TwitterFacebookYouTube or Instagram!
Make sure you don't miss a single post and subscribe by e-mail today! 

If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through a proven methodology for fighting a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!


Thursday, July 9, 2020

Tool Trunk Thursday: Crescent Knife

Dog Brothers and Sword Sisters welcome back!  Another Thursday!  I hope you are staying safe and doing everything in your power to help slow the spread of Covid-19.  I have returned to the office these days and so have found myself with less time to write articles, but I am still here and so I give to you the latest tool!

Don't forget to pop over to Runehammer's DJ channel and subscribe, even if you don't want to listen, every subscriber brings him closer to being able to run SUPERCHAT, which he uses to raise some gold coins for charity!  So,  if you are reading this and haven't done so yet please get on over to The Dungeon DJ and subscribe!





These blades are wickedly sharp, and could certainly be used as a weapon in a last ditch attempt to defend yourself, but their small size renders them as nothing more than an improvised weapon.

If you have questions or comments don't forget to hit me up on TwitterFacebookYouTube or Instagram!
Make sure you don't miss a single post and subscribe by e-mail today! 

If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through a proven methodology for fighting a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!


Thursday, July 2, 2020

Tool Trunk Thursday: Exceptional Dagger

Dog Brothers and Sword Sisters welcome back!  Thursday again and so we add another piece of equipment to the trunk.  Today we offer you a new take on an existing weapon.

Don't forget to pop over to Runehammer's DJ channel and subscribe, even if you don't want to listen, every subscriber brings him closer to being able to run SUPERCHAT, which he uses to raise some gold coins for charity!  So,  if you are reading this and haven't done so yet please get on over to The Dungeon DJ and subscribe!




Knives and daggers are generally pretty common weapons, and most do not vary greatly.  However, some of these blades are forged by master craftsmen from the finest materials.  Sometimes ornate, and sometimes plain, all of these weapons are of exceptional quality.  They probably will not turn the course of a battle, but they can add that slight edge to those who know how to use them.  The correct tool in the correct hand can make all the difference.

If you have questions or comments don't forget to hit me up on TwitterFacebookYouTube or Instagram!
Make sure you don't miss a single post and subscribe by e-mail today! 

If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through a proven methodology for fighting new a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!


Thursday, June 25, 2020

Tool Trunk Thursday: Hunting Horn

Dog Brothers and Sword Sisters head the call, the trumpet blows and calls you to WAR!  Thursday again, and such the trunk grows ever fuller!

Don't forget to pop over to Runehammer's DJ channel and subscribe, even if you don't want to listen, every subscriber brings him closer to being able to run SUPERCHAT, which he uses to raise some gold coins for charity!  So,  if you are reading this and haven't done so yet please get on over to The Dungeon DJ and subscribe!



Horns are used to signal and coordinate during hunts, but are often used to help coordinate troops in battle.  They can be created from any number of horned animals in the Hyborian Age, and range from plain and simple, to ornate and beautiful, inlaid with the finest metals.

If you have questions or comments don't forget to hit me up on TwitterFacebookYouTube or Instagram!
Make sure you don't miss a single post and subscribe by e-mail today! 

If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through proven methodology for fighting new a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!


Thursday, June 11, 2020

Tool Trunk Thursday: Makeshift Torch

Thursday again to all of my dog brothers and sword sisters!  I hope your world is going well and the events of 2020 haven't impacted you too harshly mentally.  If they have don't forget there is nothing wrong with seeking help.

For all those warriors on the front lines fighting for justice or simply trying to save lives.  Thank you for all you have done and continue to do.

Don't forget to pop over to Runehammer's DJ channel and subscribe, even if you don't want to listen, every subscriber brings him closer to being able to run SUPERCHAT, which he uses to raise some gold coins for charity!  So,  if you are reading this and haven't done so yet please get on over to The Dungeon DJ and subscribe!





A properly prepared torch is the best friend of someone who explores the dark depths of Stygian tombs, but as excellent as a real torch can be to illuminate the darkness, sometimes they are not available.  Sometimes all you can do is wrap some cloth or fibrous plants around a stick and hope for the best.

The resulting torch may not burn as bright or as long, but it is better than nothing.

If you have questions or comments don't forget to hit me up on TwitterFacebookYoutube or Instagram!

Make sure you don't miss a single post and subscribe by e-mail today! 

If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through proven methodology for fighting new a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!


Thursday, June 4, 2020

Tool Trunk Thursday: Ancient Stone

Welcome back to Tool Trunk Thursday!  I hope you have stayed safe this week and done the things you needed to do.  The world seems to be in upheaval this week, stay strong, stay safe and stand up for your fellow human.

Ole Hankerin' Ferinale over at RuneHammer ran a stream yesterday where we worked on a map.  During that stream the participants raised over $1000 for colorofchange.org and giannafloydfund.

On Friday's he runs a ~2 hour DJ mix session on youtube where we all get together and chat about the week and listen to some tunes.  He would love to have his secondary channel over 1000 subs so he can activate superchat and pull in some more charity funds.  If you are reading this and haven't done so yet please get on over to The Dungeon DJ and subscribe!




This piece of stone could be a tablet, part of a column or part of a wall, really anything that might have had images and writing on it.  I encourage you to make the players come up with how it is relevant to the task at hand.  Perhaps it has images and similar script to what they are currently looking at?  Or maybe it is more like a Rosetta stone representing some ancient language as well as a proto-version of a language they currently speak?

If you have questions or comments don't forget to hit me up on TwitterFacebookYoutube or Instagram!

Make sure you don't miss a single post and subscribe by e-mail today! 

If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through proven methodology for fighting new a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!


Friday, May 29, 2020

Tool Trunk Thursday: Digging Tools

As another week comes back around, so do we open the Tool Trunk on  Thursday Friday and look inside!  As seems common these days, I missed Thursday again!

One of the most iconic scenes from the '82 Conan the Barbarian involves our heroes preparing the mounds of the dead for the assault by Thulsa Doom.  How much easier would it have been if they had digging tools to mound up the earth and set traps?  We even see Conan digging with a shield in one scene. 




This represents a selection of digging tools such as picks and various types of shovels.  These are not things your players will generally carry around with them, but who knows when it might come in handy?

If you have questions or comments don't forget to hit me up on TwitterFacebookYoutube or Instagram!

Make sure you don't miss a single post and subscribe by e-mail today! 

If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through proven methodology for fighting new a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!


Thursday, May 21, 2020

Tool Trunk Thursday: Spiked Pauldrons

Welcome back to another installment of Tool Trunk Thursday!  I hope everyone is doing well during the pandemic.  Remember to consider that everyone out there is experiencing and expressing their frustrations and change in life their own way.  Let us try and give everyone a little leeway.

Nothing says fantasy armor like spiky bits.  When I came across this icon I immediately wanted to include it in the Tool Trunk, but I wasn't sure how.  It certainly doesn't make armor more effective, and an argument could be made for it to be less effective.  I gave it some thought and asked myself, "why do people wear this, or like to pretend to wear this?".  My answer was it looks cool.  It looks mean, and so I had my answer.



These spikes are either riveted to the armor after it is built, or in some cases they are built right into the armor at the time of it's construction.  Their materials vary from steel, to wood to bone and everything in between.  No matter what they are made of they all serve the same purpose, to make the wearer look bigger and meaner and give someone pause before attacking.

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Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through proven methodology for fighting new a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!

Thursday, May 14, 2020

Tool Trunk Thursday: Stygian Beans

Another Thursday and more equipment is shoved into the tool trunk! Today's piece of equipment comes from the dark anbd mysterious lands of Stygian. This works perfectly with the launch of Conan the Adventurer, the sourcebook detailing Stygia and the Black Kingdoms.

Stygian Beans



These beans have been cultivated in Stygia since time immemorial. The shrubs they come from are picked of their bright red berries, and then the seeds are dried and roasted in great clay ovens. Finally the now dark beans are ground and hot water is poured over them. At this point the Stygian beverage is ready to be consumed.

It is said that those that wield magic prize this concoction for it's mind altering and restorative effects. If you liked this article then don't forget to subscribe to get the next exciting installment on pulp gaming both Sci-Fi and Fantasy!

If you have questions or comments don't forget to hit me up on Twitter, Facebook, Youtube or Instagram!
Make sure you don't miss a single post and subscribe by e-mail today!

If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through proven methodology for fighting new a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!

Thursday, April 30, 2020

Tool Trunk Thursday: Leg Trap

Dog brothers, Sword sisters the minor cataclysm continues its relentless attack against humanity. Even if our physical world is not changed, that which we hold in our hearts and minds, surely will be. I hope everyone is doing well and being as creative as they can be in this time of strife. Stay strong. Stay Healthy. Keep it Weird.

Leg Trap



The ability to hunt animals in a passive way when foraging for food, allowing the hunter to attend to other things can mean the difference between life and death in the harsh wilderness of the Hyborian Age. These traps can be used to set up a trap line and gather food while a shelter is being built, or fire made.

These are simple devices that can be found across the world in various forms. The consist of a pressure plate and two spring loaded jaws that close violently around the leg of anything unlucky enough to step into their deadly grip.

An alternate use for these devices is to provide a level of security around a camp at night acting as a way to slow unwanted guests and alert the camp. Generally these devices require a D2 observation test to see, but this might be more difficult if the players take the time to disguise it. If someone is unlucky enough to step into one of these they suffer 3cd, Vicious 1, Grapple 3 damage. If you liked this article then don't forget to subscribe to get the next exciting installment on pulp gaming both Sci-Fi and Fantasy!

If you have questions or comments don't forget to hit me up on Twitter, Facebook, Youtube or Instagram!
Make sure you don't miss a single post and subscribe by e-mail today!

If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Equipment icons are found on https://game-icons.net/ and are provided under CC BY 3.0.

Remember this isn't the end times, this is humanity working together to save as many lives as we can through proven methodology for fighting new a new virus. Stay Strong.

Till next time, don't forget to Keep it Weird!