'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

Corrupt Cliffs

Corrupt Cliffs
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Showing posts with label General RPG. Show all posts
Showing posts with label General RPG. Show all posts

Tuesday, May 25, 2021

Travel Interludes in Sword & Sorcery

Welcome back to another exciting blog post!  Today I want to share the first pass of my ideas behind travel interludes.  Way less overhead than a hex crawl, way more story telling then waving your hands and bein at the end of the journey.  This represents my first pass at the idea with no real testing.

After a quick chat this afternoon, something I was aware of but had completely forgotten, was that this system was inspired by Savage Worlds as well.  

The Interlude

When characters travel from one location to another, a common question is often, “How do we resolve this?”.  Is it a hex crawl?  Do we just wave our hands and say it happens?  Both of these are valid and have their place, but both have weaknesses as well.

If your adventure is not focused on the outdoors, and you just need to move the PCs from one city to another, hex crawls introduce too much time, energy and wasted narrative that isn’t part of the sword and sorcery tale you and your players are telling.

On the other hand, simply waving your hands and saying it happens and you are not in Tarantia solves the logistic aspects of the hex crawl but it also removes ALL of the narrative qualities of a trip. 

This system is inspired by Sword & Sorcery films and a card mechanic that I first encountered created by Chris Hartigan, who took the idea from Savage Worlds and adopted it into his games.  It was a system I enjoyed and went on to adopt and modify into my narrative terrain cards system.  This is unsurprisingly a variation of that system.  It will utilize a standard deck of 52 cards, as the original system used for a chase mechanic.


Phases

The first part of this system is to determine how many phases of the interlude exist?  This answer is simply 1 phase per player.  This system will require each player to tell a short tale of the adventure with the cards steering the direction it goes.  The order the players go can be any that is desired.


If you know how the distance between the two points and the length it takes to travel between A and B, you can determine the time each phase actually takes, but it isn’t important to the overall system.

The Cards

As discussed above, the cards will denote the basic idea of the phase.

The suit will determine the overall classification, and the number how intense the encounter is.

Hearts - Interaction (Story teller, Bards, Village, Fortune Teller)

1982 Conan example - Witch/Subedei.

Diamond - Trade (Wandering sales, Hub city)

1982 Conan example - City with lizards on a stick, Zamora.

Clubs - Conflict

1982 Conan example - Dogs chasing him.

Spades - Environmental

examples - Storms, flash floods, earthquakes, tornado

Ie drawing a 10 of clubs would indicate that the party encountered some sort of major conflict along the way.  What story makes up that conflict, even what that conflict was, is up to the player.  These narrative phases will generally have no effect mechanically on the overall story.

Benefits of Travel (optional)

Players can come up with a sort of hook that might be helpful in the upcoming adventure.  This should be a minor advantage gained under a specific set of circumstances.  Since the players do not know what is coming up in the adventure it can be difficult to necessarily know what sort of advantage they might incur.

It should be sufficient for the players to specify they have found a piece of equipment or gained some information that might be useful later.


If you want the players to be more specific, you as the GM should be sure to present them with an opportunity to use it.

Some examples might be that the party encountered a wandering fortune teller who foretold them of some bad event. You could then allow the player to gain inspiration in 5e, or an extra die in Conan 2d20, when attempting to avoid something, ie an ambush, trap, etc.


Face Cards (optional)

If a face card is flipped up during the interlude you can provide the central player some sort of newly found equipment based on the story they tell.  An example of this from the 1982 Conan might be Conan finding the burial chamber of the Atlantean king when being chased by the wild dogs.  With this system he would have flipped a king of clubs, denoting a conflict, the dogs, and an upgrade, the sword. 

The level of the equipment should be tailored to the face card pulled with Jacks being a very minor upgrade to the king being a major piece of equipment.


Conclusion

Overall the drive of this mechanism is to quickly move players from one end of the map to the other with out. Till next time, don't forget to Keep it Weird!


Saturday, May 8, 2021

Torch Hexflower

Welcome back everyone!  It has been a little while since I made a post here, but fear not I haven't forgotten about the blog or my readers!  My morning blog time has been largely (completely) replaced with doing some more post secondary training!  

A little while ago Matt Hayles, who I know through the local RPG community, was making posts about hex flowers.  He in turn picked them up from Goblin's Henchman.  Goblin's Henchman has an instruction cookbook on these things as a mechanic, which I haven't read, but you can grab a copy here!

Looking at the idea, I thought they looked fun and wanted to look into them deeper.  At the same point I was working on a way to make torches more fun in my sword & sorcery games without it turning into a resource slog.  At present I haven't actually attempted this as a mechanic, largely because I think it will work way better during an in person game.

The basic idea is when the players light a torch you place a marker in the middle of the hex flower, and as they progress through the dungeon they roll 2d6, each roll moves the marker through the flower. If the marker moves off the flower simply place it back on the other side of the flower.

The players get to watch and make the rolls seeing the torch staying lit or eventually going out.  My hope is that it will make the torch a fun little mini game and add a little bit of tension to the torch.

Depending on the system you are playing you might even opt to let players re-roll if it is going badly for them.  Perhaps in D&D 5e you could allow them to burn inspiration or an action to get a re-roll as they fight to keep the torch lit.  In Conan 2d20 or other similar games you could use momentum or advantage to allow the players to influence the torch.

Either way I hope this idea will be useful or at least get those creative juices flowing!


Looking forward to getting back around the table with everyone!  

Till next time, don't forget to Keep it Weird!

Tuesday, December 3, 2019

Google Slides for the RPG creator.

I'm working away on a post, but it doesn't look like it will be done this week, so to hold you guys over I thought I would talk about my secret weapon.

GOOGLE SLIDES


I certainly use most of Google suite for various things, but I use Google Slides the absolute most. If you have a google account you have access to it, but before we begin let's look at the chief pros and cons of the software as I see it.

PROS
  • Free - No cost besides a google account, which is free. Additional storage can be purchased.
  • Cloud based - Data lives on the cloud so you can access it anywhere you have a connection to the internet on a wide range of devices.
  • Support - Large user base means lots of support online through forums as well as Google.
  • Export formats - Exports as PNGs as well as PDFs, and a variety of others.
  • Extendable - There are a wide variety of extensions you can install from 3rd parties.
CONS
  • Not a graphics editor - Although it can do some rudimentary graphics and can do vector shapes it is not going to replace a full graphics program.
  • Cloud based - I know! I thought this was a pro!? Your data lives on the cloud, you can back it up locally, but by default, your data is on servers outside of your control.
  • Not as fully featured as similar software - Google Slides is a fully-featured piece of presentation software, but even so Power Point can do more.
  • Fonts - Although it has a wide variety of fonts it doesn't allow us to add new fonts to it.
For me, and what I use it for? The pros heavily outweigh the cons, to the point that when I was looking for a new laptop I decided on a Chromebook.

So what do I use Google Slides for?

Adventures

There is something to be said for having a notebook with you at all times and writing out your adventure. Writing in a book can feel more creative than working at a computer, and there is plenty of research that shows it aids in memory retention over typing on a keyboard. With this in mind, my first use for Google Slides might not be its best use but it seems like a great place to start.

You can easily write up quick adventures and notes within Google Slides. The default presentation works fine for jotting down a scene name and some notes. Even a map or image can be dropped onto the slide. This makes a pretty convenient way to either write an adventure or capture ideas quickly.


While we are talking about adventures I searched a long time for something simple that would simulate jotting down notes and shapes for flowcharting an adventure. I do this to get an idea of how the adventure may proceed as well as possible paths for the players. Again I generally use Google Slides for this now, finding nothing else that met my needs any better.

Reference Sheets

It is easy to set your slide size to any custom size you want. Setting it to 8.5"x11" or letter sized, for those of us in North America, allows me to layout a document as I like. I can place each item in its own box and place it easily on the page including lining it up with other items on the page.



Cards

As I said you can set the slide size however you want, this includes: Inches, Points, Pixels and Cm. You can easily set up a printout to produce 3"x5" cards (or whatever size you desire) and save them as a PDF for use either as a printed card or a page on a device like a tablet.



You can also use it to set up custom cards for printing through the Game Crafter. Simply download their card template and create a presentation at the same size as the template. Load that template as part of the master slide and make it slightly transparent and you are good to start designing!



Quick Maps

I have even used it to create quick layout maps when I had no paper to scribble on. These would be especially useful for online play. Although they certainly aren't going to win any visual prizes they are perfectly servicable.



Character Sheets

Character sheets are another item that can be created within Google Slides. I did a new one for my home table for Conan 2d20, as well as a simplified version for running 2d20 convention games.





In general, any single page or card layout you need to create is pretty easy to do in Google Slides. If you jump over to Tool Trunk Thursday, or Friday's Forgotten Fiends, all of the cards were done within Google Slides. You could layout a larger document, like an entire adventure, but you would need to be tenacious since it isn't really designed for it and doesn't handle linked text boxes.

Either way, Google Slides is a robust piece of free software that can be leveraged in any number of ways. If you have tried it please leave a comment below about your thoughts, and if you have an interest in learning more about how I used Google Slides let me know that as well!

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