If you are used to rolling 3d6 or using a point buy system, as is common in many RPGs the approach Conan 2d20 takes to determining attributes is going to be a little different. I suspect that might even be why you are here; the entire process of character creation is much more narratively driven. As such it is a good idea to have an idea before starting, although the process of creation can easily create a well-rounded back story.
The process is straight forward, and I think it is described pretty well in the core book on pages 16 -18, still I see people being confused by it and I know I was one of those people.
Base
attributes
All attributes start at 7.
Mandatory attributes
Characters are defined by attribute aspects are they strong and
resolute or eagle-eyed? Characters get two of these aspects which
can be chosen or rolled for. A character can have the same aspect twice. The
table defining these are on page 17.
Once determined the aspects will define 4 attributes that are above the base of 7. If we are Strong and Resolute as well as Eagle-Eyed our attributes are brawn and willpower as well as awareness and coordination.
• Add
3 to your best.
• Add
1 to your worst.
• Add
2 to the other 2 attributes.
With our example of agility, agility, coordination, and willpower we can't make agility both the best and worst.
• Agility
= best, +3
• Agility
= +2
• Coordination = +2
• Will
power = worst, +1
Optional attributes
Each aspect also defines 2 optional attributes, choose 1 for each
aspect and add 1 to each of them. Brave defines brawn and coordination as
optional attributes and dexterous defines them as brawn and willpower. So we
can choose brawn twice since it is an optional choice for both aspects.
• Brawn
= +1
• Brawn
= +1
Ancient bloodline
If an attribute is greater than 12 the character gains the
ancient bloodline talent. This is described on page 17 of the core book as well
as other supplements.
Max
Characters cannot exceed 14 in any attribute. This is the maximum they can have.
Additional Bonuses
·
During the nature step characters gain an
additional +1 to an attribute (page 35- 37)
·
In the final step a player can increase an
attribute by 2 or 2 attributes by 1. (Page 42)
Crom doesn't care, but I hope this helped!
Till next time, don't forget to Keep it Weird!