'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

Tuesday, February 6, 2018

John Carter Fantasy Grounds Extension v.99, a quick tour.

On the last to do list we have the following items:
  • Stress boxes
  • Spend button for Luck
  • Chat messages for momentum and luck spends
  • Finish adding in the stat rollers
  • Resolve the static anchor issues

After a little more work I can label all of those as completed, except for the last item. There is still some work to be handled with the momentum pools, but for all intents and purposes that are functional.

With that information completed I wanted to take a quick tour of the sheet, and I hope to do a live feed demonstrating it soon.

I wanted to make a quick note that I got an e-mail last night saying 3.3.4 of FG was released. I have yet to install this and I also need to update my verion of MORECORE. This could introduce new errors to the extension, but I can not confirm or deny that at this time.

Initial version of sheet with chat window showing some basic rolls and momentum spends.
Togglable stress & affliction buttons, as well max stress levels which control the useable stress boxes.  Stress on these maxes at 16, but another 4 could be added.
Momentum and luck, momentum can be on, off, selected or disabled.  All selected momentum is spent when the spend button is double clicked.  Luck can only present or not.  I need to cut this back to 5 max as well and change the graphic.  Double clicking on the spend button spends a single point.

Dice selector, defaults to 2.  They can be
toggled on and off to set number
of d20s to roll
Basic list allowing for talent entries with reference buttons to
the descriptions.

Character inventory window showing a shortened list of the
inventory from the inventory page.
Weapons list.  Taken from the Conan extension, will probably need some more work for the final JC rules, but functional for the quick start

If you have any feedback or comments, please drop me a note and let me know, I would love to hear your ideas and thoughts on this project!

FOR HELIUM!

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