'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

Corrupt Cliffs

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Showing posts with label Fantasy Grounds. Show all posts
Showing posts with label Fantasy Grounds. Show all posts

Friday, February 8, 2019

Friday's Forgotten Fiends: The Boar of Nergal

Welcome back to another installment of Friday's Forgotten Fiends! Custom monsters for your RPG table feature stat blocks for Conan 2d20 and Dungeons and Dragons 5e as well as paper 28mm miniatures and VTT tokens!

The shepherd lounged under a large tree. The air was warm and clear and the sun shone down bright across the meadow lands. A small flock of sheep munched happily on the green grass emitting only the occasional bleating. Arvad was happy with things, predators had been few and far between and his flock grew fat providing wool and food for his family and money for his pockets.

In an instant everything had changed, the throng of sheep broken and running in all directions as a Boar or Nergal stalked into their midst killing what would surely be more than its fat belly could eat. It seemed to be killing for sport as much as anything, a keen intelligence in its eyes as it turned and spotted Arvad. With a low growl it stalked towards the small man, sitting shocked beneath the tree.

In a smooth action Arvad took up his spear and slid to his feet slowly as the monster continued its slow methodical approach. Leveling the spear, the shepherd planted the spear at his feet as he waited for the infernal creature to come for him. The beast continued its slow approach and as it did its true size began to show itself, easily as tall as a man at the shoulders, gleaming red eyes and yellowed teeth and tusks glistened in the sun, now stained with the blood of his sheep. With a slight pause the massive head is lowered and in a flash nearly one thousand pounds of predator charged towards him. Arvad could do nothing but grip the spear tighter, aim its point, close his eyes and pray to Mitra.......

The giant pig like creatures are some long forgotten remnant of a time best left forgotten, when giant beasts ruled over the lands. They generally favor the northern plains of Shem where the pastoral lands meet the low foothills of the Mountains of Khoraja. Although these creatures are generally solitary they live in small loose knit herd-like communities, coming across one means more are almost certainly nearby. Named for the dark god of death, Nergal, these creatures, although resembling boars are actually fierce predators. It is not uncommon to see them hunt the largest game.

This beast is based on the real life animal known as the "HELL PIG", but I didn't want to simply call it that, I wanted something more... Hyborian. So I went out onto the Internet and looked up gods, I found a nice list on Xoth.net. I did perhaps make a small error in ONLY using that site as it uses all sources for the Hyborian Age, not just REH. There is nothing wrong with that, but I would prefer to use REH as a first source and pastiches as a second source.

Do not worry though, as I found a story fragment on the Internet this morning, The Hand of Nergal, which makes me cheer a little in that the name I have chosen is both fairly fitting and REH.

Don't forget to scroll all the way to the end to see a new feature I am looking to add to these to supplement the stat blocks and VTT tokens!

Alright as Matt from Rogues in the House loves to say....

"ENOUGH TALK!"

Conan 2d20

D&D 5e

VTT Tokens

Paper Minis!

And finally paper minis!


If you liked this article then don't forget to subscribe to get the next exciting installment on pulp gaming both Sci-Fi and Fantasy!

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Make sure you don't miss a single post and subscribe by e-mail today!

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Till next time, don't forget to Keep it Weird!

Tuesday, January 15, 2019

The Expanse RPG

Just a quick note that I have been working on an MoreCore extension for The Expanse RPG coming out from Green Ronin. If you are interested in the RPG check out their quick start rules.

I won't call it 100% yet, but I can happily call it a version 1.

It features updated graphics to hopefully match the theme of the series as well as a custom character sheet. I have left the MoreCore functionality intact as well. It also includes a module to allow you to have a Churn tracking graphic, an idea I took from the Jolly GMs Conan extension.

I am including a screenshot, and you can of course grab the extension and churn module here and MoreCore here.



If you find anything really weird or totally broken, let me know!

**NOTE: I apparently built this on an old version of the MORECORE system, so if you downloaded this BEFORE this was here, I advice RE-DOWNLOADING it, as it will fix a few issues.

If you liked this article then don't forget to subscribe to get the next exciting installment on pulp gaming both Sci-Fi and Fantasy!

If you have questions or comments don't forget to hit me up on Twitter, Facebook, Youtube or Instagram!

Make sure you don't miss a single post and subscribe by e-mail today!

If you need to check out any of these great games stop on by DriveThruRPG and pick something up through my affiliate link to help support the blog!

Till next time, don't forget to Keep it Weird!

Monday, December 10, 2018

NPCs: A Codified Approach to the Man on the Street.

In a general session of play, you as GM may have a series of NPCs that you are aware of. A cast of characters you expect your players to interact with. You have an idea about them and how the interaction will go. You have at least some idea of how the social encounter will work. This article is generally not about those cases, although it may act as a guide to flesh those characters out if you generally haven't and have trouble figuring out how you want to role play them.

This is an approach to NPCs that will hopefully help you have better social interactions between your players and the cast of characters that populate your world. Not just the few have prepared in advance but everyone the PCs encounter. They are, after all, representing people with their own lives and aspirations, even if the PCs only encounter them during a single session. I am going to present a basic framework to help you give your NPCs more life, more direction, which in turn will allow you as the GM to role play them better.

It's easy to want to boil these encounters down to a single roll of the die or an opposed test and go from there, and I won't tell you this doesn't have it's place. Instead this framework will allow you to use these rolls and give these NPCs desires to resist, or be difficult. Should the random guy on the street be as willing to help as someone the PCs have known, will bribing them be a way to get more information? I believe that simply boiling the encounter to a simple set of dice rolls is short changing a potentially rich encounter that may lead down different paths. Maybe that dancer they just tried to get information from is actually in cahoots with the villian and is laying a trap for the PCs? The possibilities!

The Framework

I see us needing to have a few known things to really flesh out the NPCs: What do they want? What is their disposition towards the players and what motivates the them? Certainly you can answer more questions about them, but I think knowing these three simple things will allow you to really add some realism to these people.

The Disposition of the NPC

If we accept the NPCs disposition is separate from their personality or charisma, then we must define it. Mechanically I see a scale, in the middle I see someone who is neutral, who just doesn't care. They might help. They might not. For this I think a simple social test at a basic difficulty is a fine way to determine if the NPC will be somewhat helpful or disinterested. I don't see this as an outward showing by the NPC towards the players, simply a concept of how easily they can be swayed.

As we move away from the middle of the scale we get the two basic dispositions you might encounter: positive and negative. One end of the scale is an NPC who thinks of the PCs as good friends and is willing to help them, go out of the way for them, maybe even endanger themselves. On the other end is an NPC who is openly hostile or rude to the PCs. Someone who hates them and who might become something more to them in an antagonistic way in the future.

I would probably leave the far ends of the scales alone for random NPCs unless the PCs have had numerous positive or negative dealings with the NPC.

What does the NPC want?

What the NPC wants can have a direct impact on their disposition. If they want to steal or cause harm to the PCs they are more likely to have a negative disposition towards the PCs. Is the NPC someone who wants something from the players? Is he a merchant looking to sell, or perhaps someone who needs something recovered? Or do they just want to be left alone to go about their business, that is probably the case of the neutrally disposed NPC.

Knowing what the NPC wants is something we should determine first and from there we can use this to determine a more accurate disposition for the NPC.

The Motivation of the NPC

The thing that motivates the NPC is something a player can use to change her disposition in their favor making social encounters easier? Is it money? Money is probably a motivator for a lot of people and is the easiest one for the players to figure out. Bribing someone with cash can be the easiest way to change there disposition towards a character. Of course there is probably a few people out there that will see an attempted bribe as an insult and may move disposition away from the players.

Maybe something else motivates them though, which could make things more interesting: family, friends, trinkets, food, jewels. You can use these to help flesh out the NPC. If the NPC is motivated by jewels, perhaps she is adorned in several of them, or mentions them in conversation. Likewise someone motivated by fine wine, might be overweight, or have a winejug with them. These small details might be picked up by the players making observation tests to determine more information about the NPC.

The NPCs motivation might not be something useful at all. The motivation of someone not motivated by money, who will do anything for their family, might not be useful to the players, unless they can determine that and are willing to do something....unsavory.

Quick Random NPC Tables

Now that we have a framework to build NPCs from, sometimes when the players encounter someone, or force and encounter with someone you will need to determine something about that NPC beyond basic stats. A few quick tables and a roll of a few D6 can generate this quickly and easily.

You can of course simply pick how you want the NPC to act, or build their framework however you want, but we all like rolling dice.

What do they want?
1 - Left alone (+)
2 - Left alone (-)
3 - Help finding something (+)
4 - Help finding someone (+)
5 - Rob the PCs (-)
6 - Lure the PCs into a trap(--)
Disposition
1 - Negative
2 - Negative
3 - Neutral
4 - Neutral
5 - Positive
6 - Positive
Motivated by Money?
1 - No
2 - Yes
3 - Yes
4 - Yes, but expensive
5 - Yes, but expensive
6 - Expensive and insulted by low offers
Other Motivation
1 - None
2 - None
3 - Delicacies
4 - Jewels
5 - Trinkets
6 - Family

So we roll 4d6 and consult the tables to describe the social aspects of the NPC. You will not that under the column, "What do they want?" each entry has a (+) or a (-) on it. Each + or minus will shift the disposition one direction, one step. So a (+) would move a hostile disposition to neutral and likewise a (--) would move a positive disposition to a negative one.

Lets see this idea in action

Your players are on a mission to rescue the king's beautiful daughter, the Princess of Zamora. They haven't simply ridden out to the evil Wizard's mountain as you expected, instead they have decided to hit the local tavern and see if they can glean any information from the tavern goers.

You are not really prepared for this, but as a good GM you have a set of generic human stats just in case, but of course these are not all generic people. The party warrior approaches someone at the bar and engages them in conversation........You as the GM, quickly roll 4d6.....and roll: 4,4,5,6. Suddenly the random generic tavern goer is someone in need of help, perhaps his own kin has been taken by the wizard, or maybe a more mundane kidnapping, either way as the PCs approach he sees warriors and maybe hope in finding his lost friend or family. He will react positively to the PCs, at least initially, although he *IS* motivated by money, he is expensive, but can also be swayed by family.

Now we have more than just a block of stats, now we have a somewhat fleshed out NPC that we put together at the drop of a hat with a few rolls on a very basic set of tables. How many options these tables get is limited only by you imagination and the world the NPC lives in.

Until Next Time. Keep it Weird!

Thursday, February 8, 2018

FG extension going forward

With a more or less working version, meaning I have a working PC and NPC sheet, I look to places where things can be better.

The combat tracker is the obvious one, it can be a powerful tool within FG to track an encounter, but I think it might be better to update it once we have a look at the full core book.  

One of the things I think that is needed is an additional momentum track.  ie one that stores current generated momentum, and that once a turn is complete can be transferred to the stored track.

To facilitate this I would ALSO like to make it easier to see momentum generated.  And for that I am looking at implementing task difficulty for the PC.  This will probably be implemented as a numberfield and perhaps a group of buttons.  Ideally it will be a numeric entry on the Combat Tracker. 

If we know the difficulty we can roll and determine success/failure as well as how much momentum was generated, which can then be transferred to the character sheet.

Anyhow that's all for now!

Wednesday, February 7, 2018

John Carter Fantasy Grounds Extension

I am posting what I am calling v.9 of the extension for people to have a look at and play with a little.

There are some things that need to be done to make it really slick, but it should be functional for the quickstart.

As this is a MoreCore extension you will need that ruleset as well.

The link here should allow you to download it.

John Carter Extension

There are a few static height anchor issues but that shouldn't affect anything functional.

I will try and get a demo up via livestream in the next day or so. Finally, the only thing the CT will really be good for right now is to see who is in combat, none of the JC fields are linked.

Tuesday, February 6, 2018

John Carter Fantasy Grounds Extension v.99, a quick tour.

On the last to do list we have the following items:
  • Stress boxes
  • Spend button for Luck
  • Chat messages for momentum and luck spends
  • Finish adding in the stat rollers
  • Resolve the static anchor issues

After a little more work I can label all of those as completed, except for the last item. There is still some work to be handled with the momentum pools, but for all intents and purposes that are functional.

With that information completed I wanted to take a quick tour of the sheet, and I hope to do a live feed demonstrating it soon.

I wanted to make a quick note that I got an e-mail last night saying 3.3.4 of FG was released. I have yet to install this and I also need to update my verion of MORECORE. This could introduce new errors to the extension, but I can not confirm or deny that at this time.

Initial version of sheet with chat window showing some basic rolls and momentum spends.
Togglable stress & affliction buttons, as well max stress levels which control the useable stress boxes.  Stress on these maxes at 16, but another 4 could be added.
Momentum and luck, momentum can be on, off, selected or disabled.  All selected momentum is spent when the spend button is double clicked.  Luck can only present or not.  I need to cut this back to 5 max as well and change the graphic.  Double clicking on the spend button spends a single point.

Dice selector, defaults to 2.  They can be
toggled on and off to set number
of d20s to roll
Basic list allowing for talent entries with reference buttons to
the descriptions.

Character inventory window showing a shortened list of the
inventory from the inventory page.
Weapons list.  Taken from the Conan extension, will probably need some more work for the final JC rules, but functional for the quick start

If you have any feedback or comments, please drop me a note and let me know, I would love to hear your ideas and thoughts on this project!

FOR HELIUM!

Monday, February 5, 2018

JC: FG Extension Update.

As expected I managed to get sometime to work on the project over the weekend. I sadly squandered some of my Saturday in Age of Conan, and although I didn't stream the session I did managed to escape Tortage and begin my quest into the main world.

Even having squandered that time I managed to get a fair it done.

Completed
  • Finish inventory list.
    • Completed the core inventory list on the main screen, pulls from same source as the MORECORE inventory tab.
  • Add talent list.
    • Completed a working list that ties to the talents tab of the MORECORE sheet.
  • Add weapons list.
    • Completed the Weapons list using the 2d20 weapons class, rollable, may need a couple of tweaks, but essentially functional.
  • Create graphics for Momentum, Threat and Luck.
    • Created momentum tokens, Luck tokens and threat tokens. Will re-design the luck tokens in the future.
  • Create momentum, luck and threat counters as well as spends.
    • Added selectable tokens for luck and momentum.
    • Momentum can be On, Off, Selected or disabled.
    • Momentum can be spent by double clicking the spend button.

To Do
  • Stress boxes
  • Spend button for Luck
  • Chat messages for momentum and luck spends
  • Finish adding in the stat rollers and resolve the static anchor issues


Latest version of the Character sheet showing Inventory, Talents, weapons, Momentum and Luck.

Friday, February 2, 2018

Further updates and a screenshot on the JC: FG extension.

Yesterday I gave a quick overview of the extension I am working on. I laid out a few things I felt I needed to complete. Here they are again in review so we can see what I have accomplished in the last day or so.

TO DO
  • Finish inventory list.
  • Add talent list.
  • Add weapons list.
  • Create graphics for Momentum, Threat and Luck.
  • Create momentum, luck and threat counters as well as spends.

And some new additions
  • Stress boxes

1. Add Weapon list -- Complete
  • I added the frame and pulled the weapon class and reference window from the Conan ruleset and renamed it to "2d20_weapon"
  • Copied over the "strings" document as the weapons entry window relies on it for labels.

2. Add Talents Frame -- In Progress
  • I have added the frame to hold the list, but not the list itself

3. Luck, Momentum and Threat Counters -- In Progress
  • Not much progress here, but I added frames for notes and flaws, so I know where I can place the counters.
4. Misc Bug fix -- In Progress
  • I noted today I had created a control to hold the number of dice being rolled as a stringfield and not a numberfield so it was throwing a type mismatch.

That is it for actual updates, but in the end I have worked on it for not much more than an hour since the last update, either way, here is a screenshot of the current character sheet

New version of the Character sheet showing addition of d20 selectors, weapons lists and various new frames.

Thursday, February 1, 2018

FG: John Carter Update & New Channel Video

I got a little more time to work on the JC: Adventures on a Dying World Fantasy Grounds extension. Currently working towards a functional quickstart setup.

Over the past few days I got the lists working for inventory and a set of 5 d20s that can be clicked on and off to determine the number you are going to roll. The dice graphics are the "Helium" d20s from the kickstart page. At present it is a column of 5 dice. 2 highlighted at all times and 3 greyed out that can be toggled on and off. Once the roll is completed it returns the 3 optional dice to their greyed out state.

I need to add a list for the weapons, which I will most likely pull from the Conan system as I am fairly happy with that and add a list for the Talents area. Finally I need to incorporate momentum/threat spends and graphics. It would also be nice to get the custom damage dice operational, which will be another pull from the Conan extension.

So that list looks like this:

TO DO
  • Finish inventory list.
  • Add talent list.
  • Add weapons list.
  • Create graphics for Momentum, Threat and Luck.
  • Create momentum, luck and threat counters as well as spends.

In other news I have almost finished the next crafting video for the channel, which will have a slightly new format, which I hope people enjoy.

Tuesday, January 30, 2018

FOR HELIUM! A John Carter 2d20 adventure.

The air was still as the graceful airship slid over the horizon and slowed over the moss covered plains of Barsoom. The ship wasn’t as massive as one of the ships of war, only a small scout vessel, but it stlll proudly flew the colors of Helium. In moments, it settled softly on the ground and two of the Red Men of Helium emerged.

Standing on the plains of Barsoom the two scouts of Helium looked around nervously. They were waiting for a party of green men to rendezvous with them and they knew dealings with these savages could be deadly. However, the knowledge they had of places the Red Men did not go made the danger acceptable to Hor Zak.

Hor Zak, was commander of the scout mission and knew the knowledge of the Green Men could be had, for a price. Finally, after what seemed like an eternity they saw three of the Green Men approaching lazily on their thoats. The mounts and their riders steadily grew larger, as the scouts waited, until the scale of both the Green Men and thoats was impressive.

Finally reigning in beside the two Red Men, they dismounted. Their leader, towering over the scouts, came forward and offering the customary greeting said, ”Hor Zak. “

The scout nodded and returned the customary greeting, “Hortan Gur.”, and then turned to his companion, “Larok! Bring up the chest!”

“Yes, my Dwar!” was the man’s reply as he disappeared for a moment and brought back a small chest full of ornaments of gold and silver from their small ship.

The eyes of all three Green Men turned to look upon the ornaments, and after a brief discussion nodded to each other. The other two loaded the chest, mounted their thoats and waited for their leader to join them. Hortan Gur spoke, “This will do nicely Hor Zak, here is the map we spoke of at our last meeting. Know that my people will not take kindly to intrusion. Until we have further business. “

With the words spoken Hortan Gur, Green Man of Artol mounted his thoat, and his small party returned the way they came.

~~~~~~~~~~~~~ Some time Later ~~~~~~~~~~~~~

You stand among your fellow brothers in arms in a vast auditorium deep within the walls of Helium. At the front of the hall stands the beautiful Deja Thoris, Princess of Helium. Her voice sounds clear and true, nearly musical, as she addresses the assembled throng, “Warriors of Helium! I seek volunteers to go to Artol in search of lost knowledge from the old civilizations. A work that could change Barsoom forever! “

Her words echo across the auditorium as a murmur passes over the assembled.

Her words continue, “I will not tell you it will be easy or that the way will not be perilous. The Green Men of Artol will not take kindly to our intrusion, and where they are not, there will almost certainly be the Great White Apes. Who among you will step forward and face the wilds of Barsoom? Who among you will sacrifice for your Princess? FOR BARSOOM!?”

~~~~~~~~~~~~~ Game Details ~~~~~~~~~~~~~

If you are interested in playing, drop me a line. The current day is February 7th @ 6pm MST! Looking to stream via youtube!

Running on Fantasy Grounds and Discord with pre-generated soldiers of Helium.

Monday, January 29, 2018

John Carter of Mars: FG Extension

I've spent a little more time on the extension for John Carter of Mars. Now that we have the quick start and a basic feel for the rules I have begin adding die rollers and damage trackers into the extension. The image below shows the current iteration of the character sheet.


I need to re-work the frame graphics a little, as well as the title, but those don't really change functionality so I am concentrating on getting equipment and talents operational, as well as a dice selector so you can choose bonus dice when rolling checks.

As you can see I have die rollers added to the attributes column for cunning, and will add these to the remaining rows in the coming days.

There are a few automation things to work on as well, but they are nice to haves and some still need to be implemented on the Conan extensions as well.

If you have comments please drop them below, I would love to hear your feedback.

Tuesday, January 23, 2018

John Carter FG Extension Update.

Although I have no screen shots I wanted to drop a quick update on progress. I spent part of last night working on templates to allow the construction of the attribute columns for the John Carter Character sheet. I showed the initial beginnings of the character sheet on a livestream last night.

I have about half of the "plus attributes" on the sheet, but need to make a modification on the code that does the calculations. Right now changing Cunning updates all of the "Cunning+Daring", "Cunning+Might", etc attributes, but does not update those plus attributes associated with the other main attributes. ie changing cunning does not update "Daring+Cunning".

It is a good start, and I'll work on the rest of the layout this week once I square that away. As I am trying to mimic the actual character sheet, this will take some time to make it as cool as it can be.

Thursday, January 18, 2018

John Carter FG Extension, a first look.

Spent a little more time on the project last night.  Largely working on graphics items; choosing and modifying.  Although I didn't get THAT much done I did get some work done include creating the start of a new JCM roller to handle the 2d20 Momentum system.


After last night and this morning I currently have a good start.




Complete.
Desktop - updated - will need further updating to allow for tiling, but this is a good intermediary step.
Sidebar - Updated
Decal - Updated
Chat box - updated.  Framedef needs to be updated still. - Framedef updated
Added a titlebar graphic lifted from the kickstarter page, slightly modified.
Dice rolling fundamentals - completed
New character sheet tab added back into the charsheet allowing the build of a JCM specific sheet, still contains CONAN 2d20 at the moment.

To do.
New character sheet graphics
New NPC sheet & graphics
New CT Graphics
Update the roller with proper documentation

Wednesday, January 17, 2018

John Carter for Fantasy Grounds. The Beginning.

Last night I started working on a re-skinning of the MoreCore ruleset for use with John Carter of Mars by Modiphius.

I have decided to handle the big graphical components first.  Desktop, decal, sidebars, chat box and option buttons.

After last night and this morning I currently have a good start.
Desktop - updated
Sidebar - Updated
Decal - Updated
Chat box - updated.  Framedef needs to be updated still.

To do.
New character sheet graphics
New NPC graphics
New CT Graphics
Update the character sheet to use the new 2d20 system using 2 attributes.

I hope to have some screenshots available tomorrow.

Tuesday, January 16, 2018

Fantasy Grounds Extension V3.4

Completed somemore work on the Conan 2d20 FG Extension.

Conan 2d20 FG Extension v3.4
Original blog post...

V3.4 updates
-Proper tab control on NPCs for easier entering. -Completed
-Selecting of NPC type (Minion, Toughened, Nemesis), and the setting of the correct base dice. -Completed
-Increased NPC sheet size to allow for larger buttons. -Completed, but when a different way.
-Fixed a bug that involved the amount of doom/momentum being spent increasing even when dice were maxed.
-added three fields to the attributes to signify additional damage on the character sheet.

Known Issues
-Player combat tracker needs work.
-GM combat tracker has a few issues I would like to work on, but should be functional.

V3.5
-Add complication being flagged on rolls.
-Look into order of Minion-Toughened-Nemesis.
-Incorporate bonus damage into rolls.
-See about fixing the combat tracker

Future ideas
-Working/automatic Momentum & Doom Pools.
-Difficulty set for rolls.
-Further work on the Combat Tracker

Monday, January 8, 2018

Fantasy Grounds extension for Conan 2d20 v3.3

HO Dog Brothers and Sword Sisters!

Many moons ago I set out to extend the beautiful Fantasy Grounds extension created by the Jolly GM.

I am far from an expert user of Fantasy Grounds, so I will direct you to an excellent blog post by the aforementioned Jolly GM where he describes where to get MoreCore as well as his Doom Pit.
http://thejollygm.blogspot.ca/2017/01/conan-2d20-theme-for-use-with-morecore.html

As I mentioned my extension builds off of his, and so builds off of MoreCore with a specific Conan Character Sheet, Conan NPC sheet and fledgling combat tracker. 

There is still much to do on the project but I will keep spending a little time on it here and there as I can.

The current version is V3.3
https://drive.google.com/open?id=1Pg7wGnGcJA6IzsCgK6Z_LVHSSN3SqJCm

V3.4 is in the works
-Proper tab control on NPCs for easier entering. -Completed
-Selecting of NPC type (Minion, Toughened, Nemesis), and the setting of the correct base dice. -Completed
-Increased NPC sheet size to allow for larger buttons.

Known Issues
-Player combat tracker needs work.
-GM combat tracker has a few issues I would like to work on, but should be functional.

Future ideas
-Working/automatic Momentum & Doom Pools.
-Difficulty set for rolls.
-Further work on the Combat Tracker

Please feel free to download and give the extension a try in it's current form, and don't forget to drop me some feedback on what you think.

If you find this to be useful please feel free to buy me a coffee over here at ko-fi