Another video entry. We are looking at the new roleplaying game by Modiphius as well as Conan in general. This will probably be a 4-5 part series on the game.
'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'
-Robert E. Howard
Beyond The Black River
Places of Interest
Thursday, January 19, 2017
Tuesday, January 17, 2017
Flavours of The Hyborian Age
As my players move within the Hyborian Age kingdoms, I am creating a single page document called, "Flavours of...." to help flesh out cities and encounters with people on the fly.
So far I have created..... Flavours of Turan & Flavours of Argos which can be found below
Flavours of the Hyborian Age
This link should be fixed now, apologies for the downtime on these. Note these are still very much an idea I have not completed yet.
I appreciate any feedback or suggestions people might have. Thanks for having a look!
So far I have created..... Flavours of Turan & Flavours of Argos which can be found below
Flavours of the Hyborian Age
This link should be fixed now, apologies for the downtime on these. Note these are still very much an idea I have not completed yet.
I appreciate any feedback or suggestions people might have. Thanks for having a look!
Sunday, January 8, 2017
Saturday, December 24, 2016
Wednesday, December 21, 2016
Tuesday, December 20, 2016
DOOOM!
While following and participating in discussions on the new 2d20 system, and the concept of the DOOM mechanic, it was brought up that it could be used to build tension. As the players are adding to the doom pool and using it to build successes it is always in the back of their mind that the GM has this resource and it will eventually come back and haunt the PCs.
It is a cool mechanic.
While playing the system I found that while using a screen it prevented the players from seeing just how much DOOM that had accumulated. I had tossed around ideas in my head including a drawer like system that you could pull to your side, add doom, and push back to the PC side of the screen.
My final solution, which has not been used in a game yet, but I think has some cool potential.
It is a simple solution. 3x5 note card. Divide into 4 segments, draw skulls on them, fold them over. PCs add to the doom pool? Now that can clearly see how many skulls they have accumulated that may bite them in the ass.
What do you think? leave a comment below and let me know!
It is a cool mechanic.
While playing the system I found that while using a screen it prevented the players from seeing just how much DOOM that had accumulated. I had tossed around ideas in my head including a drawer like system that you could pull to your side, add doom, and push back to the PC side of the screen.
My final solution, which has not been used in a game yet, but I think has some cool potential.
It is a simple solution. 3x5 note card. Divide into 4 segments, draw skulls on them, fold them over. PCs add to the doom pool? Now that can clearly see how many skulls they have accumulated that may bite them in the ass.
What do you think? leave a comment below and let me know!
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