'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

Corrupt Cliffs

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Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Friday, March 8, 2019

Friday's Forgotten Fiends: Dweller of Nethuns

Welcome back to another installment of Friday's Forgotten Fiends! Custom monsters for your RPG table feature stat blocks for Conan 2d20 and Dungeons and Dragons 5e as well as paper 28mm miniatures and VTT tokens!

Aindal steped through the rickety door and began his descent. The stone steps reached down into darkess, partially illuminated by the light cascading through the door. After a few steps, the door slowly creaked closed behind him, cutting off what little light there was. After a moment in the darkness his eyes began to pick out small bits of light here and there creeping into this dark chamber from boarded up windows high above him.

After another moment he drew out a torch and struck flint to steel sending hit sparks onto the waiting torch. Soon after the dancing flame revealed the huge cellar to him, although it sat below a large warehouse on the docks he was not prepared for the shere size of this place. The stairs wound down a good thirty feet into the earth. Stone and wood pushed back the earth and in some places, surely held back the ocean as well. As his eyes took in the place it was clear no one had set foot into this ancient chamber in some time. The middle held a dark pool of water, steps surrounded the opening leading down into the pool like an inverted dais, and on one side a large stone slab that could be nothing but a large altar, used for sacrifice.

As Aindal made is way around the space, shining eyes watched him from below the surface of the pool. It had been a long time since any of the humans had come down into this place. It had been forced to subsist on rats, trapped in this infernal place. Now it sensed not only food, but escape. It remained nearly motionless within the pool, waiting.

Slowly the explorations of Aindal brought him closer to the pool, and then as his the hair on his arm stood on end he paused. Something was wrong. He surveyed the room and saw nothing, and as his eyes swung back to the darkness of the pool, he stepped closer raising his torch. There he saw it a small ripple, his eyes narrowed.

Suddenly a fury of water, tentacles and teeth came at him, with what was clearly the intent o make him food. But as It came at him, Aindal rolled like a jungle animal and in one swift motion drew his sword in a slashing arc into the beasts side as even as his torch was knocked to the ground. With a keening howl It spun and hissed some ancient long forgotten curse at him. Now Aindal saw his attacker clearly, more fish than man, it's body adorned with spiny fins and it's arms replaced by tentacles, and it's legs like some unholy mermaid. It let out a low keening as it raised up on it's body preparing to strike. The two circled each other warily as the torch began to die, casting the room back into darkness.....


Dweller of Nethuns


The Deep Ones are creatures in the Cthulhu Mythos of H. P. Lovecraft. The beings first appeared in Lovecraft's novella The Shadow Over Innsmouth (1931), but were already hinted at in the early short story "Dagon". The Deep Ones are a race of intelligent ocean-dwelling creatures, approximately human-shaped but with a fishy, froggy appearance. They regularly mate with humans along the coast, creating societies of hybrids. -- Wikipedia, Deep Ones

Being an invention of Lovecraft it is not surprising to see these show up in a Conan game based around the the works of Robert E Howard. The Conan 2d20 Core book on page 334 lists them as "Dwellers of the Deep", and I have certainly used them as is. I however thought it might be fun to morph them a little to be a different strain of Dweller that is specifically rooted to this particular incarnation of this unholy terror of the depths, Nethuns. And so I give to you the Dweller of Nethuns.

The Conan 2d20 stats are based are the dweller stats and the Dungeons and Dragons 5e stats are based around the Sahuagin, although tougher. I hope you enjoy and I would love to hear you experiences with them in either system.

Conan 2d20

D&D 5e

VTT Tokens

Paper Minis!



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Friday, March 1, 2019

Friday's Forgotten Fiends: The Hyborian Fossa

Welcome back to another installment of Friday's Forgotten Fiends! Custom monsters for your RPG table feature stat blocks for Conan 2d20 and Dungeons and Dragons 5e as well as paper 28mm miniatures and VTT tokens!

The group of men moved deeper into the jungle, a short while earlier they had spotted the first signs of the ruined city. Now they searched deeper into the jungles of the Black Kingdom seeking an entrance to this mythical place. Ruined stones emerged from the emerald colored foliage, serving as a kind of marker for the party of Stygians. Finally they stood on ancient flagstones, a road, leading between two ruined pillars and into the jungle.

Following this ancient road they came to a small clearing in the jungle and beyond lay an intact marble building, all but invisible in the dense foliage. The largest man of the group excitedly pointed at the low structure, "Come! The treasure awaits!", and move carelessly into the clearing before the building.

Before anyone could react the jungle around the clearing moved and in an instant several large, long, sleek, almost feline beasts sprang into the opening, their eyes and teeth flashing at what they clearly saw as prey. The big man, slowly drew his sword slowly, not making any sudden moves. As the blade barely cleared it's sheath the first of the beasts pounced, as if sensing the intent of the man. It's teeth and claws flashed in the sunlight as the sword as brought up barely fending off the first of these creatures, as the second one leaped onto his back sinking its teeth into his shoulder.......

You will have to bear with me for a moment as I discuss something pretty non-Hyborian age. Many years ago I watched a little movie called Madagascar. In it the bad guys are the FOSSA, something I had never heard of. I just assumed I was supposed to know about what they were trying to represent. As it turns out Madagascar is just a place with animals that don't exist elsewhere, it is something called "megadiverse", and I had no idea what these creatures were.

70% of species that inhabit these islands are totally unique in the world. Its great richness of biodiversity goes from lemurs, mongoose, chameleons, bats, foxes... Additionally, during the last decade 40 mammals, 69 amphibians, 61 reptiles, 42 invertebrates and 385 new plants were discovered within its territory.
-https://www.activesustainability.com/environment/top-10-countries-in-biodiversity/#4

Fast forward to now and I am looking for new and interesting creatures that once populated our world to be thrown in as savage beasts of the Hyborian Age. The fossa as depicted in that fun romp of a movie is fairly small at about 2.5 feet long and 20lbs, and so interesting but maybe not exactly what I am looking for. Now the Cryptoprocta Spelea is more what we are looking for, or at least more evidence for larger animals. This Giant Fossa is closer to 3.5 feet long, weighing in at twice that of it's smaller relative at about 40lbs.

Despite the depictions in the movie the modern fossa is generally thought of as solitary, although they have been observed to cooperate and share kills, which would make them a *LOT* more interesting. Going along with that our new species will be even larger, more like cougar sized and they will hunt in packs, so don't set these individually on your players!

These cat like predators are potentially awesome foes for your sword and sorcery game, realistic and less well known than other creatures such as sabertooth tigers.

Ok enough preamble and talk of children's cartoons.......Welcome to an Age Undreamed Of......

Cryptoprocta Hyborius. The Hyborian Fossa.

Conan 2d20

D&D 5e

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Paper Minis!



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Tuesday, February 19, 2019

Firearms in the Hyborian Age? (and some 2d20 stats)

In Marvel's first issue of SAVAGE SWORD, some keen eyed fans spotted what looked quite a LOT like a pistol on one of the pirates that had captured Conan. Unsurprisingly this set off a bit of a firestorm, culminating in some people calling the book trash without ever having read it.

Truly Robert E Howard has no firearms in his Conan tales, but The Black Stranger definitely has pirates, and I don't mean Queen of the Black Coast pirates, I mean Pirates of the Caribbean Pirates. Conan himself gets outfitted in pirate gear, and the interesting part is the gear he finds and uses, this quintessential pirate gear is old...

A man as big as himself was striding toward him over the sands, making no attempt at stealth; and the pirate's eyes widened as he stared at the close-fitting silk breeches, high flaring-topped boots, wide-skirted coat and head-gear of a hundred years ago. There was a broad cutlass in the stranger's hand and unmistakable purpose in his approach.
Black Stranger
-Robert E Howard.

Even in a more conventional story Howard describes the Barachan Pirates much like we might see in a more traditional pirate setting.

As he came into the waist the crew thronged about him: Zingarans, all of them, half naked, their gaudy silk garments splashed with tar, jewels glinting in ear-rings and dagger hilts.
Pool of the Black One
-Robert E Howard.

With characters in his stories that are clearly quite late in the medieval sphere of things, some might even say PAST medieval and into renaissance age. Looking again to The Black Stranger we see armor that 100% post-dates the introduction of fire-arms into Europe.

The taller stranger removed his morion and made a sweeping bow. His companions halted, drawing their wide cloaks about them, and behind them the sailors leaned on their oars and stared at the flag floating over the palisade.
Black Stranger
-Robert E Howard.

The Morion is a distinctive Spanish helmet, so Zingaran in the Hyborian Age, and certainly it we shouldn't use our world as an exact mirror to the Hyborian Age, but the fact remains that Howard took what he liked to make his stories cool, to make his stories sell. If there was ever a place and time where the rule of cool holds true it is the Hyborian Age and the world of Conan.

Moving away from pirates and armor technology for a moment I want to move towards alchemy in the Hyborian Age.

The horde had halted. From the extreme wing rushed a chariot, the naked charioteer lashing the steeds like a madman; the other occupant was a tall figure whose robe floated spectrally on the wind. He held in his arms a great vessel of gold and from it poured a thin stream that sparkled in the sunlight. Across the whole front of the desert horde the chariot swept, and behind its thundering wheels was left, like the wake behind a ship, a long thin powdery line that glittered in the sands like the phosphorescent track of a serpent.

"That's Natohk!" swore Amalric. "What hellish seed is he sowing?"

The charging knights had not checked their headlong pace. Another fifty paces and they would crash into the uneven Kushite ranks, which stood motionless, spears lifted. Now the foremost knights had reached the thin line that glittered across the sands. They did not heed that crawling menace. But as the steel-shod hoofs of the horses struck it, it was as when steel strikes flint—but with more terrible result. A terrific explosion rocked the desert, which seemed to split apart along the strewn line with an awful burst of white flame.
Black Colussus
-Robert E Howard.

And again in Hour of the Dragon we have this,

His hand dipped into his robe and came out with something shining – a glistening sphere. This he threw suddenly at Conan. The Cimmerian contemptuously struck it aside with his sword—at the instant of contact there was a sharp explosion, a flare of white, blinding flame, and Conan pitched senseless to the ground.
Hour of the Dragon
-Robert E Howard.

Clearly the Hyborian Age has the ability to produce explosive powders and the like. In both of these examples it is used by the hands of ancient Sorcerers, so I am not suggesting you can roll into your Aquilonian corner store and buy it, but I am suggesting such things existed to men who knew about it.

So now we have a pretty strong case for technology in the Hyborian Age higher than what was in use when firearms were introduced into Europe. We can simply take this as proof that Howard would gladly pull what was cool and within setting for his stories, if we go that way we need to go no further and realize simple firearms and pirates are pretty common place, and it's probably not that big a stretch to imagine Howard employing it.

Alternatively we can try and explain it via what we see in the Hyborian Age. They had the metal working technology to build 17th century armor, surely they could make a basic gun barrel. We also have proof of explosive and burning powders in the stories. Without any direct evidence of firearms, it's really not a great leap to believe something like a simple matchlock pistol might have existed.

In either scenario we really need to ask ourselves, "Are simple firearms really a complete impossibility in the Hyborian Age?"

Some of you will categorically deny this as a possibility, and that is fine. For those of you I can convinced that these things might exist in fairly small quantities as an interesting weapon, I give to you....

THE MATCHLOCK PISTOL


A ranged weapon for the Conan 2d20 RPG by Modiphius


Name Range Damage Size Qualities Availability Cost Encumbrance
Matchlock Pistol
C
6cd
2H
Piercing 2
Fearsome 2, Intense, Slow
5
15
3


Slow: This weapon requires the player to remain stationary and use a minor action to load before firing.

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Friday, February 15, 2019

Friday's Forgotten Fiends: The Essence of Beyond

Welcome back to another installment of Friday's Forgotten Fiends! Custom monsters for your RPG table feature stat blocks for Conan 2d20 and Dungeons and Dragons 5e as well as paper 28mm miniatures and VTT tokens!

The candles flickered in the circle around the old wizard. His blade was raised above him in symbolism of ritual sacrifice. The bronze bowl before him held the still warm heart of some unfortunate soul, either human or a large animal, only he knew. with his circle of power intact, his sacrifice prepared he began the chant in some long forgotten tongue taught to him by his ancient master so many years ago.

He had enemies, and he intended to summon a dark thing to do his bidding and have is revenge. He would no longer be the laughing stock in his village. He would show them all the power he possessed! After chanting for what seemed like an eternity he felt the very veil grow thin as the air around him grew cold, and in a final motion his blade struck down into the heart completing the ritual and unleashing the dark forces all around him.

He could almost hear the great tear open between our two world, as the gash opened, and he called forth his creature. Within moments a dark smoke like foot stepped through the tear, fel energy swirling and coalescing around it.

The last thing he saw was a claw of smoke and a mouth filled with row after row of gleaming white teeth. The chamber was filled with the protests and then screams of the wizard as the dark thing took it's price for his desires. When it had had it's fill of his flesh the thing stood and left the chamber, off to do what it was summoned to do. Behind it the great portal slowly stitched itself back together, and in a moment all that remained was the wizard's body as it was slowly consumed by the remnants of the dark energy that game through with the beast. In moments what can only be described as the Essence of Beyond remained, hungry and angry.

These blobs of malignant energy are the remnants of dark sorcery gone wrong, a merger of the one who summoned forth the magic, and the magic itself. They are a manifestation of the outer dark made physical in our world. Typically found on old places of power such as a ruined temple or ancient sunken city, these things feed on our world, and especially on the life forms in our world. These being simple manifestations of power have coalesced into semi-sentient and hostile creatures. Although having no magic themselves, and being relatively easily vanquished, their very nature can make them difficult to pin down and strike, and in that process many warriors have fallen to these.

Conan 2d20

D&D 5e

VTT Tokens

Paper Minis!

And finally paper minis!


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Monday, February 11, 2019

Conan 2d20: Magic in the Hyborian Age

I will start this by saying that I haven't played D&D in many years, but as it is probably the most played game out there I will be bringing it up as a comparison to how magic works in most RPGs vs how magic works in Conan 2d20.

In D&D you get a long list of spells you can choose from and from that list you can choose what you want to cast for a given day. For an example we have a first level wizard with an INT of 17 (+3). The wizard has 6 spells in her spell book. At level one, she will be able to create a spell list for the day that contains 4 spells from her book. She may then cast any of those 4 spells twice, since a level 1 wizard only has two level one spell slots.

The spells you get to cast have any number of effects: Lightning bolts, fireballs, magic missiles, shields, summoning monsters, etc. They are the stuff of high fantasy, flashy displays of mystical energy.

The magic in Conan is much more subdued and although there is certainly spells that can be used offensively, we aren't going to be throwing magical fireballs at each other. Where D&D gives you a large number of spells to choose from, Conan gives you a smaller number of spells, probably a single spell when you start. I tend to think of these as spell blocks though because although they have a single name, they each have ways to build on the effects. In D&D terms you might not have magic missile and lightning bolt as two spells, they might simply be called, "Magic Bolt". D&D would need a way to channel more energy into the spell, maybe expending 2 spell slots to increase the effect of the bolt from a mere zap to a full fledged lightning bolt.

In the movies we see magic akin to what we might find in the Hyborian Age in the first Conan The Barbarian movie as well as the magic wielded by Merlin in the similarly aged "Excalibur". The magic in these films is very real, and yet often quite subtle. You again aren't seeming glowing hands and the like.

One of the other major differences is the loss of resolve, ie mental hit points, from spell casting in Conan. You could cause yourself to go insane if you cast too many spells without any rest. It lends a much darker and more sinister air to the forces you try and wield in the Hyborian Age.

With all that I am simply trying to set out the ground work for magic in 2d20 for those who are new to it. It is different. That doesn't make it bad. Today we are going to cover the basic ideas behind how casting works mechanically and how it can work for the narrative. There are a few other concerns around a character with knowledge in Sorcery, but that is for another time.

Call Your Dragon to Weave a Mist.....

The simplest form of spell casting in 2d20 looks like this and is known as Casting for Effect.
  1. Resolve - Check and make sure you have enough resolve to cast the spell.
  2. Minor action - Focus action (skipping this causes complications on a 19 or 20).
  3. Standard action - Skill test against sorcery.
  4. Complications - Any failed rolls result in a complication. Rolling a complication causes 2 complications.
  5. Momentum - On a successful test send and additional momentum you have on stronger effects.
  6. Resolve - Reduce your resolve
The second form of casting is known as Testing for Consequences or sometimes called Casting for Consequence. This is not at alternate rule, but it is up to the GM to allow it on a case by case basis. Basically the idea is that the spell always goes off and you are just testing to check for it's negative effects, think of it as Casting to Determine Complications.
  1. Resolve - Check and make sure you have enough resolve to cast the spell.
  2. Difficulty - Determine the difficulty of the spell. Most start with a base of D1, and each momentum spend you add, adds a level of difficulty.
  3. Minor action - Focus action (skipping this causes complications on a 19 or 20).
  4. Standard action - Skill text against your spells difficulty.
  5. Complications - Each difference between the number of successes you roll vs the difficulty of the spell causes a complication. ie if you roll 3 successes on a D5 spell, you gain 2 complications.
  6. Complications - It is POSSIBLE that a failed skill test here still causes a complication as well. There is nothing specifically that says it doesn't.
  7. Complications - Rolling a 20 causes a complication.
  8. Momentum - Spend momentum as normal.
  9. Resolve - Reduce your resolve.

Can You Summon Demons, Wizard?

Let us take a little bit of a deeper look at the ideas presented in the book. Specifically we will start with the following passage:

From the depths of dusty tomes and the tutelage of patrons human and otherwise, the sorcerer collects incantations and recipes for spells, magical creations whose effects are immensely powerful, their histories older than the cities of men. These spells are broad strokes, guidelines by which unnatural forces can impose their will upon the natural world. The combination of spell effects and sorcerous talents comingle to form more complex results and more powerful intrusions of the Outer Dark into the world of humankind. The nature of magic in the Hyborian Age is not strictly codified, and requires the gamemaster to adjudicate on a narrative as well as mechanical basis.
-Conan 2d20, Core Book Page 173

It is fairly easy to look at the spells and mechanically cast based on what is listed. That is always an easy thing, but in my books it is a less fun way to play. These games are all about the narrative. Have a player simply cast and then pick from a list leaves a lot on the floor. Instead think of these spell blocks as a toolkit. I strongly encourage you and your players to at least have an idea of the desired effect of the spell, even if it isn't fully realized on the actual skill test. I have a couple of examples below of sorcery in use. Our examples will center around Adara, a Cimmerian shaman.

Adara looks out across the blood soaked sward, the smoking ruins of the fort and dead from both sides litter the ground around her. Her people did not start this war, the constant incursion of the southern kingdoms north to take more land, and finally in an attempt to subjugate her people started this. Finally her tribe had enough, and so her and her people drew steel and assaulted their positions.

GM: You see a large warrior cutting down your people left and right, clearly a Knight and a fearsome opponent, what do you do.
Player: Adara casts Form of a Beast. Uhhh, I roll 4 successes so that lets me succeed and spend 3 momentum. I choose Nature's Brawn, Animal Resilience and Roughen this beasts hide and I transform into a bear.
GM: Ok, Adara takes the form of her totem animal, the bear.
VS.
GM: You see a large warrior cutting down your people left and right, clearly a Knight and a fearsome opponent, what do you do.
Player: Adara summons the energies of the forest creatures, feeling the power of her totem animal flow into her she attempts to take on not just the form of the beast, but also it's strength and savagery! I roll 2 successes, and assume the form of my totem animal. Unfortunately this only gives me one point of momentum so I use that to assume the strength of the bear! GM: Ok, Adara takes the form of her totem animal, the bear.

Mechanically similar, but in my books the second one is more fun and more interesting, even though she was less successful with that test. Certainly the rules say you cast and then can use that momentum however you want, and I am not saying you should pick exactly what you want to have happen from the menu and try and cast it, but instead have an idea of the kinds of things you COULD have happen or WANT to have happen and weave that into the description of what your character is doing.

Even if you go the first route and don't have a clear idea what you are trying to accomplish with the spell, once you have chosen those effects I would strongly encourage you to work those effects into the description of what your character is doing. The spells are a GOLD MINE for narrative ideas and cool effects.

I can't encourage your enough to use these spell blocks as a toolkit to build excellent narrative effects around the magic we find in the Hyborian Age!

Finally some of the core book can be confusing, and should you need it we do have a Sorcery FAQ put together from the days of the Google+ group.

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Friday, February 8, 2019

Friday's Forgotten Fiends: The Boar of Nergal

Welcome back to another installment of Friday's Forgotten Fiends! Custom monsters for your RPG table feature stat blocks for Conan 2d20 and Dungeons and Dragons 5e as well as paper 28mm miniatures and VTT tokens!

The shepherd lounged under a large tree. The air was warm and clear and the sun shone down bright across the meadow lands. A small flock of sheep munched happily on the green grass emitting only the occasional bleating. Arvad was happy with things, predators had been few and far between and his flock grew fat providing wool and food for his family and money for his pockets.

In an instant everything had changed, the throng of sheep broken and running in all directions as a Boar or Nergal stalked into their midst killing what would surely be more than its fat belly could eat. It seemed to be killing for sport as much as anything, a keen intelligence in its eyes as it turned and spotted Arvad. With a low growl it stalked towards the small man, sitting shocked beneath the tree.

In a smooth action Arvad took up his spear and slid to his feet slowly as the monster continued its slow methodical approach. Leveling the spear, the shepherd planted the spear at his feet as he waited for the infernal creature to come for him. The beast continued its slow approach and as it did its true size began to show itself, easily as tall as a man at the shoulders, gleaming red eyes and yellowed teeth and tusks glistened in the sun, now stained with the blood of his sheep. With a slight pause the massive head is lowered and in a flash nearly one thousand pounds of predator charged towards him. Arvad could do nothing but grip the spear tighter, aim its point, close his eyes and pray to Mitra.......

The giant pig like creatures are some long forgotten remnant of a time best left forgotten, when giant beasts ruled over the lands. They generally favor the northern plains of Shem where the pastoral lands meet the low foothills of the Mountains of Khoraja. Although these creatures are generally solitary they live in small loose knit herd-like communities, coming across one means more are almost certainly nearby. Named for the dark god of death, Nergal, these creatures, although resembling boars are actually fierce predators. It is not uncommon to see them hunt the largest game.

This beast is based on the real life animal known as the "HELL PIG", but I didn't want to simply call it that, I wanted something more... Hyborian. So I went out onto the Internet and looked up gods, I found a nice list on Xoth.net. I did perhaps make a small error in ONLY using that site as it uses all sources for the Hyborian Age, not just REH. There is nothing wrong with that, but I would prefer to use REH as a first source and pastiches as a second source.

Do not worry though, as I found a story fragment on the Internet this morning, The Hand of Nergal, which makes me cheer a little in that the name I have chosen is both fairly fitting and REH.

Don't forget to scroll all the way to the end to see a new feature I am looking to add to these to supplement the stat blocks and VTT tokens!

Alright as Matt from Rogues in the House loves to say....

"ENOUGH TALK!"

Conan 2d20

D&D 5e

VTT Tokens

Paper Minis!

And finally paper minis!


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Monday, January 28, 2019

Conan 2d20: Narrative Combat Spends

One of the great parts of Conan and 2d20 is succeeding by measure. The ability to not just succeed but succeed WELL is a narrative gold mine! The base rules have a table of momentum spends for action scenes on pg. 118. A more experienced player with the system will probably be able to look at that table and come up with narrative descriptions for each action and use them to craft a description of their attack. But what about that player with less experience, or one that is shy and has trouble coming up with those things? Below that table is a line that states, "These are in addition to the normal uses of momentum and any others that the players or game master create for themselves."

Like many things in 2d20 they have left it open for us as the players to build upon what they have already done, and so we come to what this article is about: Descriptive combat spends, things like spinning sword slashes, kicks to the chest, shoulder checks and the list goes on and on. So pull up a chair, watch some sword & sorcery movies and read some sword & sorcery books, and lets make up some cool moves for your players to plug into their combat encounters.

We will start with the idea of how we might build some of these from the listed momentum spends and finish off with some ideas that I have come up with that I though would add a lot of narrative depth to your combat encounters.

First up we chain 2 momentum spends together and provide a basic description of what that might actually look like. It should give you a good idea of how you can generate some cool combat narration from the provided list

Chained Momentum Spends
Description
Penetration+Penetration
2m+2m
The sword slashes wildly at the beast before it's keen point is turned and stabbed easily through it's hide.
The razor edge of the sword cuts at the Vanir warrior, finding a weak point in his chain armor
Disarm+Swift Action
2m+2m
Conal deftly kicks the shield from the guards hands before his blade slashes at him.
Called shot+Damage
2m+2m
Sven swings his mighty axes catching the hyperborean square in his unprotected neck, blood gushes from the grievous wound.

Lets take this one step further with some of Howard's own words.....

Chained Momentum Spends
Description
Break Guard+Swift Action
2m+2m
But his return spring was like that of a starving wolf. He was inside the lashing arms and driving his sword deep in the monster's belly....
-REH, Beyond the Black River.
called shot+Penetration
2m+2m
A tall corsair, bounding over the rail, was met in midair by the Cimmerian's great sword, which sheared him cleanly through the torso, so that his body fell one way and his legs another.
--REH, Queen of the Black Coast.
Penetration + Damage
2m+2m
In the interim one of his comrades lifted a broadsword with both hands and hewed through the king's left shoulder-plate, wounding the shoulder beneath. In an instant Conan's cuirass was full of blood.
--REH, Phoenix on the Sword.


Going back to that table on page 118 and our basic momentum spends, we can get an idea of the approximate power of a momentum spend. Items like Disarm and Break Guard cost about 2 points of momentum. We also see my favorite spend, "Penetration". With it we are essentially putting the weapon trait "Piercing" on weapons that do not have it. This should give us a lot of fodder to move forward. Maybe we can add grapple or knockdown to the list? Vicious? Maybe!

I would have no problem adding the following to the table.

Knockdown
2
Gain the knockdown quality on your attack.
Stun
2
Gain the Stun quality on your attack

Some qualities are represented by talents, so we need to make them more expensive for people to use them, or the talents are pointless. For exampple, Killing Strike grants an additional wound for 2 momentum and Blood on Steel provides Vicious 1 for 1 momentum.

Intense
4
If you caused a wound, you may cause another wound.
Does not stack with Killing Strike.
Vicious X
2 R
Each 2M adds 1 point of vicious.
Does not stack with Blood on Steel.
Grapple
2
Gain the grapple quality on your melee attack
Grapple is counted as unarmed


And finally I present a table taking all of these ideas into account. This table builds on what we have in the core rules, adding basic narration seeds to a few basic spends. In addition to these we have used the idea of how chained spends might look together and mixed in our new ideas to come up more creative ways to spend your momentum. I hope you enjoy this idea and it helps bring loads of colorful combat to your table.

Description
Effect
Cost
Shoulder Bash!
Stun
2
Trip and Stab
Knockown+Penetration
+1 Doom to enemies next reaction
5
Kick to the chest
Break Guard+Stun
+1 Doom to enemies next reaction
5
Stab or cut at the joint
Penetration
1R
Recover from glancing blow
Re-roll damage dice
1
Twist blade in the wound
Add Vicious X
2R
Sand in the eyes!
Break Guard
2
Swing through a deadly arc
Secondary Target
2
Pommel strike
+2 damage+Stun
4
Head butt
Stun
2
Cleave the skull
Hit Location+Intense
6
Elbow to the Face
Stun, 1cd
+1 Doom to enemies next reaction
4
Hack and slash
Spend 2m to kill 1 minion.
4
Cleave through armor
Piercing 4
2
Slash/smash/stab
the
head/leg/arm/torso
Choose hit location
2


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Friday, January 25, 2019

Friday's Forgotten Fiends: The Hyperborean Monoceros

Welcome back to another installment of Friday's Forgotten Fiends! Custom monsters for your RPG table feature stat blocks for Conan 2d20 and Dungeons and Dragons 5e as well as VTT tokens!


The "ice age" and it's mega fauna are ripe for inclusion in a setting like the Hyborian Age. They fit so well that they are already common in sword and sorcery and even in the Hyborian Age itself; From mammoths in Conan Exiles and Age of Conan to the saber-tooth tigers written by Howard himself in Beyond the Black River. I am not one to stand back and think, what if.....

This past week Logan of "Rogues In the House" Podcast posted a picture from a facebook group about ice age mega fauna: The Siberian Unicorn. This thing is a great giant rhino the size of a mammoth! How could I not stat it up and bring it to life on the northern planes of Hyperborea or Hyrkania.

Not only am I providing some stats worked up for Conan 2d20, but also for Dungeons and Dragons 5e! So if you have friends who play either, don't forget to point them my way! As always following the stat blocks will be a token for use with your favorite VTT.

His labored breath produced a cloud in front of him. His hands gripped tightly around the wooden shaft and he wondered, not for the first time, why he had come to this frozen hell of Hyperborean tundra. The great beast stood in the ruins of his camp, its cold eyes staring at him, seemingly oblivious to the blood soaked into it's thick coat. The beast snorted, its own white haze billowing from its nostrils. Conal involuntarily took a step back, trying to grip the spear even harder.

Suddenly the great beast lowered it's head and with it, the single monstrous horn protruding from its forehead. The beast's charge shook the earth as it thundered towards the single man. Conal braced himself and, at the last second, avoided the wicked horn, but not the the enormity of the creatures gigantic head, which bashed him aside like a child's doll. With reflexes that only a life long warrior might possesses, he rolled up and struck with the spear. He felt the point resist and then slip deep into the beast just behind the shoulder. With a last mournful cry the great behemoth sunk to the earth motionless.

Conal stood, bloodied and bruised, and scanned the remains of his camp. As he surveyed the destruction his eyes caught movement and as he turned four more of the great shaggy beasts appeared out of the night, the remains of the herd, called by the death cries of one of their own............



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Tuesday, January 22, 2019

Story Seed Tuesday: Suns

Welcome to the first of a new weekly series we are going to try on Starships & Steel, "Story Seed Tuesday".

Whether you play Dungeons and Dragons 5e, Rifts or Traveller I hope you find a story idea in one of these articles.

Starships

Articles like this began to pop-up recently: Sun will Turn Into a Solid Crystal

WOAH. When I first saw these pop-up I was blown away, I'm pretty sure I haven't encountered that in sci-fi, and immediately my mind turned to a small starship on approach to a massive crystal hanging infront of it in the heavens.

  • Did this crystallization cause a civilization to die?
  • Did an advanced species mine the ancient star?
  • Is the crystal integral to the villain's doomsday machine?
  • Is something alive in the giant crystal?
  • Is it a backdrop to a giant orbital station?

Steel

Giant crystalline suns will be hard to beat, but lets keep suns as the theme of the day.

As you move towards the poles of our world the days and nights become increasingly long depending on the time of the year. Far enough north and the darkness is eternal for half of the year. To people who don't understand science this concept on any world is rife with ideas.

  • The yearly darkness is spreading further south.
  • Some dark creature emerges from it's lair to hunt during the darkness.
  • Sorcery is at it's height at this time, the wizard must be stopped.
  • Every year champions are sent north to fight back the darkness.



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Monday, January 21, 2019

The Expanse RPG: VTT Assets!

We are hoping to see a full copy of the Expanse RPG this month (January 2019) as per Update 28. Understandably I am excited to see the final products. Not surprisingly my posts are moving towards the Expanse right now as my excitement builds!

My last post brought us a new Extension for use with Fantasy Grounds and the MoreCore ruleset. Today's post will be a list of VTT assets you can grab for a few bucks to use within Fantasy Grounds to help fuel your Belter, MCRN or UN adventures!

Battlemaps

Tokens

Objects and Props


I found that, although there was a fair number of battlemaps available for sci-fi settings, there was a relatively small amount of tokens for sci-fi. Even less if you want more generic harder sci-fi looking tokens. For your personal games you might be better off combing the Internet for images you can use and the passing them through one of the tools below to generate a token.

These tools will allow you to take basic images and make decent looking tokens for your VTT needs.



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Friday, January 18, 2019

Friday's Forgotten Fiends: The Jungle Crawler

Friday is here and that means another fiend from a time immemorial! Today I am going to introduce you to a giant creepy crawly, something that should make at least one of your players dread the fact they ever entered that jungle.

The Jungle Crawler


In the wild places across the world forgotten by man. In places that grow lush with life, deep jungles and dark forests, things grow large. Things that time has turned it's back on and allowed to thrive against natures best judgement. In these places dragons roam. But in these places things creep and crawl with hundreds of legs, dripping poison and death.

Today I introduce you to the Jungle Crawler, a giant centipede. Will it's pincers slice through your players armor, or will it's venomous tail inject it's death into them? Perhaps their incessant chittering drive your players mad as these things invade their camp in the night?

Here is is The Jungle Crawler in a toughened and minion variety, may they strike terror into your players.




I am also include a couple of tokens that you should be able to resize and use in your favorite VTT. Tokens created with Token Tool 2.0!



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Friday, January 11, 2019

Friday's Forgotten Fiends: The Gibbering Darkness

Today I want to revisit a creature I came up awhile ago. The concept of this thing was a creature that would assail PCs in Conan 2d20 and cause a wound to a Character. Why would you do such a thing? Sometimes drama and tension can be increased when the PCs feel threatened and there are times when they simply don't in Conan because of how competent that they can be. A mob of these attacking in the deep ruins will generally use it's point of doom to attack first and most likely injure someone before being vanquished. I wouldn't recommend using something like this all the time, but everything in your toolbox has it's place.

The Gibbering Darkness


In the deep ruins of time immemorial there are places, rifts to some black place, where darkness seeps into our world as formless shapes, seeking the life energy of our existence like a wild predator seeks its prey.

The Gibbering Darkness is darkness made manifest, shifting shadows on the wall. Dark places in the corner of your eye. As easily as the dark is vanquished these creatures can be returned from which they came. Do not forget that like the darkness these hide things that are both physically and mentally deadly.

Many an naive adventurer has been reduced to lifeless husk, or worse a mindless husk, as unsuspecting they walked into a forgotten place and were assaulted by the dark mindless gibbering of these things.


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Thursday, December 20, 2018

Forgotten Creatures: The Dire Wolf.

The Dire Wolf


The dire wolf (Canis dirus, "fearsome dog") is an extinct species of the genus Canis. It is one of the most famous prehistoric carnivores in North America, along with its extinct competitor, the sabre-toothed cat Smilodon fatalis. The dire wolf lived in the Americas during the Late Pleistocene and Early Holocene epochs (125,000–9,440 years ago). The species was named in 1858, four years after the first specimen had been found. Two subspecies are recognized, these being Canis dirus guildayi and Canis dirus dirus. The dire wolf probably evolved from Armbruster's wolf (Canis armbrusteri) in North America. The largest collection of its fossils has been obtained from the Rancho La Brea Tar Pits in Los Angeles.

Wikipedia contributors. (2018, December 8). Dire wolf. In Wikipedia, The Free Encyclopedia. Retrieved 16:56, December 20, 2018, from https://en.wikipedia.org/w/index.php?title=Dire_wolf&oldid=872741641

We often see creatures taken out of time to populate the Hyborian Age. In Red Nails the dragon Conan defeats is described more like a dinosaur than the modern concept of a dragon. The core rulebook for the new 2d20 lists the Sabre-tooth cat, while the new release, "Horrors of the Hyborian Age", list creatures like cave bears and dire rhinoceros.

In actuality the size of the dire wolf and a regular wolf isn't that great, but this is the Hyborian age, so I think they should be scaled up to match the time.

Actual comparison of average sizes
Hyborian Age Sized

Canis Dirus (‬dire Wolf‭) Darren Pepper
http://www.prehistoric-wildlife.com/species/c/canis-dirus-dire-wolf.html

So I give to you my take on the dire wolf. A giant version of the wolves found within the pages of 2d20. This version is tougher, and can deal more damage than it's smaller cousins. It is simply more bad ass. Perhaps packs of these roam the frozen north of Nordheim or the vast steppe of Hyrkania. Either way a pack of these stalking your players should be enough to give them quite a challenge. I have included two versions of the dire wolf, a toughened version and the Alpha Dire Wolf.


I'll make note that I haven't had time to actually play test these yet, as I am building them for an upcoming adventure. If you do use them I would love to get feedback from how they worked out at your table. As always I love hearing from everyone, so if you have any feedback please drop me a note!

Until Next Time. Keep it Weird!