As we saw in Conan 2d20, hitting an opponent is either a skill test or a struggle, armor is not part of that equation. In Conan 2d20 we have several types of protection, but all work more or less in the same way. As you may have guessed we broadly have two forms of protection; physical and mental. Each type of protection consists of two basic types, fixed and variable. Whether these are fixed or variable, mental or physical they are all collectively known as "Soak".
PHYSICAL | |
Armor | Static value. Reduces physical stress damage by it's value. |
Cover | Variable value. Reduces physical stress damage by a value rolled on combat dice. |
MENTAL | |
Courage | Static value. Reduces mental stress damage by it's value. |
Morale | Variable value. Reduces mental stress damage by a value rolled on combat dice. |
For example, SPEAR 4cd, Piercing 1 vs. Heavy Armor soak 3 & Shield shield2. We are assuming the spearman has successfully hit the armored combatant and we are now rolling damage. The spearmen rolls his 4 combat dice and scores: 3 damage and scores a total effect of 2 piercing. The target has a shield with a rating of 2 and so gets to roll 2 dice and add them to his total soak, this brings his total soak to 4. The soak of 4 is reduced to 2, due to the spears piercing effects meaning the spear scores 1 point of damage (3 damage - 2 soak = 1 damage) |
If you are interested in checking out the Conan system why not head over to DriveThruRPG and pick up a copy of either the Conan 2d20 core book or the Conan 2d20 quickstart pdf?
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