'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

Corrupt Cliffs

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Monday, April 30, 2018

Conan 2d20 RPG Overview: Damage.

Many systems use a simple life counter to track how much life a character has. The most famous of these is of course Dungeons & Dragons and hit points. As your character gains experience and levels your Hit Point total gets larger. On it's surface it's simple, but what it represents is an abstraction. Your character can't actually take 100s of sword blows now, they are just more experienced in combat and their hit points represent how long they can stand in battle; stamina, avoiding blows. etc.

It is a common and popular way of tracking a characters life in combat. It is NOT what Conan 2d20 uses.
Broadly Conan 2d20 breaks damage into Mental and Physical, and then each of those into STRESS and HARM.
  • STRESS: This is determined by your characters physical attributes. Characters who are strong and trained in Resistance will have more physical stress than a weaker character. Stress represents getting tires, scrapes and small cuts in battle. It is generally refilled after a short rest.
  • HARM: ALL characters can suffer 4 harms before becoming incapacitated. A fifth wound results in death. These are actual damage. Taking physical damage increases difficulty in doing physical tasks. Likewise mental harm increase the difficulty of mental skills tests.
Ok, I am sure you are all asking, how does this all work? In it's simplest form, Stress works like HP, once they are at zero you start taking a wound. In short anytime your stress is reduced to zero or you take damage while it's at zero, you take a harm.

There is one exception to this. If you can inflict 5 points of stress in a single hit, not only does it reduce the targets stress by your damage, you also inflict a wound.

For example,
Round 1: Conal has 12 points of vigor (physical stress), and take 4 points of damage. He would have his vigor reduced to 8, but take no wounds (physical harms).
Round 2: Conal then takes another 5 points of vigor damage. His vigor is further reduced to 3, BUT he also received 5 points of stress in a single round and suffers a wound as well.
Round 3: Finally Conal receives 6 points of vigor damage. His vigor is reduced to 0 and he suffers a wound. He ALSO suffers a wound for receiving 5 or more points of stress in a single round. This blow causes 2 wounds, bringing his wound total to 3.

As characters are damaged and begin to suffer wounds they will find it becomes a quick downward spiral. If they were fighting in the dark, and a standard blow or parry was D2, physical harm quickly turns that to D3 or D4 in the space of a few turns. Things can go badly for characters VERY quickly in this system.

In up coming posts we will talk about the types of bad guys and their life expectancy.

If you are interested in checking out the Conan system why not head over to DriveThruRPG and pick up a copy of either the Conan 2d20 core book or the Conan 2d20 quickstart pdf?


  1. Tweeted... Cause that's what Crom would do!

    1. I appreciate it, although Crom probably doesn't really care. :)

    2. Well, You know what I need to say to that....

      To Hell With Him! ;)

  2. The rule book is dark as hell! So if I understand well, if Vigor has already been reduced to 0 and the character takes a single point of damage in another attack, it will result in a Harm, right?

    1. Correct. Vigor is a buffer, once it is gone, wounds come easily.