This mechanic is simple. I repeat, this mechanic is simple and I will do my best to not overcomplicate it. As I said. It is an opposed roll, or in other words, an opposed skill test.
So how does it work? Both entities roll their skill test and determine how much momentum each of them generated.
In the case of ties, the tie goes to the player, but the GM can spend a point of doom to win it in favor of the NPC or Monster. That's it in a nutshell.
There is one final mechanic that is important to the struggle. The winner has their momentum reduced by the momentum generated by the loser. It is possible for a player to win a struggle and end up with zero momentum. This means that losing a struggle, but succeeding very well at your skill test will result in your opponent's success being less successful
For example: Less Effective Success, Scenario 1: Conal attacks a skeleton! ((Success 4 points of momentum)) Now Conal has 4 points he can use to add penetration, extra damagem re-roll dice, strike again etc. Scenario 2 : Conal attacks a skeleton ((Success 4 points of momentum)), but the skeleton parries! ((Success, 3 points of momentum. Struggle Winner: Conal, remaining momentm 4-3 =1)) Now Conal only has 1 point of momentum, although his attack is successful it is FAR less effective. |
For example: Simple Struggle, Conal strides forward, confident in his fighting prowess, the gladiator he faces is equally confident in his superiority. With a cry Conal strikes down at the Gladiator ((Success: 2 points of momentum)) who raises his shield and deflects the blow with ease. ((Success: 3 points of momentum. Struggle Winner: Gladiator, remaining momentum 3-2 = 1)) |
For example: Momentum not successes, Conal creeps through the dark crypt, the only light comes from his torch. Ahead he hears the rattle of bones and soon an undead horror emerges out of the gloom. Conal casts his torch aside as he draws sword and shield to defend himself from the fiend. The only noise from the skeleton is a slight rattle as the ancient spear it carries is leveled towards Conal. Conal springs forward swinging to his sword to move past the spear of the skeleton ((D3 attack, 3 successes, 0 momentum)), with the click of bones the skeleton easily fends aside the misaimed attack in the darkness ((D1 Parry, 2 successes, 1 momentum. Struggle Winner: Skeleton, remaining momentum 1-0 = 1)) |
If you are interested in checking out the Conan system why not head over to DriveThruRPG and pick up a copy of either the Conan 2d20 core book or the Conan 2d20 quickstart pdf?
Oh man, loving the read so far, the struggle sounds like an awesome mechanic to work with.
ReplyDeleteI am a fan, obviously. I think it really helps if your player group can get into the idea behind it. Buying piercing is cool mechanically for a player, but it allows them to more specifically hone in on a description of what they are doing.
DeleteGood explanation, but what happens to the momentum that is left when de skeleton succeeded to awoide the attack? Is the momentum added to the GMs doom pool?
ReplyDeleteYes if the skeleton attacks a PC and the PC parries, but the skeleton wins with 3 momentum, then the Skeleton can use that momentum or is can be saved into the Doom pool.
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