'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

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Showing posts with label Robert E Howard. Show all posts
Showing posts with label Robert E Howard. Show all posts

Thursday, April 19, 2018

Conan 2d20 RPG Overview: Doom & Momentum.

In parts 1 and 2 we discussed skill checks and the general idea behind how task difficulties are defined. Today's concept is the next part of that skill check system. Right now we know we are rolling 2d20 and trying to get below a target to gain successes. We also know that the difficulty can go as high as 5, which is impossible to achieve on a 2d20 roll. So what gives? How do we get more successes?

In a lot of games you succeed or fail. For example in a basic d20 system you are rolling a single d20 and adding a bonus and trying to beat a task's difficulty check. Roll too low and you fail, roll equal to or over that number and you succeed, nice and simple. In this example Conal has +3 in his strength roll and is facing a metal gate he needs to lift. The GM decides it's not overly heavy and so says the DC for this task is 13. Conal rolls an 18, and with his bonus scores a 21! Awesome. Conal lifts the gate! Any roll from 10+ achieves the desired result.

This is where the Conan 2d20 system differs. In the above example Conal, needs to lift the gate, and the GM says it's a difficulty 1(D1) task. Conal gets lucky and rolls 4 successes, awesome! Conal easily lifts the gate, BUT Conal also gains momentum, a measure of how well Conal and his party have been succeeding and how well things are going their way! If Conal had rolled a single success, he still lifts the gate, but he would gain no momentum.

Players can use this momentum to their advantage; learning more on knowledge tests, doing more damage, re-rolling dice, taking a second action or, as you might have guessed, rolling additional dice. It can also be stored temporarily and other members can capitalize on the success of each other. The Conan 2d20 Core Book has an outline of suggested momentum spends, but being imaginative and coming up with additional spends is encouraged!

As things rise, they fall. As heroes are heroic, villains are villainous! On the GM side of the equation we see the same measure of things going well for the bad guys. As players roll 2d20+ to determine if their heroes are successful, so does the GM roll 2d20+ to see if the monsters and NPCs are successful. Like the players, rolling more successes than they need results in momentum which they can use or store. They don't store this unused momentum in a momentum pool, instead it becomes "DOOM", essentially momentum working against the players.

One of the interesting things about Conan 2d20 is the idea that a player can almost always have their heroes succeed at all but the most difficult tasks. Players have the option of allowing their heroes to be larger than life whenever they wish, even if things aren't going their way at this exact moment. Most momentum spends can be purchased by paying the GM Doom. The players wishing for their hero to be heroic can do so, at the cost of things potentially going poorer for them down the line. Think of it as a simple karma system.

I will make a quick note here that some people consider this system to be completely meta, that it is outside of the experience of the characters. To that I would say that this system directly measure the overall feeling of dread or confidence experienced by the characters in the world. All things we wish to measure in an RPG are given a metric. This is no different. This system is a measure of things going well or poorly. Capitalizing on successes or being hindered by failures. It is a measure of characters potentially trying harder in more difficult situations. It is a measure of something that is perhaps intangible, but it is still a measure of something the characters experience.

So now we have, not only, a way for our heroes to complete tasks, but a way to measure how much success they have achieved beyond the simple pass/fail concept. We also have a way for the heroics of the story to build towards a, truly action packed, pulp worthy climax.

On the next installment of this overview we are going to take a look at what happens during conflict as we take a look at The Struggle!

If you are interested in checking out the Conan system why not head over to DriveThruRPG and pick up a copy of either the Conan 2d20 core book or the Conan 2d20 quickstart pdf?

Tuesday, April 17, 2018

Conan 2d20 RPG overview: Tasks and Difficulties

In my previous Conan 2d20 article we talked about skill checks and how they work. Today I want to go over what they represent in more detail, really understanding these and what the represent is pivotal to getting your head around what this system is trying to do.
  • Task - A task is anything a player is trying to accomplish: steal an apple, attack a skeleton, sail a ship etc.
  • Difficulty - How hard is it for the player to complete this task?

Conan 2d20 uses a system of 6 values to define how hard a task is to accomplish.
  • A difficulty 0 rating is a Simple task, nothing of any consequence, we don't even need to roll any dice to succeed!
  • A difficulty 1 rating is an Average task, and if we roll our 2d20 we have a pretty good chance of accomplishing this.
  • A difficulty 2 rating is Challenging. This is something that is hard for the player to accomplish, but not out of the realm of a standard person.
  • A difficulty 3 rating is Daunting. This is a hard task. If you are not trained in this skill, you are going to fail. If you are trained, you are going to need a little luck.
  • A difficulty 4 task is Dire. Think of this as a VERY hard thing to do. You are going to fail unless you are trained and get VERY lucky.
  • Finally the Difficulty 5 task is Epic. Don't bother. You will need the gods with you to complete this task.
Attributes for humans range from 6 - 12, with average being an 8. This means an average, untrained human, has around a 60% chance of successfully completing a D1 task. This jumps to about 70% with a little training

It is possible to gain 2 successes on every roll of a d20 if you are trained in a skill, so you could roll up to 4 successes on 2d20, the base roll in the game.

https://www.flickr.com/photos/tambako/13894106014 (CC)
For example:
Conal is faced off against a wolf growling at him, it's jaws are slavering as it anticipates it's dinner. The night is inky black with only a sliver of light coming from what is left of the day. To make matters worse the rain has become harder as the storm grows ever more violent.

Attacking the Wolf is an average difficulty, or D1. However it is raining and dark, moving it from a D1 to a D3.




Lets examine this with two versions of Conal; the Merchant and the Warrior.
  • Merchant Conal has no training in combat and so the player can only roll a maximum of 2 successes.
    With a roar the wolf leaps forward and lands on the helpless merchant, Conal falls into the muck as the wolf tears at his flesh, ending his business permanently.

  • Warrior Conal has training in combat and so the player can roll a maximum of 4 successes.
    With a roar the wolf leaps at Conal who raises his shield just in time, and sends the wolf off in another direction. In a flashing moment the wolf twists and is back on it's feet. Lightning flashes in the darkness, it's light reflected onto Conal's sword. The two circle each other warily.

The next segment of this series will talk about Doom and Momentum. These are probably the most controversial part of Conan 2d20, and understanding the above ideas will help to lay the foundation for how these two mechanics work.

If you are interested in checking out the Conan system why not head over to DriveThruRPG and pick up a copy of either the Conan 2d20 core book or the Conan 2d20 quickstart pdf?

Wednesday, April 11, 2018

Conan 2d20 RPG - The Black God.

When I started writing the last adventure for our group, I had no clear goal on what I wanted to do. The players had trapped themselves in a small vault designed to contain an artifact of, perhaps, alien origin. Why they were there or how they became trapped isn't of great importance. I set out with an eight point system for writing short fiction: Stasis, Trigger, Quest, Surprise, Critical Choice, Climax, Reversal, Resolution. Armed with a basic outline I laid out the first room and then proceeded to not go very much further.

A few weeks later 'ol Hankerin' Ferinale posted a podcast on something he called "Monster Sets", basically 3 creatures connected in theme and perhaps in some other method. Translated to Conan 2d20, maybe you have a Minion type who is easy to kill, and perhaps you have a toughened opponent that can summon Minions at will, or whatever. The Nemesis is probably your boss. For a clearer idea I highly recommend you check out Hankerin' at the link above.

I wanted to try the Monster Set idea in my game. I knew my players had an aversion to statues. I had already placed several statues as creatures in the adventure but was at a loss on how to go forward. I needed to find a way to create a Monster Set around these. Fortunately for me I had just read "The Black God's Kiss" and "The Black God's Shadow" by CL Moore.

To make a long story short, Jirel, the main character retrieves a weapon to exact her revenge, which she then determines was the wrong action. In her attempt at redemption she heads back to the realm from which her weapon came from. Here she finds her victim locked in a black statue, the personification of all of his magnified sins. She releases him from this and he becomes a shade she needs to track across this unholy landscape. Meanwhile she is assaulted by the Black God and feels herself losing and becoming a statue herself, barely fighting them off. If you haven't read those stories, I do highly recommend them, there are of course links on the sidebar to Amazon so you can get copies of the stories.

But back to Conan. And so I had Statues, Shades and the Black God itself, and with this triumvirate the Monster Set was born. I wrote some custom creatures that were perhaps a little over powered, but only by a little.

The first is the Black Statue, an unholy abomination of some black material. Sin, magnified and made real. Physical forms twisted and distorted, no two the same.



The second is the Black Shade, an ethereal form of the statue. The soul trapped within the statue freed from its physical constraints. These are horrific apparitions that strike the most stalwart warrior down to a gibbering child.



I failed to used these strategically so I am not certain on how useful the ability to regen the statues is. I pretty much attacked with the Black Shades and followed up with the Black Statues.

Finally the Black God itself. The Black God can not actually be attacked by physical means. It must be present to be attacked, ie it must be engaged in combat with someone. I would allow direct mental attacks against it. As well, a player resisting successfully over two rounds will drive it off for 2cd rounds



These challenges proved exceptionally difficult for my party of five, the shades wreaking havoc on them with the mental attack they possess. I modified them a little in this post to make them a little more reasonable, but you might wish to tweak them further if you so desire.

Monday, April 2, 2018

Robert E. Howard House Archaeology

There is currently a push on GoFundMe to help fund an archeological expedition at the Howard house in Cross Plains, TX.

There is a sealed storm cellar behind the house that hasn't been opened in a very long time. They might find nothing, but they might find something cool. If you have a couple of dollars why not support the initiative?

Check out the GoFundMe page for more information!

Thursday, March 29, 2018

Why Pulp Fiction?

Escapism is all around us. Today society has myriad forms of entertainment ranging from the written word to the moving picture. We live in a world that has made all of this entertainment and escapism accessible to the masses.

Stories have always been important to us. Since the dawn of man we have found ways to record our exploits and our heroics, but until the modern era these stories were told by word of mouth or perhaps through expensive reproductions laboriously copied by hand on vellum.

Paper, in the Western world at least, wasn’t really needed until the invention of the printing press in 1450. Suddenly we had the ability to mass produce books, but we still lived in a labor intensive society. We still didn’t have time to sit down and consume entertainment like we do now.

Listen to me talk, I complain about not having enough time to do half the things I want to do. In reality though I could make much better use of my down time. In the middle ages and renaissance, living and working by sunlight or lanterns, I simply would not have. I wouldn’t have the luxury I have now.

Enter the Industrial Revolution. Automation of processes brings workers time and an increase in the standard of life. It gives them, for the first time, the ability to have a sustained ability to consume entertainment. Although I am not going to discuss, or hypothesize as to why, we also see a dramatic increase in literacy. (Devon Lemire, 2012)

Now we have paper, the ability to produce the written word and an audience. What becomes of this? If we type “Penny Dreadful” into google we largely get hits from a TV show called “Penny Dreadful”. This TV show about the weird and dark side of Victorian London takes its name from the widely available cheap literature of the day. These magazines, known as a Penny Dreadful specialized in sensational stories and offered the working class a way to get the written entertainment without having to buy the more expensive novels. You should check out this article for a more in depth look at the Penny Dreadful.

In 1900s United States we see the rise of the pulp magazine. These magazines are the direct successors to the serialized cheap publications that came to be known “Penny Dreadfuls”. The collective name for those publications is a combination of the content and the price, the pulp magazine takes its name from the paper used, which has become synonymous with how the content is generally viewed; cheap, tawdry and of no value.

From the introduction of these magazines in the early 1900s to their demise in the 1950s, a wealth of these magazines were produced, and because of this need for content many people tried their hand at writing. Some created iconic characters that have lasted to this day; Conan, Tarzan, Doc Savage, The Shadow.

In the 1950s rising costs and increased competition from books with higher production quality, television and comic books saw this boom in pulp literary entertainment begin to wane and the majority of the pulp magazine companies going out of business. I found a graph stating that in 1950, 9% of US households had television, and in 1955 it had rise to 64%, by 1965 92% of households had television (Understanding Media and Culture: An Introduction to Mass Communication). I am sure it’s now close to 100% and although reading is still popular among some, I am sure we all know someone who just doesn't read anymore.

Pulp magazines are often looked down on. Their authors are not held up like “true” authors. They are not typically views as literary masters, or authors that made a contribution. I am not here to tell you that everyone who wrote in a pulp magazine was an expert wordsmith, but to wipe our hands of every author because they were commercial authors being published in the pulps is a disservice to literature. I would argue that these authors writing in the early 1900s have had a significant effect on our culture, as great as any of the large names. They have created ideas and characters that have become our modern heroes, or the basis for them. Who’s work reached a larger audience: Hemingway or Howard, Lovecraft or Lawrence, Steinbeck or Smith?

These magazines defined a large portion of entertainment for the working class for the first half of the 20th century. They were a large part of culture during that time and to ignore their influence on it is folly. The authors of those magazines certainly wrote to get published but that doesn’t make them less. This does not mean that there is not depth in their stories.

Tuesday, February 20, 2018

Solomon Kane

The company that brought us Mythic: Battles Pantheon in association with Monolith, is going to bring us a new game. A new setting from the Pulp worlds of the great Robert E Howard.

SOLOMON KANE.

We don't know very much about the game right now, but it looks to be a kickstarter and miniature based(as their last 2 games were.)

I will be watching this one with keen interest.

Check out the teaser here:

Thursday, January 25, 2018

Age of Conan: Saga of Zath

Age of Conan

Conan Exiles is approaching it's official release date. Over the last year it has gone from a game, from what I understand, significant issues, to a game that I quite enjoy. Sure it still has issues. I suspect all games do, but in the end I enjoy the survival sandbox concept with a Conan skin.

So Funcom is working hard on this new Conan game, but what of it's OTHER Conan game? Age of Conan.

If you are unfamiliar with it, Age of Conan was and *IS* a MMORPG set in the Hyborian Age. It was released WAY back in May 2008. Nearly 10 years ago. You start with a character in the Barachan Isles and the city of Tortage where you remain until you get to a high enough level and escape to the world at large. As it is 10 years old, there are less servers than there used to be. I believe only one remains. "CROM" in both PVP vs PVE. The game can be played for free giving you access to a lot of content or through a paid membership giving you certain bonuses and access to everything.

Through out your adventure you are given quests, gain experience and levels, new abilities, crafting recipes and your own guild strongholds.

Saga of Zath

Before Christmas Funcom announced that in the new year they were going to start a new server, something they called a SAGA server. We would all be given the opportunity to start fresh and play the game starting at Tortage. The original content would be in place as well as a new quest called "Saga of Kath". At the end of the saga server run, characters would be rolled back into CROM with all they had gained including marks of saga completion.

From the Saga of Zath website

The Saga Quest Shortly after washing ashore on Tortage Island, you are assigned a “Saga Quest” which tasks you with reaching various progression milestones:

  • Reach Level 20
  • Reach Level 50
  • Reach Level 80
  • Fulfill your Destiny
  • Complete a Raid via the Raid Finder*
  • Classic Raid Progression
Completing each stage of the quest awards a special vanity item or account-wide title exclusive to Saga of Zath, along with powerful loot including a Tier 4 Cloak and a Tier 6 Weapon and Necklace for your class!
* The Raid Finder will not be available at the start of Saga of Zath. Don’t worry--we’ll turn it on shortly after the launch.

January 24th saw the launch of the new Server and so I decided to return to Conan's MMORPG world and logged in last night at 8pm MST and made it to pretty close to level 12 in about 3 hours of solid game play, so I have about 8 levels to go to hit the first Zath quest goal. I hadn't played in about 2 years (Christmas 2016), but I quickly remembered the controls and got used to moving and killing.

I have never personally played a wizard class in the game, and have always stuck with combat. I love the way combate is handled, allowing you to swing at various locations and use combo moves, and get rewarded with fatality animations, such as beheading your opponent.

First Impressions

As I mentioned I played for 3 hours last night. I was able to find my way around fairly easily and remembered the basic maps and how to get to them. ie How to find my way around Tortage, How to get to the Underhalls and Whitesands.

Overall it was cool to see the game as populated as it was, even if that meant at times it was actually hard to find creatures to kill on Whitesands Island. ha ha.

As always the game is good looking, and has an amazing and epic soundtrack. It was commented from the other room while I was playing, "I wish Diablo 3 had an epic soundtrack like that." I often turn the music off in games, but in AoC, it is welcome and epic.

I will continue to play a little when I have time and see how far I get.

I will livestream my entire experience over on my YouTube channel, so come and check it out. SAGA OF ZATH

Monday, January 22, 2018

Happy Birthday to Robert E Howard.

On this day, January 22, in the year 1906 a man was born. This man, Robert E Howard, became one of the best known pulp authors of his, or any, time. He was published in numerous pulp magazines, selling many different stories, across numerous genres. Of course his most famous character is Conan, a barbarian from a forgotten time. Conan is the personification of the struggle of the barbaric man vs civilization.

Howard is credited as being the father of "Sword & Sorcery", and was a contemporary of HP Lovecraft and Clark Ashton Smith. These three are often referred to when people speak of the three big writers of pulp fiction.

He was much more than simply the writer of Conan. Howard was a man that loved history and tried to work it into his stories whenever he could. Many of his yarns take place around historical events, where he tells the stories of people intertwined with them. His writing and characters were expansive ranging from King Kull of Atlantis, through to his modern age. Many of his stories speak of everyone living in a connected universe. Kull to Conan, Kull to Brank Mak Morn. Conan to the modern age.

Kull, Solomon Kane, Conan, Breckenrdige Elkins, El Borak, Sailor Steve Costigan, Brank Mak Morn, Dark Agnes and the list goes on. Many of his characters and stories have been adapted to the television and movie screen to varying degrees of success.

Both a man of his time and a man ahead of his time, he has influenced many people and many elements of fantasy.

Today I raise my glass in salute to a great writer.