Welcome back to Starships and Steel!
It has been a little while since the last post, but I want to assure everyone that I am still here and I am still playing and creating my own personal RPG experiences. Most recently I ran a game of Conan 2d20 and a game of Vaesen at the RPG Alliance Convention (online) up here in Calgary. It was a solid weekend of gaming, playing in two other games.
I have never been a large fan of the original roll20 Conan sheet. Although functional I always felt it wasn't the best way to go about things, and that combined with its creation during the quickstart rules has directly lead to this John Carter project.
Moving forward to run a Conan 2d20 game for all experience levels I elected to write a new Conan sheet that ended up leveraging the Roll20 API. This means it is not exactly user friendly, but it is functional (It has not support for Alchemy or Sorcery at the moment) and I will most likely make it available in another format for Pro level Roll20 accounts.
After playing Conan 2d20 the sheet was tweaked and the result left me with, what I think is, a decent framework for 2d20. Of course in creating this sheet for John Carter I have ripped out all the API functionality, basically the sheet no longer tracks momentum and threat, leaving that to the players and GMs.
Without further pre-amble, below is the top-half of the roll20 sheet.
Repeating Fields
Clicking on the "LOCK" will unlock the table and allow you to sort or delete items from it. Clicking "LOCK" again will finalize and relock the table.
Stress & Afflictions
- Max stress for each of the three tracks is calculated from the character's stat block.
- The two attributes each one effects is listed below its name.
- Each stress track has a unique color, this is handy to color code the 3 red circles above a roll20 icon for a character and link them appropriately left to right for simple reference.
- Each track has 5 checkboxes below it to represent the various afflictions.
- Finally the reset stress button resets all stress tracks to full.
The heart of the sheet: Attributes & Die Roller
- The first thing you do is click the check's difficulty. This number will populate below in the step 2 section, "> vs. difficulty".
- Next we will pick our two attributes. Back over on the attributes side we will note there are two buttons an A and a B, click "A" next to your first attribute and "B" for your second. These will populate and update the Target Number and Focus values for the roll. Back to the difficulty line we see that after our base difficulty we have a box listed as "+ Harms (Max D5). This box will populate based on your afflictions and chosen stats. It may not show all afflictions, ie if you have a difficulty 3 check and have 3 afflictions, it will only show 2 of your afflictions and max out the test at D5.
- Choose bonus dice. 4 options are available: Momentum (gem), Threat (skull and crossbones), Luck (gold coin), Other (Question mark). Clicking these will update the total dice we are rolling in the bottom 1/4. It will max out at 3. Below these is a "Reset Dice" button. This will clear out any dice you have picked from previous rolls and allow you to start again if you change your mind on how you are buying your dice.
Talents, Flaws and your Weapons.
- Flaw gives you a simple place to store your characters flow.
- Talents:
- Name: Talent name
- Grade: Talent grade
- Circ: Circumstance when the talent becomes useful
- Eff: The effect the talent has.
- USE button: No real effect beyond reporting the talent to the chat box to allow others and yourself easier reading of the talent
- Equipment:
- Name: Equipment name.
- Type: Core or non-core equipment.
- Description: Description of what the item does.
- Weapons:
- Name: The weapon name.
- Type & range: Melee, Near, Away, Threaten
- Dmg: Base damage listed in Combat Dice.
- Bonus Damage: Bonus dice to be added via momentum or other factors.
- Roll Damage Button: Rolls damage for the weapon and reports it to chat
- Notes: A place to store effects etc. Also reported with the weapon's damage roll.
Momentum, Renown, Allies and Luck
- MOMENTUM: This is simply a place to record it. It is NOT automated in any way.
- LUCK: Again, simply a record field. It is NOT automated in any way.
- Renown: Currently simply a place to keep track of your renown, nothing it updated here at the moment.
- Experience: A basic field to store you XP.
- Allies: A basic place to store a list of your allies.
Final thoughts, Momentum and Threat.
There are a few ways to track momentum.
The method I am currently favoring is using custom token markers. Adding a marker set with 6 gems allows a PC to turn momentum on and off as they store it from turn to turn. This way is fast and simple.
Till next time, don't forget to Keep it Weird!