'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

Corrupt Cliffs

Corrupt Cliffs
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Thursday, February 5, 2015

Man & Machine: Turn Activation

One of the major hurdles I was trying to overcome was an activation system that was fairly simple, but involved both players at all time.

I have gone with a system that will allow players to alternately use models.

  • Player 1 uses a model
  • Player 2 uses a model
  • Player 3 uses a model
  • etc
The concept is that each player must plan their strategy and assign orders to each model.  Then once they are assigned the models are used one after the other.

My current system has 8 orders, such as move, shoot, use a skill etc, and are arranged around an octagon.  Players would place a paperclip on the order they want and place it face down next to the model or it's card.

Order wheel.   One per model.

One of the things I am trying to do with this system is to create a fairly cool looking game without spending loads of money on art, or having to do it all myself.  I have sourced some from RPGnow.com and of course I am making large use of http://game-icons.net/


  1. I like this idea. My only question is how big or small would these octagons be? Things would get sort of crowded on the table with these next to each model.

    1. Yeah. They could. I'm still working on actual sizing vs legibility. Games like Attack wing/Xwing use a similar device for movement orders. I suspect similar size, this will probably be good for 28, maybe not for 15. Might just be placing the orders next to the model card.