So many rules.
I am sure we could all use another set.
I have been considering a skirmish ruleset for sometime. I had originally envisioned it as a fantasy type game, but then I thought, why not Sci-Fi?
There are certain aspects and mechanics that I really like in a simple fast skirmish game.
I am tentatively thinking of it being infantry and power armor based, hence Man and Machine as a working title.
1) No math
- This involves rolling a pool of attack, defense, skill dice aiming to hit a particular target. Various games use this idea: Tomorrow's War, X-wing Miniatures, Conan etc
- Each die can be a success or a failure (Or possibly critical success or critical failure)
- Generally apart from possibly writing down and designing your forces life and effects are all tracked via chits and counters. ie a player gets armor chits or life chits that are used to track each models status
- Simple set of rules to govern combat and basic movement.
- Simple skills that add depth, such as Technical, Medic etc.
- I feel this aspect can really make a game interesting and I am not entirely sure how I want this to work yet.
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