'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

Corrupt Cliffs

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Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts

Monday, February 5, 2018

New video up!

I finally managed to get the first half of a craft video up this weekend!

Hope everyone enjoys it, tried a bunch of new ideas with this one.

Friday, January 26, 2018

Conan 2d20 review. How clunky is it? A comparison with Pathfinder.

I have seen a lot of posts. People often read the Conan 2d20 rules and decide without playing them that they are too clunky. They have too many fiddly bits and they are just too slow.

But are they? Does Conan 2d20 present us with a system that is actually clunkier? I aim to answer this in this post by comparing a combat through multiple systems to see how they stack up.

For simplicity our encounter will start with a lone fighter, "Conal", breaking into a dark tomb to retrieve some long forgotten treasure. In an ancient tomb he is attacked by five skeletons.

Conan Zone Layout
Pathfinder Grid Layout

-- Conan 2d20 --

Conal
Agility: 13
Melee: Ex 5, Fc 5. TN 17/5
Coordination: 10
Parry: Ex 3, Fc 3. TN 13/3
Brawn: 12, +3cd
Fortune: 3
Broadsword: R2, 5cd, parrying
Shield: R2, 3cd, 1H, parrying, Shield 2
Armor = soak 2 everywhere.
Vigor: 13
Resolve: 10
Talents: No Mercy (equivalent 3 ranks): Re-roll xCDs

Skeletons (M)
Agility: 9
Combat: 2. TN 11/2
Pitted Sword: R2, 5cd, parrying
Armor: 2
Vigor: 5
Resolve: 8
Fear: 1

DOOM POOL: 3

Round 1

Conal
Conal goes first (Don't need to roll initiative in Conan, PCs always start unless interrupted by a GM doom spend)
Conal moves into a new zone(minor action)
Conal attacks the skeleton. (standard action)
Conal pays 3 doom into the pool and rolls 5d20. DOOM=6
Conal attacks and rolls 5d20 vs D1: 4,15,11,16,1 = 7 successes = 6 Momentum.
Conal rolls 8cd for damage: 5,2,3,4,3,2,3,5. Re-rolls 3 misses, rolls 3,4,4. tough luck. Damage = 6.
Conal spends 1 momentum for 2 points of soak ignored.
Conal does 6 vigor damage, causing a wound, destroying the skeleton.
Remaining momentum to the group pool. MOMENTUM=4
Conal approaches the first skeleton and raises his sword, striking the abomination. Although his sword blow is not devastating it slashes past a week spot in the skeletons ancient armor, through the torso reducing the bones to a broken and collapsed mess.

Skeletons
Skeletons form a mob.
The remaining 4 skeletons all move to engage Conal. They form a mob giving them extra attack dice.
Skeleton mob rolls 4d20+3d20 from doom. DOOM = 3
Conal attempts to parry and rolls 5d20, buying 3 dice with momentum. MOMENTUM=1
Skeletons attack and roll 8d20 vs D1: 6,11,16,11,14,15,4,18 = 4 successes = 3 momentum.
Conal parries and rolls 5d20 vs D1: 4,16,1,11,9 = 5 successes = 4 momentum.
Conal successfully parries the mob of skeletons. MOMENTUM=2
The shambling mob approaches Conal and with only the noise of metal on bone the 4 raise and slice at Conal, with a terrific effort Conal wards off the blows, feeling as if he has gained the upper hand on this undead horde.

Round 2

MOMENTUM reduces by 1.
MOMENTUM: 1
Conal
Conal pays 1 doom into the pool, uses 1 point of momentum and 1 fortune and rolls 5d20 against the mob of skeletons. DOOM = 4
Conal rolls 5d20 vs D1: 20,10,14,8,1 = 5 successes = 4 momentum. MOMENTUM=5. Complication. DOOM=6
Conal rolls 8cd for damage: 6,4,6,6,2,4,3,5. Re-rolls 3 misses, rolls 3,2,4. Damage=8.
Conal spends 2 momentum to increase damage to 10.
Conal spends 1 momentum for 2 points of soak ignored. MOMENTUM=2
Conal does 5 points of vigor to the first skeleton destroying it. 5 damage is carried to the next skeleton. 2 skeletons remain.
Taking advantage of the skeletons being pushed back by his parry, Conal swings a deadly arc of steal crashing through two of the skeletons reducing them to dust.
Conal spends 1 point of momentum and strikes at the remaining skeletons with his shield (Dual Wield, Swift action)
Conal kills 2 with a sword and 2 with his shield.
Conal spends 1 point on an extra die and 2 into the doom pool. DOOM=8
Conal rolls 5d20 vs D2 (D1 +1 for swift action): 11,17,1,19,14 = 5 successes = 3 momentum. MOMENTUM=4
Conal rolls 6cd for his shield. 1,3,4,3,3,5. Re-rolls 3 misses, rolls 2,3,2. Damage = 6.
Conal spends 4 Momentum to bring his damage to 5 and spends one point of doom to gain 2 points of soak being ignored.
Conal causes the other two skeletons 1 wound each.
As Conal's sword slices through two of the skeletons, he lashes out at the other two with his shield. With a terrific crash the impact reduces the remaining two skeletons do nothing more than a pile of bones and a slight haze of dust in the air

-- Pathfinder --


Conal
Fighter
Human Level 1
STR: 17 +3 (attack rolls, Damage rolls)
DEX: 14 +2 (Armor class, initiative)
CON: 14 +2
HP: 12
Longsword DMG: 1d8 Crit: 19–20/×2
Chainmail AC:+6 Max Dex Bonus:+2 ACP:–5 Spell Failure: 30% move: 20 ft.
Shield, light steel: AC:+1 ACP:–1 Spell Failure: 5%
Power attack, Cleave
AC: 10+6+1+2=19
MELEE ATTACK BONUS: 1+3=+4

Skeletons
AC: 16
Hp: 4
Speed 30'
broken scimitar +0 (1d6)
Base Attack = +0
FEATS Improved initiative (+4 initiative)

Round 1

Roll for Initiative
Rolled and sorter for order
Skeleton 5: 20+4 = 24
Skeleton 2: 17+4 = 21
Skeleton 4: 10+4 = 14
Skeleton 3: 9+4 = 13
Skeleton 1: 6+4 = 10
Conal: 4+2 = 6

Skeletons
Skeleton 5 moves to engage Conal and rolls a d20 for his attack. Rolls 15. Conal's AC = 19.
Skeletons move to attack.

Skeleton 2 moves forward 30'
Skeleton 4 moves and attacks Conal. Rolls a d20 and scores a 9. Not enough to beat Conal's AC.
Skeleton 3 moves up and attacks Conal as well. Skeleton 3 is opposite Skeleton 4 and so gains a +2 flanking bonus. Rolls it's 20. Gets an 8+2=10. Still fails to strike Conal.
Skeleton 1 moves forward 30'
The skeletons advance quicker than the undead should be able to. Three reach Conal with 2 close on their heals. Their sword swings are ineffectual, a combination of armor and dexterity cause all three to miss

Conal
Conal attacks Skeleton 4. Rolls his d20 and rolls 9. +4 = 13. Not enough to defeat the skeleton's AC.
Conal being pressed back by the horde of bones strikes wildly but fails to land an effective blow against the skeletons.

Round 2

Initiative
Skeleton 5
Skeleton 2
Skeleton 4
Skeleton 3
Skeleton 1
Conal

Skeletons
Remaining 2 skeletons close.  All attack and miss.
Skeleton 5 swings at Conal! Rolls a d20. 12. not good enough.
Skeleton 2 moves and attacks Conal. Rolls a d20. 12. Not enough.
Skeleton 4 attacks Conal. d20. 16+2 flanking = 18. Not enough.
Skeleton 3 swings. D20. 7+2 flanking, misses.
Skeleton 1 moves up and swings. 4...Misses.



Conal
Conal strikes at Skeleton 4 and rolling a d20, gets a 14+4=18! A HIT!
Conal rolls 1d8 for damage and gains a +3 from attributes. He rolls a 5+3=8! A skeleton falls!
Conal using cleave strikes at Skeleton 2! He rolls a d20 and scores a 15+4 = 19! Another hit
Conal rolls a 1d8 and scores a 2, but with his +3 it becomes a 5 and a second skeleton falls.
Conal slashes out at the skeleton beside him, his blade passing easily across the bones reducing it to dust, his deadly arc continuing in a devastating attack, striking down a second skeleton

Round 3

Initiative
Skeleton 5
Skeleton 3
Skeleton 1
Conal

Skeletons
Skeleton 5 swings out, this time enjoying a flanking bonus, and Conal is at a -2 for his AC from using Cleave.
The skeleton's D20 roll is a 16. +2 = 18, enough to hit Conal with his temporary AC of 17.
Skeleton 5 rolls a 1d6 for damage and scores a 5.
Skeleton 3 stikes next enjoying the same bonuses as his cohort. Rolls a 19. Also enough to strike Conal.
Skeleton 3 rolls a 1d6 for damage and scores a 6.
Conal has suffered 11 damage, leaving him a single hit point.
Skeleton 1 lashes out at Conal, rolling a 13 on a d20. Not enough to hit Conal, even with his -2 AC
Unbalanced by his massive attack two of the skeletons slice out with ancient steel, blood flows and Conal barely blocks the third blade from ending his life.

Conal
Conal swings at Skeleton 5. He rolls 6 on his d20, missing the Skeleton.
Conal staggers and ineffectually swings back at the undead seeking to have him join them.

Round 4

Initiative
Skeleton 5
Skeleton 3
Skeleton 1
Conal

Skeletons
Skeleton 5 rolls a 4, +2 flanking isn't enough to strike Conal.
Skeleton 3 swings and rolls a 17. +2 = 19. Enough to hit Conal.
Skeleton 3 rolls damage. and rolls a 2. Conal only had 1 HP left and so it reduced to -1 and dying.

-- Analysis --

Number of Rounds
Conan-2d20: 2
Pathfinder: 4
Verdict: Conan resolves combat faster.

Number of d20s
Conan-2d20: 22 in 4 rolls
Pathfinder: 16 in 16 rolls
Verdict: This depends on if you like dice pools. We roll more dice in Conan. We roll more often in Pathfinder. Time wise I suspect Conan will win here as I do not think each combat roll in Conan-2d20 will take 4x the time to resolve, and there are times it will be just as fast in my experience

Damage dice
Conan-2d20: I didn't count this. You roll A LOT of damage dice.
Pathfinder: Way less dice to resolve damage
Verdict: I am going to go with Pathfinder. It's simpler to roll a single die and things can be sped up by just rolling damage with your attack die. The upside for Conan-2d20 is with it's effects you can have a lot more interesting things to happen. More damage, grappling, stunning etc.

Narrative guidance
Conan-2d20: Each roll you make tells you what has occurred. How much you were successful by, if your weapon pierced armor etc.
Pathfinder: While providing some it is generally obscured by choosing a simpler resolution
Verdict: Conan, in my opinion provides the player and GM with more ideas about what is actually happening.

-- Final Thoughts --

I am not here to tell you which system is better. I simply wanted to compare two systems, one I feel is a popular game with a combat system people seem to enjoy, and the other a system that often gets a bad rap. The system in Conan reads poorly, but in actual play is a fun and interesting combat system. It is not without it's problems, but all games have some.

One of the interesting things about this comparison is seeing the hero die in Pathfinder, having this occur in Conan against enemies like this is practically unheard of. The system provides players with characters which are by all definitions, heroic.

If you have any comments, I would love to hear them!

Tuesday, January 23, 2018

Quickly! To Barsoom!

Today Modiphius released the quickstart rules for John Carter. We get our first taste of the system.

I wanted to jot down what I see as the major differences between Conan 2d20,as I am most familiar with this system, and the mechanics in the John Carter game.

Dice
The system is the same as Conan in this.
2d20+up to 3 bonus d20s
combat dice are calculated the same, 1,2,0,0,effect,effect.

Accomplishing Tasks
The Same
Roll 2d20, buy up to 3 extras.
Roll vs 2 numbers, get under the TN = 1 success, get under the lower value = 2 successes
Opposed tests work the same. Each side rolls, if both succeed, the side with the most momentum wins.
The Differences
Skills vs attributes
Conan uses Attributes+Skills. Skills have an Expertise and a focus and these plus the attribute provide the TN and Focus to roll against. Example: Melee attack: Agility=9, Melee Ex=4, Fc=4. Melee TN=13, Fc4.
John Carter uses attributes. Each test utilizes two of the attributes. Daring+Might for example. The sum of these is the TN and the lowest of these is the target to gain a second success. Example. Daring=5, Might=6. Daring+Might test: TN=11, FC=5

Momentum, etc.
The Same
You gain one momentum for every point above your target difficulty. Task is Difficulty 2, roll 3 successes, momentum = 1
You lose one momentum at the end of each scene
You can spend momentum for various effects
The Differences
No group pool. Players are allowed to save momentum past their turn, but it is stored in a momentum pool with a maximum equal to the players lowest attribute. Players may contribute to another players momentum pool, but it can't exceed it's maximum. Doom becomes Threat
Fortune becomes Luck

Zones
The Same
The world is broken into zone vs measuring squares. Distances are therefore abstractions.
The Differences
New names for the zones
Immediate - Within arms length. (Melee)
Near - not next to, but easily reachable. (Same zone)
Away - areas apart from others either due to distance or obstacles. (Adjacent zone)
Far - Visible range (2 zones over)
Too Far - Out of visible range, beyond the ability to engage without special tech.

Action Phases
The Same
Broken into rounds and turns. Each round is composed of player turns.
Players go first in initiative. GM can interrupt for the cost of 1 threat.
The Differences
Phases are simplified. Movement, Conflict, spoken.
Movement allows moving to any point within away. Moving further costs a momentum..
Conflict actions. Generally things that require tests.
Spoken actions. Simple quips and spoken commands.
Free actions. Not listed in the quickstart, but references are made to it.

Damage
The Same
Essentially broken into stress and harm. Harms are renamed as afflictions.
Having an affliction causes a penalty on the appropriate stat.
Reducing stress to 0 = 1 affliction.
Causing 5+ points of stress in a single attack = 1 affliction.
The Differences
One additional damage category. Confusion. It's Affliction is called "Madness"
When characters take damage they look at the two attributes used in their defend reaction and choose which stress track to take the damage on. Ex. A character parries with "Cunning" and "Daring", this brings the "Confusion" and "Injury" stress tracks into play and either can take the damage.
Blacking out instead of death at 5 wounds.
Optional note that an affliction can be caused at EACH 5 stress if the GM desires

What other differences have you noticed in the rules between the various 2d20 systems and this "lite" offering? Drop me a comment below and let me know!

Thursday, January 18, 2018

John Carter FG Extension, a first look.

Spent a little more time on the project last night.  Largely working on graphics items; choosing and modifying.  Although I didn't get THAT much done I did get some work done include creating the start of a new JCM roller to handle the 2d20 Momentum system.


After last night and this morning I currently have a good start.




Complete.
Desktop - updated - will need further updating to allow for tiling, but this is a good intermediary step.
Sidebar - Updated
Decal - Updated
Chat box - updated.  Framedef needs to be updated still. - Framedef updated
Added a titlebar graphic lifted from the kickstarter page, slightly modified.
Dice rolling fundamentals - completed
New character sheet tab added back into the charsheet allowing the build of a JCM specific sheet, still contains CONAN 2d20 at the moment.

To do.
New character sheet graphics
New NPC sheet & graphics
New CT Graphics
Update the roller with proper documentation

Wednesday, January 17, 2018

John Carter for Fantasy Grounds. The Beginning.

Last night I started working on a re-skinning of the MoreCore ruleset for use with John Carter of Mars by Modiphius.

I have decided to handle the big graphical components first.  Desktop, decal, sidebars, chat box and option buttons.

After last night and this morning I currently have a good start.
Desktop - updated
Sidebar - Updated
Decal - Updated
Chat box - updated.  Framedef needs to be updated still.

To do.
New character sheet graphics
New NPC graphics
New CT Graphics
Update the character sheet to use the new 2d20 system using 2 attributes.

I hope to have some screenshots available tomorrow.

My Advent on Mars

Like Conan, I came to Barsoom later in my life.  These early works of fiction eluded me.  I had certainly heard of Conan, but I head read none of the comics and NONE of Howard's writing till about 7 years ago.  I considered myself a fan of the character and the movie. 

Barsoom was different.  I have certainly heard of Tarzan, but not of Barsoom.  Maybe I saw the occasional comic cover here and there and didn't know what it was.  When they decided to make a movie, I looked into it more.  I became excited for the movie.  I *ENJOYED* the movie.  Did it have an amazing plot?  No.  Did it have a fun plot?  Sure!  Earth man on new world rescues the Princess and finds love.  What did it have?

Action.  Adventure.  Visuals.

This movie for me is visually stunning, and so the world created by ERB captured my imagination.  Hordes of inhuman, tribal, green Martians with 6 limbs doing battle against the Red human men of Barsoom.  A dying world of violence and conflict.  A world where airships glide across the skies like our ships on the ocean.  The movie showed me all of this and more. 

After the movie I immediately sought out and read the first three of ERBs books set on Barsoom.   They are of course different than the movie.  It seems obvious the writers were going for a more connected set of books starting from day 1.  They had an advantage over ERB in this respect.  They had all 3 books. 

So now I find myself a fan of John Carter of Mars.  The world captures my imagination.

I was delighted to learn Modiphius was planning a series of games centered around John Carter of Mars and I looked forward to the launch of the Kickstarter for the RPG.  The system is based around the same system as their Conan 2d20 lineup, which I am familiar with having played it for the last year and participated in the various forums for a longer time.

So come!  Join me on Barsoom and save YOUR Princess!

Tuesday, January 16, 2018

Fantasy Grounds Extension V3.4

Completed somemore work on the Conan 2d20 FG Extension.

Conan 2d20 FG Extension v3.4
Original blog post...

V3.4 updates
-Proper tab control on NPCs for easier entering. -Completed
-Selecting of NPC type (Minion, Toughened, Nemesis), and the setting of the correct base dice. -Completed
-Increased NPC sheet size to allow for larger buttons. -Completed, but when a different way.
-Fixed a bug that involved the amount of doom/momentum being spent increasing even when dice were maxed.
-added three fields to the attributes to signify additional damage on the character sheet.

Known Issues
-Player combat tracker needs work.
-GM combat tracker has a few issues I would like to work on, but should be functional.

V3.5
-Add complication being flagged on rolls.
-Look into order of Minion-Toughened-Nemesis.
-Incorporate bonus damage into rolls.
-See about fixing the combat tracker

Future ideas
-Working/automatic Momentum & Doom Pools.
-Difficulty set for rolls.
-Further work on the Combat Tracker

Monday, January 8, 2018

Fantasy Grounds extension for Conan 2d20 v3.3

HO Dog Brothers and Sword Sisters!

Many moons ago I set out to extend the beautiful Fantasy Grounds extension created by the Jolly GM.

I am far from an expert user of Fantasy Grounds, so I will direct you to an excellent blog post by the aforementioned Jolly GM where he describes where to get MoreCore as well as his Doom Pit.
http://thejollygm.blogspot.ca/2017/01/conan-2d20-theme-for-use-with-morecore.html

As I mentioned my extension builds off of his, and so builds off of MoreCore with a specific Conan Character Sheet, Conan NPC sheet and fledgling combat tracker. 

There is still much to do on the project but I will keep spending a little time on it here and there as I can.

The current version is V3.3
https://drive.google.com/open?id=1Pg7wGnGcJA6IzsCgK6Z_LVHSSN3SqJCm

V3.4 is in the works
-Proper tab control on NPCs for easier entering. -Completed
-Selecting of NPC type (Minion, Toughened, Nemesis), and the setting of the correct base dice. -Completed
-Increased NPC sheet size to allow for larger buttons.

Known Issues
-Player combat tracker needs work.
-GM combat tracker has a few issues I would like to work on, but should be functional.

Future ideas
-Working/automatic Momentum & Doom Pools.
-Difficulty set for rolls.
-Further work on the Combat Tracker

Please feel free to download and give the extension a try in it's current form, and don't forget to drop me some feedback on what you think.

If you find this to be useful please feel free to buy me a coffee over here at ko-fi

Wednesday, November 29, 2017

Conan 2d20 Sorcery Example: Dismember.

**NOTE** It has been clarified that the below is not the way Dismember works. Consider this an optional rule interpretation now. The Sorcery FAQ is located here

Conal cautiously worked his way into the ancient Stygian tomb.  He came here in search of the treasures of Menkmek Amon, once said to be a powerful wizard, but now long dead and entombed here. 

Those Conal spoke too said he was a  Necromancer, but what is this childish belief in sorcery in this day and age.  Deep within the tomb is said to be Menkmek's most prized possession, a giant blue sapphire, said to be from Python itself.  The lure of the jewel far outweighed any thought of childish beliefs in the magic of long dead wizards.

Finally his torch illuminated the door to the final chamber and he pushed inside.  His touch slowly illuminating parts of the ancient sandstone tomb as he swept the fire across it.  Alcoves with long dead warriors on guard for eternity and after what seemed like an eternity the sarcophagus and above it, the blue sapphire of Python.

As Conal approaches the tomb he hears the sound of grating stone, and the distinct sound of metal and bone.  Wheeling with the torch he sees the two skeletons raise rusty blades and step towards him.

Fear grips Conal as the dead things stagger towards him, and then a commanding voice from the darkness causes him to turn momentarily away from the skeletons to see the open sarcophagus and the long dead wizard risen, holding his lotus staff, “You have chosen to die today.  You have defiled my resting place.  You will join my guardians.”
With the words spoken in this dark place the skeletons lurch to end his life.

Conal
Fortune 3. Melee 13/2. Parry 11/2. Acrobatics 9/1.  Vigor 12. Resolve 9. Disc. 10/2  Armor 2. Courage 1.
Two Handed Sword: R3, 2H, 5CD(+2 for brawn), V1

Skeletons(T)
Melee 11/2. Parry 11/2. Vigor 9. Resolve 8. Armor 2. Fear 1. Night vision
Pitted Sword: R2, 5cd, Parry
Battered Shiled: R2, 3cd, 1h, KD, Shield 2

Menkmek Amon(N)
Melee 8/0. Sorcery 16/5. Ranged 12/2. Vigor 10. Armor 1. Doom Hrld. Dread Creat 3. Night vision
Dagger: R1, 3cd, H1, Parrying, Thrown, Unforgiving
Spell: Dismember

Start of combat:
Doom=3(fortune)+1(Doom Herald)=4
Momentum 0

Round 1:
PLAYER
Conal is affected by Fear 1
Conal rolls 2d20 against his discipline.  Rolls 3 and 5 = 2 successes = 1 momentum.
Momentum=1
Doom=4
Conal swings at the first skeleton and rolls 5d20.  2 dice from doom and 1 from momentum.
Difficulty=2 due to the darkness of the tomb.
Momentum=0
Doom=6
Rolls: 5,10,6,9,16=4 successes=2 momentum.
Conal rolls 7cd for damage: 4,2,1,1,3,4,2, spends 1 momentum to re-roll misses. 6,6,2
Damage roll = 2,1,1,2,6,6,2=12 Damage.
Skeletons have 2 armor + shields 2 = (5,6) = 2 = 4 Soak.
Conal swings the mighty great sword against the first skeleton, the blade crushing deep into the animated bones, it barely slows and keep coming despite the crushing blow.
Damage=12-4soak=8.  Skeleton = 9vigor-8=1Vigor
Skeleton also suffers a single wound.
Momentum=1
Doom=6

Round 1:
CREATURES
Skeleton 1

The first skeleton swings at Conal and rolls 4d20, taking 2 from doom.
Difficulty=2 due to reach. Conal attempts to parry(+1 Doom), D2.  Rolls 4d20 as well. 1 momentum, 1 doom.
Skeleton 1 Rolls: 6,2,10,5=5 successes=3momentum
Conal Rolls: 16,17,5,8=2 successes=0 momentum
Momentum=0
Doom=9
Skeleton rolls damage, adds Penetration 2 (see page 118) for 1 doom.
Rolls: 1,5,5,1,6 – Penetration 2 = 5 damage
Conal has 2 armor soak which is negated by the penetration spend.
The Skeletons blade swings down in a deadly arc catching Conal below his breast plate causing him a grievous wound.
Conal Vigor=12-5=7.  5 Dmg in a round = +1wound.
Skeleton 2 rolls 4d20, taking 2 from doom.
Difficulty=2 due to reach. Conal attempts to parry (+2doom),D3. Rolls 5d20, adding 4 to doom.
Momentum=0
Doom=14

Skeleton 2
The Second skeleton advances, it's blade cutting a deadly arc towards Conal
rolls: 5,13,19,1=3 successes=1 momentum
Conal rolls: 5,3,9,14,4=4 successes=1 momentum
Skeleton pays 1 doom to break tie.
Skeleton rolls damage, adds Penetration 2 for 1 doom.
Rolls: 5,6,6,5,2 – Penetration 2 = 6 damage.
Skeleton adds 1 damage to the total = 7 damage.
Conal has 2 armor soak which is negated by piercing.
The second skeleton crashes down on Conal, who nearly knocks the pitted sword to the side, but misses it by the breadth of a hair.  The old sword cuts deeply into Conal.
Conal Vigor = 7 – 7 = 0.  Conal suffers 2 wounds.  One for vigor being reduced to zero and 1 for suffering 5 vigor in a single attack.
Conal spends a fortune point to ignore the effects of the 3 wounds he has suffered.
Momentum=0
Doom=10

Menkmen Amon prepares to cast Dismember and uses a minor action to focus.
Menkmen Amon uses his standard action to cast Dismember. (D1)
Menkmen Amon is a Dread Creature 3 and gains an additional 3 doom.
Doom=13
Menkmen spends 3 doom to gain a fortune point.
Doom=10

Menkmen spends 2 doom to gain two dice and spends the fortune point to gain a 3rd rolled as a 1.
Doom=8
Menkmen rolls 4,14,3,16 = 6 successes = 5 momentum.
The spell successfully cast with 5 momentum, Menkmen adds.
Wounds of Sorcery: Vicious 2 = 2 momentum
Overwhelming Agony: Gain Intense = 2 momentum
Brutal Force: Gain 1cd = 1 momentum.

The energy seems to coalesce around him in tendrils so dark they are clearly seen in the darkness of the tomb.  With words of power, Menkmen strikes out at Conal with the summoned energy in an attack to end his life.
Menkmen spends 2 points of Doom and uses a swift action to attack Conal with the summoned energy. The attack is Difficulty 2.
Menkmen again uses 3 doom to gain a fortune point and spend it for an extra d20.
Menkmen then spends 2 more doom to gain an extra 2 dice.
Momentum=0
Doom=1
Conal attempts to dodge the force from beyond.
The dodge is difficulty 2.
Menkmen rolls his 4d20+fortune: 9,7,7,2,1=7 successes=6 momentum
Conal spends a fortune point and as well rolls 5d20, adding 2 to the doom pool.
Conal rolls: 6,9,19,2,1=6 successes = 4 momentum
Menkmen wins the struggle, gaining 2 doom.
Momentum=0
Doom=5
The force of the otherworldly energy strikes Conal and he feels things grabbing at him and pulling, hands reaching and tearing at his flesh.
Dismember = 4cd+1 = 5cd, Piercing 3, Intense, Vicious 2.
Rolls: 4,4,5,6,4.  Spends 1 doom to reroll.
Rolls: 2,6,3,5,6 = 2,(3),0,(3),(3) = 11 damage piercing 3. 
Conal takes 1 wound for suffering damage at 0 vigor.
Conal takes 1 wound for suffering 5 or more vigor damage.
Conal takes 1 wound due to the intense.


Conal screams in agony as the dark tendrils reach around him and pull, tearing flesh from bone, limbs from sockets and bringing agonizing death.
Menkmen smiles a deathly smile as he watches another intruder die horribly seeking what is not his.  Another guardian of the tomb will soon be on watch…………………..

Friday, October 27, 2017

Conan 2d20 NPC Skill Map.

I was recently watching some guys playing their first Conan 2d20. The prologue section they play involves them running players using NPC stat blocks. During this time the GM would ask them to make skill checks and they would be confused as to what was what and what went where.

The NPC stat blocks, you see, list the basic attributes as normal, but then list 7 sets of expertise such as Combat, Movement etc. These are each generalized sets of Expertise and Focus for the various skills.

For example an NPC might have Agility: 9 and a Coordination: 8 listed in their attributes, and an Combat of 1 listed in their Expertise block. In order for the NPC to roll a melee attack they add the 9 from agility, where the melee skill is, and the 1 from the Combat to get a TN of 10 and a focus of 1. Likewise a ranged attack skill lives under coordination so we need to add the coordination to the combat skill to get our TN of 9 with a focus of 1.

For basic skills like Melee and Parry you get to know them pretty well and quickly, but for some of the others it can be a bit of a pain and for the first time player, it's quite the learning curve. After 11 games and constant participation on the forums it still drives me crazy.

The following 3x5 card maps these Expertise blocks to the Skills, which are then annotated with the ability score.

Need to make a survival check for the NPC? Survival belongs to the NPC fortitude Expertise block and uses awareness as an attribute.

I hope this is a helpful tool for everyone!

Thursday, October 5, 2017

Pillar of Skulls!

New terrain project up on the YouTube channel. This week we are building a marble pillar adorned with 4 skulls and chains. It is a cool craft and great addition to any dungeon! Check it out!


Thursday, September 21, 2017

Episode 41: Portals of Doom!

New video on the youtube channel on building wall sections with removable panels.  I hope you find it useful!


Thursday, August 10, 2017

3d Printing useful or not?

Awhile ago I picked up a 3d printer from Gearbest. It was the Anet A8, an inexpensive/cheap acrylic frame printer below $300cad. It is a basic FDM model, a clone of the Prusa system.

I have printed in ABS and PLA, and frankly I have gotten nicer prints with the ABS, but it is trickier to work with and has nastier fumes, so I am now working largely with PLA.

My latest video is an overview of printing miniatures (I needed 8) for a scenario using statues/golems.

For me the answer to the question, is that it is useful, though not a replacement to regular modeling and miniatures.

Have a watch and don't forget to leave a comment.


Tuesday, August 8, 2017

The Unknown Isle: Skull peak.


With my next session only a few days away I needed to put together the central piece for what will either be the climax of the evening, or very close to it. I have known what I wanted from the beginning of this part of the campaign.

The players are essentially shipwrecked on a mysterious island. There are hints of magic, there is a giant stockade, a small tribe of natives, an ancient city, apes and of course dinosaurs. On the peak of this island rests a skull cavern.

I had initially sought to carve this from foam and got a decent way into the rough cut of that carving, then I was in Michaels, and being as Halloween is the next major holiday I got a foam skull for about $5cad. It's scale was close to what I was building and would allow me to just short cut around the caving of the skull I was working on.

I didn't have time to film the construction, but I thought I could take a few photos and build a blog post around it. I hope you all enjoy it and find it useful.

And ON TO THE BUILD!

You will need......

Tools
Razor knife or hot wire cutter.
Hot glue gun.
paint brushes.

Materials
A foam skull.
XPS or similar.
Tinfoil.
Papertowel.
PVA glue.




The Skull in question. Foam, ~$5cad at Michaels.
Take the XPS, trace the skull foot print and cut it out.
Bevel the edges and make a cut inwards for the cave.
The skull sitting on it's rocky base.
Using some scrap foam, cut out to boulder shapes.
The front of the skull cave.
Using tinfoil build up around the skull.  Glue it with hot glue.
Test fit the skull and make sure you are happy.
I could have used more tinfoil, but it worked out.
Using some paper towel, water and PVA I applied some body to the piece.
Generally, wet the paper towel, place where you want and brush watered down PVA over it.
After it had dried I added some more shape with tinfoil to make it more rocky.
The other side of the skull.
Add more towel and glue over the new foil armature. 
The more of this you add the stronger it will be, but the longer it will take to dry.
Once the towel and glue is dry, give it a nice black base coat. 
Mod Podge and black paint.
Next base the whole thing in whatever color of stone you want.
I used a dark brown here.
Using a highlight color sponge paint the entire structure to bring out the texture.
You can use 2 highlight colors here for more depth.  Sponge the first darker highlight
on about 60% coverage and the next brighter highlight at about 10-20% coverage.
Add fake greenery liberally, yet sparsely over the skull.  I also glued in a couple of
plastic crystal gems I got at the dollar store.
And the skull peak in place on a rocky plateau ready for some adventurers to come and seek it's mysteries.


This was a fairly quick craft. I managed to build it over a course of a week spending a few minutes here and there on it.  It adds quite a lot of character to the scenario and a dramatic center piece for your game. 

I hope you enjoyed the idea and found it useful.  Feel free to browse the blog for other ideas, or leave a comment below with your thoughts on this project.

And of course come check out the You Tube channel over at https://www.youtube.com/channel/UCvCRyMzJoQBnjb-Qq5Rng_Q

Keith

Thursday, August 3, 2017

Episode 34: The Rope Bridge.

The rope bridge is a classic in adventure scenes. It even has it's own entry on tvtropes.org, have a look, http://tvtropes.org/pmwiki/pmwiki.php/Main/RopeBridge



Do you have one or two built for your D&D, Pathfinder or other RPGs? If not you have come to the right place. I am going to show you how to build a pretty simple bridge from basic materials: a bamboo matt, some XPS Styrofoam, chipboard and glue.

You can build it exactly like I did, or you can use this as inspiration and go your own way. The sky is the limit, or maybe the depth of the chasm is limited only by your imagination.

The video is available now on my YouTube channel, so swing by and have a watch!


Thursday, July 27, 2017

The Black Coast: Mitra's Justice

As the Conan RPG rules become solidified for Modiphius I look toward the start of a campaign. I have always enjoyed the tales of the Black Coast and the Black Kingdoms and have decided to start my players in those humid and mysterious realms.

First we need to get them there. I have taken a look at a few videos on this matter, and really need to blame Black Magic Craft for his ship, it made me want one.

As I have worked on this things have changed here and there. I had no real plans going forward with this.

For sailing the rough oceans and trade routes of Argos I decided I wanted something a little bit more substantial, and so I give you a build for the mighty ship, "Mitra's Justice".

This ship will probably be a stand in for a lot of ships of size for the campaign, and I do plan on building a smaller one as well, more like what BMC created to work as a pirate vessel.

In the end I suspect I would do some things different, especially when it comes to the wood planking, but overall it is a very cool piece to have used in the campaign and once I get another ship complete it will allow for some extra cool miniature based scenarios.

I hope you all enjoy the build!

This is 1/2" blue Styrofoam.  It measures about 19" long and 5.5" wide.  The figure is a Reaper Bones Miniature.  This will form the basis for the ship.

Next I cut out the quarter deck and the forecastle deck.  The quarterdeck is doubled to give it a little more height.

Next, working with foam core, I began work on the sides by first measuring 1/2 the total hull length with a long sheet of paper and then transferring it, as well as the deck measurements. 

Once these measurements were transferred I cut them out to create the two sides of the hull.

Peeling the paper from the outer side of the foamcore first I then used a sharp knife to score the foam core so it would flex around the blue foam.

This was done at the front and back of the ship.

Next, using white glue I started gluing the main ship decks together.

Once the decks were together, I glued the hulls to the deck using more white glue with pins to hold everything in place.
I decided to change the boat up and add some fortifications to it.

Adding the back structure for the fortifications.

Foam core cut to make the base of the walls.

Everything dry fit.

Items are glued with white glue.

Cut cardstock into 1cm wide strips and hot glued to the hull.

Ship planking coming along.

Cutting boards for the fortifications and adding texture.

Ship wall planks ready to go.

Ship with most of it's external texture pieces.


Adding railings with gaps for gang planks.  Melted holes into the foam and hot glued the dowels into place.
Railing complete with a figure for scale.
Adding a back keel using foam core, test fitting foam core size.
Adding some basic texture to the back keel.
I decided to add an extension to the back to create the illusion of a larger cabin.  Have I mentioned I had no real plan?
Back view of the ship.
Foam extension glued onto the hull and keel.  This will also give us the advantage of having a stronger keel.
Adding wood planks around the cabin extension.  I will probably add some windows around the cabin as well.
I was unsure how I wanted to texture the decking.  I decided on individual planks.  Main deck
Forward deck planked.
Working on the rear deck.
Rear deck finished, now to work on the remaining exposed foam.
Back deck more or less completed.  Will still need a ships wheel.
Closing up the front.  Used regular and skinny popsicle sticks to add a stepping system to allow everything to match.
Cutting matching grooves into the deck hatch so it can still attach.
Main deck hatch glued into place.
Remaining parts of the ship covered in wood.  Temporary door placed for photo.
Cut and texture two identical popsicle sticks long enough to reach from the main deck to the top of the quarter deck.  Also cut out 5 or so bamboo skewers approximately wide enough to allow a miniature to climb the ladder.  Evenly mark spots you want to glue the rungs.
Glue the rungs in place with hot glue.
Add a dab of hot glue to the tops of the rungs and attach second stick, make sure the bottoms are even so the ladder will stand.
Attach, or don't, the ladder to the main deck and quarter deck of the ship.
 
Beginning to paint it all with a black base coat.
Was still missing something.  Quick look at some reference photos and I added this front piece to finish the look.  Foam and carved wooden dowel.
Finished the black base coat.
Adding a dark brown over the base coat.
Wooden planking of the ship.
Dry brushed with a lighter brown and adding nail details with a sharpie.
Mast.  Washers encased in a craft stick box glued to a carved dowel.  Cotton string added to the base of the mast.
Ship all together in a mock scenario. Pirate miniatures from Monolith's CONAN board game.