'Barbarism is the natural state of mankind,' the borderer said, still staring somberly at the Cimmerian. 'Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.'

-Robert E. Howard
Beyond The Black River

Corrupt Cliffs

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Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts

Thursday, April 19, 2018

Conan 2d20 RPG Overview: Doom & Momentum.

In parts 1 and 2 we discussed skill checks and the general idea behind how task difficulties are defined. Today's concept is the next part of that skill check system. Right now we know we are rolling 2d20 and trying to get below a target to gain successes. We also know that the difficulty can go as high as 5, which is impossible to achieve on a 2d20 roll. So what gives? How do we get more successes?

In a lot of games you succeed or fail. For example in a basic d20 system you are rolling a single d20 and adding a bonus and trying to beat a task's difficulty check. Roll too low and you fail, roll equal to or over that number and you succeed, nice and simple. In this example Conal has +3 in his strength roll and is facing a metal gate he needs to lift. The GM decides it's not overly heavy and so says the DC for this task is 13. Conal rolls an 18, and with his bonus scores a 21! Awesome. Conal lifts the gate! Any roll from 10+ achieves the desired result.

This is where the Conan 2d20 system differs. In the above example Conal, needs to lift the gate, and the GM says it's a difficulty 1(D1) task. Conal gets lucky and rolls 4 successes, awesome! Conal easily lifts the gate, BUT Conal also gains momentum, a measure of how well Conal and his party have been succeeding and how well things are going their way! If Conal had rolled a single success, he still lifts the gate, but he would gain no momentum.

Players can use this momentum to their advantage; learning more on knowledge tests, doing more damage, re-rolling dice, taking a second action or, as you might have guessed, rolling additional dice. It can also be stored temporarily and other members can capitalize on the success of each other. The Conan 2d20 Core Book has an outline of suggested momentum spends, but being imaginative and coming up with additional spends is encouraged!

As things rise, they fall. As heroes are heroic, villains are villainous! On the GM side of the equation we see the same measure of things going well for the bad guys. As players roll 2d20+ to determine if their heroes are successful, so does the GM roll 2d20+ to see if the monsters and NPCs are successful. Like the players, rolling more successes than they need results in momentum which they can use or store. They don't store this unused momentum in a momentum pool, instead it becomes "DOOM", essentially momentum working against the players.

One of the interesting things about Conan 2d20 is the idea that a player can almost always have their heroes succeed at all but the most difficult tasks. Players have the option of allowing their heroes to be larger than life whenever they wish, even if things aren't going their way at this exact moment. Most momentum spends can be purchased by paying the GM Doom. The players wishing for their hero to be heroic can do so, at the cost of things potentially going poorer for them down the line. Think of it as a simple karma system.

I will make a quick note here that some people consider this system to be completely meta, that it is outside of the experience of the characters. To that I would say that this system directly measure the overall feeling of dread or confidence experienced by the characters in the world. All things we wish to measure in an RPG are given a metric. This is no different. This system is a measure of things going well or poorly. Capitalizing on successes or being hindered by failures. It is a measure of characters potentially trying harder in more difficult situations. It is a measure of something that is perhaps intangible, but it is still a measure of something the characters experience.

So now we have, not only, a way for our heroes to complete tasks, but a way to measure how much success they have achieved beyond the simple pass/fail concept. We also have a way for the heroics of the story to build towards a, truly action packed, pulp worthy climax.

On the next installment of this overview we are going to take a look at what happens during conflict as we take a look at The Struggle!

If you are interested in checking out the Conan system why not head over to DriveThruRPG and pick up a copy of either the Conan 2d20 core book or the Conan 2d20 quickstart pdf?

Thursday, April 12, 2018

Printable Miniatures. Part 2, Basing the figure.

In the first part of this series on paper miniatures I went over the various ways to get the paper miniatures with links to some kick ass guys on drivethrurpg as well as some links to a few custom tutorials. Today I want to continue this series with a short discussion on bases and the pros and cons of each type.

The easiest way to base the paper miniature is to grab a piece of foam core, put a slot in it and insert your figure. It may require a coin or similar on the bottom to give it a little heft. These are cheap, plentiful and with a little work, can look good. This isn't the method I use, but Wyloch goes over it in his video on creating the paper miniature.

The next option is also a DIY option with the caveat that it requires you to have access to a 3d printer. 3d printers can be fairly expensive, especially a genuine Prusa, however there are several models of inexpensive printer that are good for basic printing for a gamer.

I have an A-net A8 which is a decent machine, print quality wise, and gives you the ability to try getting your feet wet for not a lot of money. It is built with cheaper components which should be replaced if you are going to use it a lot though. It will be more than able to print up bases and other things that you might find at a website like thingiverse. These two links are some samples of thingiverse links you can use for basing paper miniatures. Sample 1 Sample 2

Moving away from the DIY option we start to move into some for of clip. The first and cheapest version of these is a binder clip. These are a pretty good solution being easily available, inexpensive and coming in multiple sizes and colors. I don't personally use them, and right now as I am typing this I am wondering why. The only real drawback I can see to these is they will be a little more fiddly when it comes to changing your figures over. You will have to re-insert the metal handles so you can easily open the clip to remove the figure. I think the pros may outweigh the cons here.

You can get a cheap acrylic base designed for boardgames as well. These are pretty good and give you a clear plastic base, and can be purchased in multiple colors. The downside to these is they require a fairly thick card as the clip is fairly wide. I have used these and need to use several layers of construction paper to make them work. Despite how inexpensive they are, I don't really recommend these ones unless your paper figs are quite thick.

The ones I have purchased and use the most are most similar to the binder clips, they can be found sold as "card holders". These are easy to use and replace the figure into. I have only found them in black, which is another strike against this style. The downside to these is they are among the more expensive option, that being said they are still going to run you less than $.50CAD cents each. As much as I like a lot about this style, I doubt I'll be buying more of them.

Litko makes a range of bases for paper figures, similar to the 3d printed model I talk about, these are square or circular and come with a curved slot to hold your figure. The downside to these are two fold. One, they are getting upwards in price, running about $.50CAD each. Two, I don't find litko to have especially friendly shipping options to Canada. If you are in the USA this might be a great option where they will be about $.40USD each and have better shipping options.

Over the past year of using paper miniatures in most of my games I have used several of the above purchaseable solutions. At this time I have not tried the binder clips or 3d printed models, but I think that the binder clips might be the best option being inexpensive, easy to get and in multiple colors. I have also not ordered from Litko. Another possible downside to some of these is that they represent non-standard bases sizes. I don't think it'll take much to make them work, but it's something to think about.

Now that we have our bases and figures, next week we will talk about the process I go through when I assemble these figures! Until next time, keep it weird out there!

Wednesday, April 11, 2018

Conan 2d20 RPG - The Black God.

When I started writing the last adventure for our group, I had no clear goal on what I wanted to do. The players had trapped themselves in a small vault designed to contain an artifact of, perhaps, alien origin. Why they were there or how they became trapped isn't of great importance. I set out with an eight point system for writing short fiction: Stasis, Trigger, Quest, Surprise, Critical Choice, Climax, Reversal, Resolution. Armed with a basic outline I laid out the first room and then proceeded to not go very much further.

A few weeks later 'ol Hankerin' Ferinale posted a podcast on something he called "Monster Sets", basically 3 creatures connected in theme and perhaps in some other method. Translated to Conan 2d20, maybe you have a Minion type who is easy to kill, and perhaps you have a toughened opponent that can summon Minions at will, or whatever. The Nemesis is probably your boss. For a clearer idea I highly recommend you check out Hankerin' at the link above.

I wanted to try the Monster Set idea in my game. I knew my players had an aversion to statues. I had already placed several statues as creatures in the adventure but was at a loss on how to go forward. I needed to find a way to create a Monster Set around these. Fortunately for me I had just read "The Black God's Kiss" and "The Black God's Shadow" by CL Moore.

To make a long story short, Jirel, the main character retrieves a weapon to exact her revenge, which she then determines was the wrong action. In her attempt at redemption she heads back to the realm from which her weapon came from. Here she finds her victim locked in a black statue, the personification of all of his magnified sins. She releases him from this and he becomes a shade she needs to track across this unholy landscape. Meanwhile she is assaulted by the Black God and feels herself losing and becoming a statue herself, barely fighting them off. If you haven't read those stories, I do highly recommend them, there are of course links on the sidebar to Amazon so you can get copies of the stories.

But back to Conan. And so I had Statues, Shades and the Black God itself, and with this triumvirate the Monster Set was born. I wrote some custom creatures that were perhaps a little over powered, but only by a little.

The first is the Black Statue, an unholy abomination of some black material. Sin, magnified and made real. Physical forms twisted and distorted, no two the same.



The second is the Black Shade, an ethereal form of the statue. The soul trapped within the statue freed from its physical constraints. These are horrific apparitions that strike the most stalwart warrior down to a gibbering child.



I failed to used these strategically so I am not certain on how useful the ability to regen the statues is. I pretty much attacked with the Black Shades and followed up with the Black Statues.

Finally the Black God itself. The Black God can not actually be attacked by physical means. It must be present to be attacked, ie it must be engaged in combat with someone. I would allow direct mental attacks against it. As well, a player resisting successfully over two rounds will drive it off for 2cd rounds



These challenges proved exceptionally difficult for my party of five, the shades wreaking havoc on them with the mental attack they possess. I modified them a little in this post to make them a little more reasonable, but you might wish to tweak them further if you so desire.

Friday, April 6, 2018

The GMs Journal: Notebook selection.

So.... what mapping
programs are you
using for making
world and area maps?


A couple of days ago that question was posted to a local role playing group I belong to.

The standard answers all came up: Pyromancers, Inkarnate, Photoshop, Hexkit, VTT software and Campaign Cartographer. These are all useful tools, and although I suggested some of them, I don't personally use a single one of them.

I occasionally try and use the cool and fancy tools, but I never like them. I find it easier to simply grab my notebook/journal and jot down ideas and story arcs and finally flesh them out into maps and adventures. At most I sometimes organize thoughts in Google Docs. They never allow the ease of use that a simple piece of paper allows.

I like notebooks. I have always liked notebooks. I used binders in school with looseleaf paper and never liked it as much as a simple notebook. Perhaps I find the journals of the old masters inspiring. The notebooks of Leonardo da Vinci being a prime example. His notebooks are as important as his masterpieces.

I don't journal, which you would think based on my above statement I might do, but I do keep a sketchbook and that directly leads into my current favored set of notebooks for GMing. I follow an artist on social media named, "Jake Parker". Aside from being a cool illustrator he has some awesome videos about creativity and projects on youtube. One of the things he has turned me on to is the Moleskin Cahier line of notebooks. My first reaction was, "Must be nice, Moleskin notebooks are expensive!", and indeed some of their line, like many other journals, are pricey. He went on to show how they were resistant to bleed through with inks and could even be used for some basic tone with paints, and the best part is that they are NOT pricey. They are quite affordable.

So I went out and bought a three pack of these to use as my next sketchbook. The three packs will run you around $20, and each notebook has 64 pages in them. They are not huge tomes, but that is also a blessing in disguise. I liked them. They were easy to use. They are small and easy to take with you. The paper isn't pure white, and so you can add white to sketches pretty easily. Finally because they are not 100s of pages long, they are easier to fill up. That act of completing one gives you a sense of accomplishment and fulfilment.

When I went out to find a new journal that had dots or grids on them I quickly started looking over at the Cahier line, which offer books in three flavours: Plain, Lined and Squared. I immediately went to Indigo (our local bookstore chain, and maybe yours) and tried to buy a set. Squared journals are apparently more difficult to find. Off to Amazon I went!

I found a set of 3 and ordered them. They took a LONG time to arrive as I did not order them directly from Amazon and ended up shipping from the UK. When they did they were smaller than I had realized (being the 5"x8.25" journals), but in the end I think I prefer this size for most GM journaling. I feel it is a good middle ground, but I think that is a personal preference.

Like the ones I use for sketching, they are small, allowing for completion and that sense of accomplishment. They are also filled with the same type of paper that resists bleed through; I use a uniball pen and write on every page, front and back. The slightly off white color will allow the addition of whites to your journal entries if you desire.

Of course these are not the only notebook on the block, and they are far from the cheapest, even if I do think they are affordable. For the most affordable notebooks, which I have used extensively in school and out, the crown has to go to Hilroy or a knockoff. These cheap coil bound books provide an inexpensive way to get a journal. They open flat and provide an easy way to remove pages. The downside, as I have always found, being the coil interfering with your hand when you are writing near the end of the page.

I have again provided links to Amazon and the tools I have mentioned in this post. These are affiliate links and purchasing through them provides me a small commission. Thank you!

Wednesday, April 4, 2018

Printable Miniatures. Part 1, Getting the Image.

In Part 2 we talk about basing options!

We all love miniatures, or at least I suspect you do if you are reading my blog. If you play a system that uses a lot of smaller level fodder type characters, such as a 2d20 system or Savage Worlds, you might find it hard to have 15 or 20 of a single figure type. Even for me, with the Conan board game to pull from, it can be hard to have enough bad guys.

Custom Minis from a Ghoul stock image I got from DriveThruRPG
Enter the paper miniature, sometimes refered to as flats. I first came across these when I was getting back into gaming and watching the various channels on youtube that exist. Check out Wyloch's tutorial on how to make your own.  He goes through how to make these props, step by step using images found images.  Please be respectful of copyright when you are building printable minis this way.

We also have Printable Heros over on Pateron. For a couple of bucks you can get access to the cool collection of figures he has produced. For me though, I often need something fairly specific and I am building them pretty close to the last minute. I don't have time to search the net for the image and cut and paste it, trim it up, size it and get it ready for play. Sometimes I just want to do a quick search, print out the figure and get it on my table. For this I go to DriveThruRPG.

I am sure you are all aware of DriveThruRPG. If you are not click the above link and it will take you to a wonderland of digital products, BUT back to printable miniatures.

These guys are probably my favorite shop creating printable miniatures. They are have a wonderful distinct style and he has a wide variety to fill many many different gaming roles! Get them here!
Another store that has an excellent selection of figures for use with your games. Like Okum arts there is a wide variety of figures from fantasy to sci-fi. Get them here!
The ICRPG Core set is more expensive but comes with a wealth of content, including a selection of printable miniatures for your table in Hankerin's distinctive black and white style. Get it here!
These guys have a wide selection of printable miniatures(some are even free!) as well as papercraft buildings. Get them here!
A later entry to this list, as I just found them recently is Trash Mob Minis. Like Okum Arts above these guys have an impressive collection of paper figs in a very distinctive style. I recommend checking them out!

There is a wealth of people creating these printable heros and monsters! Part 2 of the series will talk about the supplies I use to make mine, as well as some alternatives. Once we have all of our supplies together we will see about putting together some of these creations!

Until then, keep it weird!



The above post contains affiliate links, using them will give this blog a small commission on the sale.

Tuesday, February 20, 2018

Solomon Kane

The company that brought us Mythic: Battles Pantheon in association with Monolith, is going to bring us a new game. A new setting from the Pulp worlds of the great Robert E Howard.

SOLOMON KANE.

We don't know very much about the game right now, but it looks to be a kickstarter and miniature based(as their last 2 games were.)

I will be watching this one with keen interest.

Check out the teaser here:

Tuesday, February 13, 2018

Miniature Scale Comparisons.

"How well do they scale?"

When people talk about miniatures from board games(BG) this is one of the first things that comes up. It is probably second only to people wondering how good they are.

Scale is a common concern among miniature gamers, and it gets asked about different figures from different companies all the time, it is not just asked about BGs.

I recently got my pledge for "Mythic Battles: Pantheon" and let me say, that I love these figures.  I was asked almost immediately about how well they scaled with Conan.  This blog post will attempt to compare and contrast a fairly decent range of figures including Bones, Bronze Age, Conan, Mythic, Wizkids pre-paints and the new line of unpainted figures from Wizkids.

One last caveat.  We are not scale modelers in my opinion.  We use our miniatures and our terrain to make our battles or rpgs come alive with cool ideas.  The figures and terrain we use are seeds to our imagination and serve to keep each of us playing more or less in the same frame.

Starting with  a group shot of all the figures.
Bronze Age, Bronze Age, Pre-paint, Bones, Bones, Bones, Deepcuts, Conan, Conan, Mythic, Mythic.

The last Mythic figure I simply included for fun as it is the "god" scale for the game.


These two images show a Bones Conan-eque figure next to some Bronze Age figures, both are your pro-typical barbarian figs. I think they are pretty similar in scale, with the Bronze Age figs perhaps being more physically proportional. Either way they will work fine together on the table.

The two males next to each other show the proportional differences much clearer. Despite these I still think they will work fine on the table together.
Here we have that same Bones figure next to one of the pre-paint figures. I think she is from the "Rise of the Runelords" collection, but I can't recall for sure. Again the scale is pretty good. She stands at a human height next to our hulking barbarian. He might even look a little short if their bases were the same height. But again I have no issues using these two figures together on the table.
This is a scale comparison between one of the Conan BG figures and our Conan-eque Bones figure again. Again we see more of the same. Decent scale, easily useable on the same table, even thought the Conan BG figure is a little talled.


Same scale we saw in the Conan BG figure, this Mythic BG figure is slightly taller than this Bones figure, but still useable together on the same table. I would also like to take this time to point out the excellent detail on the Mythic figure.
Now lets look at a few non-Bones comparisons. We have seen these two before, Conan BG vs Bronze Age. I think they stack up pretty well together. If I had to make a critical note on the scale differences, the Conan BG fig makes the Bronze age fig look like he has a giant head. From a tabletop perspective though, I think they will be great together.


Comparing one of the new Deep Cuts figures (or Nolzurs I can't actually remember which) to the Bronze Age figure. I think these two are a pretty good fit. She is smaller, but generally in fantasy (and other generally heroic and idealized) art women are drawn with smaller frames.

Not surprisingly the Conan BG and Mythic BG figures both scale very well together. Probably the most similar sized strong dude to strong dude of the lot.


To be complete here is the Bronze Age figure next to the Mythic BG figure. Nothing new here, pretty much what we saw when comparing the Bronze Age to the Conan BG figure.






One final shot of a Bones, Mythic God and Mythic Warrior....



This Bones Paladin is in a pretty similar stance as the Mythic Warrior, and has a base of about the same height. He stands nearly a head shorter. This is getting to the point where they might start to look funny in my opinion, but then again, maybe the Paladin is just a short human or an elf?

Are you more of a scale perfectionist than I am? Do some of these figures not work for you when placed together? Why not let me know what you thin and drop me a comment below?

Wednesday, February 7, 2018

John Carter Fantasy Grounds Extension

I am posting what I am calling v.9 of the extension for people to have a look at and play with a little.

There are some things that need to be done to make it really slick, but it should be functional for the quickstart.

As this is a MoreCore extension you will need that ruleset as well.

The link here should allow you to download it.

John Carter Extension

There are a few static height anchor issues but that shouldn't affect anything functional.

I will try and get a demo up via livestream in the next day or so. Finally, the only thing the CT will really be good for right now is to see who is in combat, none of the JC fields are linked.

Monday, February 5, 2018

New video up!

I finally managed to get the first half of a craft video up this weekend!

Hope everyone enjoys it, tried a bunch of new ideas with this one.

Friday, January 26, 2018

Conan 2d20 review. How clunky is it? A comparison with Pathfinder.

I have seen a lot of posts. People often read the Conan 2d20 rules and decide without playing them that they are too clunky. They have too many fiddly bits and they are just too slow.

But are they? Does Conan 2d20 present us with a system that is actually clunkier? I aim to answer this in this post by comparing a combat through multiple systems to see how they stack up.

For simplicity our encounter will start with a lone fighter, "Conal", breaking into a dark tomb to retrieve some long forgotten treasure. In an ancient tomb he is attacked by five skeletons.

Conan Zone Layout
Pathfinder Grid Layout

-- Conan 2d20 --

Conal
Agility: 13
Melee: Ex 5, Fc 5. TN 17/5
Coordination: 10
Parry: Ex 3, Fc 3. TN 13/3
Brawn: 12, +3cd
Fortune: 3
Broadsword: R2, 5cd, parrying
Shield: R2, 3cd, 1H, parrying, Shield 2
Armor = soak 2 everywhere.
Vigor: 13
Resolve: 10
Talents: No Mercy (equivalent 3 ranks): Re-roll xCDs

Skeletons (M)
Agility: 9
Combat: 2. TN 11/2
Pitted Sword: R2, 5cd, parrying
Armor: 2
Vigor: 5
Resolve: 8
Fear: 1

DOOM POOL: 3

Round 1

Conal
Conal goes first (Don't need to roll initiative in Conan, PCs always start unless interrupted by a GM doom spend)
Conal moves into a new zone(minor action)
Conal attacks the skeleton. (standard action)
Conal pays 3 doom into the pool and rolls 5d20. DOOM=6
Conal attacks and rolls 5d20 vs D1: 4,15,11,16,1 = 7 successes = 6 Momentum.
Conal rolls 8cd for damage: 5,2,3,4,3,2,3,5. Re-rolls 3 misses, rolls 3,4,4. tough luck. Damage = 6.
Conal spends 1 momentum for 2 points of soak ignored.
Conal does 6 vigor damage, causing a wound, destroying the skeleton.
Remaining momentum to the group pool. MOMENTUM=4
Conal approaches the first skeleton and raises his sword, striking the abomination. Although his sword blow is not devastating it slashes past a week spot in the skeletons ancient armor, through the torso reducing the bones to a broken and collapsed mess.

Skeletons
Skeletons form a mob.
The remaining 4 skeletons all move to engage Conal. They form a mob giving them extra attack dice.
Skeleton mob rolls 4d20+3d20 from doom. DOOM = 3
Conal attempts to parry and rolls 5d20, buying 3 dice with momentum. MOMENTUM=1
Skeletons attack and roll 8d20 vs D1: 6,11,16,11,14,15,4,18 = 4 successes = 3 momentum.
Conal parries and rolls 5d20 vs D1: 4,16,1,11,9 = 5 successes = 4 momentum.
Conal successfully parries the mob of skeletons. MOMENTUM=2
The shambling mob approaches Conal and with only the noise of metal on bone the 4 raise and slice at Conal, with a terrific effort Conal wards off the blows, feeling as if he has gained the upper hand on this undead horde.

Round 2

MOMENTUM reduces by 1.
MOMENTUM: 1
Conal
Conal pays 1 doom into the pool, uses 1 point of momentum and 1 fortune and rolls 5d20 against the mob of skeletons. DOOM = 4
Conal rolls 5d20 vs D1: 20,10,14,8,1 = 5 successes = 4 momentum. MOMENTUM=5. Complication. DOOM=6
Conal rolls 8cd for damage: 6,4,6,6,2,4,3,5. Re-rolls 3 misses, rolls 3,2,4. Damage=8.
Conal spends 2 momentum to increase damage to 10.
Conal spends 1 momentum for 2 points of soak ignored. MOMENTUM=2
Conal does 5 points of vigor to the first skeleton destroying it. 5 damage is carried to the next skeleton. 2 skeletons remain.
Taking advantage of the skeletons being pushed back by his parry, Conal swings a deadly arc of steal crashing through two of the skeletons reducing them to dust.
Conal spends 1 point of momentum and strikes at the remaining skeletons with his shield (Dual Wield, Swift action)
Conal kills 2 with a sword and 2 with his shield.
Conal spends 1 point on an extra die and 2 into the doom pool. DOOM=8
Conal rolls 5d20 vs D2 (D1 +1 for swift action): 11,17,1,19,14 = 5 successes = 3 momentum. MOMENTUM=4
Conal rolls 6cd for his shield. 1,3,4,3,3,5. Re-rolls 3 misses, rolls 2,3,2. Damage = 6.
Conal spends 4 Momentum to bring his damage to 5 and spends one point of doom to gain 2 points of soak being ignored.
Conal causes the other two skeletons 1 wound each.
As Conal's sword slices through two of the skeletons, he lashes out at the other two with his shield. With a terrific crash the impact reduces the remaining two skeletons do nothing more than a pile of bones and a slight haze of dust in the air

-- Pathfinder --


Conal
Fighter
Human Level 1
STR: 17 +3 (attack rolls, Damage rolls)
DEX: 14 +2 (Armor class, initiative)
CON: 14 +2
HP: 12
Longsword DMG: 1d8 Crit: 19–20/×2
Chainmail AC:+6 Max Dex Bonus:+2 ACP:–5 Spell Failure: 30% move: 20 ft.
Shield, light steel: AC:+1 ACP:–1 Spell Failure: 5%
Power attack, Cleave
AC: 10+6+1+2=19
MELEE ATTACK BONUS: 1+3=+4

Skeletons
AC: 16
Hp: 4
Speed 30'
broken scimitar +0 (1d6)
Base Attack = +0
FEATS Improved initiative (+4 initiative)

Round 1

Roll for Initiative
Rolled and sorter for order
Skeleton 5: 20+4 = 24
Skeleton 2: 17+4 = 21
Skeleton 4: 10+4 = 14
Skeleton 3: 9+4 = 13
Skeleton 1: 6+4 = 10
Conal: 4+2 = 6

Skeletons
Skeleton 5 moves to engage Conal and rolls a d20 for his attack. Rolls 15. Conal's AC = 19.
Skeletons move to attack.

Skeleton 2 moves forward 30'
Skeleton 4 moves and attacks Conal. Rolls a d20 and scores a 9. Not enough to beat Conal's AC.
Skeleton 3 moves up and attacks Conal as well. Skeleton 3 is opposite Skeleton 4 and so gains a +2 flanking bonus. Rolls it's 20. Gets an 8+2=10. Still fails to strike Conal.
Skeleton 1 moves forward 30'
The skeletons advance quicker than the undead should be able to. Three reach Conal with 2 close on their heals. Their sword swings are ineffectual, a combination of armor and dexterity cause all three to miss

Conal
Conal attacks Skeleton 4. Rolls his d20 and rolls 9. +4 = 13. Not enough to defeat the skeleton's AC.
Conal being pressed back by the horde of bones strikes wildly but fails to land an effective blow against the skeletons.

Round 2

Initiative
Skeleton 5
Skeleton 2
Skeleton 4
Skeleton 3
Skeleton 1
Conal

Skeletons
Remaining 2 skeletons close.  All attack and miss.
Skeleton 5 swings at Conal! Rolls a d20. 12. not good enough.
Skeleton 2 moves and attacks Conal. Rolls a d20. 12. Not enough.
Skeleton 4 attacks Conal. d20. 16+2 flanking = 18. Not enough.
Skeleton 3 swings. D20. 7+2 flanking, misses.
Skeleton 1 moves up and swings. 4...Misses.



Conal
Conal strikes at Skeleton 4 and rolling a d20, gets a 14+4=18! A HIT!
Conal rolls 1d8 for damage and gains a +3 from attributes. He rolls a 5+3=8! A skeleton falls!
Conal using cleave strikes at Skeleton 2! He rolls a d20 and scores a 15+4 = 19! Another hit
Conal rolls a 1d8 and scores a 2, but with his +3 it becomes a 5 and a second skeleton falls.
Conal slashes out at the skeleton beside him, his blade passing easily across the bones reducing it to dust, his deadly arc continuing in a devastating attack, striking down a second skeleton

Round 3

Initiative
Skeleton 5
Skeleton 3
Skeleton 1
Conal

Skeletons
Skeleton 5 swings out, this time enjoying a flanking bonus, and Conal is at a -2 for his AC from using Cleave.
The skeleton's D20 roll is a 16. +2 = 18, enough to hit Conal with his temporary AC of 17.
Skeleton 5 rolls a 1d6 for damage and scores a 5.
Skeleton 3 stikes next enjoying the same bonuses as his cohort. Rolls a 19. Also enough to strike Conal.
Skeleton 3 rolls a 1d6 for damage and scores a 6.
Conal has suffered 11 damage, leaving him a single hit point.
Skeleton 1 lashes out at Conal, rolling a 13 on a d20. Not enough to hit Conal, even with his -2 AC
Unbalanced by his massive attack two of the skeletons slice out with ancient steel, blood flows and Conal barely blocks the third blade from ending his life.

Conal
Conal swings at Skeleton 5. He rolls 6 on his d20, missing the Skeleton.
Conal staggers and ineffectually swings back at the undead seeking to have him join them.

Round 4

Initiative
Skeleton 5
Skeleton 3
Skeleton 1
Conal

Skeletons
Skeleton 5 rolls a 4, +2 flanking isn't enough to strike Conal.
Skeleton 3 swings and rolls a 17. +2 = 19. Enough to hit Conal.
Skeleton 3 rolls damage. and rolls a 2. Conal only had 1 HP left and so it reduced to -1 and dying.

-- Analysis --

Number of Rounds
Conan-2d20: 2
Pathfinder: 4
Verdict: Conan resolves combat faster.

Number of d20s
Conan-2d20: 22 in 4 rolls
Pathfinder: 16 in 16 rolls
Verdict: This depends on if you like dice pools. We roll more dice in Conan. We roll more often in Pathfinder. Time wise I suspect Conan will win here as I do not think each combat roll in Conan-2d20 will take 4x the time to resolve, and there are times it will be just as fast in my experience

Damage dice
Conan-2d20: I didn't count this. You roll A LOT of damage dice.
Pathfinder: Way less dice to resolve damage
Verdict: I am going to go with Pathfinder. It's simpler to roll a single die and things can be sped up by just rolling damage with your attack die. The upside for Conan-2d20 is with it's effects you can have a lot more interesting things to happen. More damage, grappling, stunning etc.

Narrative guidance
Conan-2d20: Each roll you make tells you what has occurred. How much you were successful by, if your weapon pierced armor etc.
Pathfinder: While providing some it is generally obscured by choosing a simpler resolution
Verdict: Conan, in my opinion provides the player and GM with more ideas about what is actually happening.

-- Final Thoughts --

I am not here to tell you which system is better. I simply wanted to compare two systems, one I feel is a popular game with a combat system people seem to enjoy, and the other a system that often gets a bad rap. The system in Conan reads poorly, but in actual play is a fun and interesting combat system. It is not without it's problems, but all games have some.

One of the interesting things about this comparison is seeing the hero die in Pathfinder, having this occur in Conan against enemies like this is practically unheard of. The system provides players with characters which are by all definitions, heroic.

If you have any comments, I would love to hear them!

Tuesday, January 23, 2018

Quickly! To Barsoom!

Today Modiphius released the quickstart rules for John Carter. We get our first taste of the system.

I wanted to jot down what I see as the major differences between Conan 2d20,as I am most familiar with this system, and the mechanics in the John Carter game.

Dice
The system is the same as Conan in this.
2d20+up to 3 bonus d20s
combat dice are calculated the same, 1,2,0,0,effect,effect.

Accomplishing Tasks
The Same
Roll 2d20, buy up to 3 extras.
Roll vs 2 numbers, get under the TN = 1 success, get under the lower value = 2 successes
Opposed tests work the same. Each side rolls, if both succeed, the side with the most momentum wins.
The Differences
Skills vs attributes
Conan uses Attributes+Skills. Skills have an Expertise and a focus and these plus the attribute provide the TN and Focus to roll against. Example: Melee attack: Agility=9, Melee Ex=4, Fc=4. Melee TN=13, Fc4.
John Carter uses attributes. Each test utilizes two of the attributes. Daring+Might for example. The sum of these is the TN and the lowest of these is the target to gain a second success. Example. Daring=5, Might=6. Daring+Might test: TN=11, FC=5

Momentum, etc.
The Same
You gain one momentum for every point above your target difficulty. Task is Difficulty 2, roll 3 successes, momentum = 1
You lose one momentum at the end of each scene
You can spend momentum for various effects
The Differences
No group pool. Players are allowed to save momentum past their turn, but it is stored in a momentum pool with a maximum equal to the players lowest attribute. Players may contribute to another players momentum pool, but it can't exceed it's maximum. Doom becomes Threat
Fortune becomes Luck

Zones
The Same
The world is broken into zone vs measuring squares. Distances are therefore abstractions.
The Differences
New names for the zones
Immediate - Within arms length. (Melee)
Near - not next to, but easily reachable. (Same zone)
Away - areas apart from others either due to distance or obstacles. (Adjacent zone)
Far - Visible range (2 zones over)
Too Far - Out of visible range, beyond the ability to engage without special tech.

Action Phases
The Same
Broken into rounds and turns. Each round is composed of player turns.
Players go first in initiative. GM can interrupt for the cost of 1 threat.
The Differences
Phases are simplified. Movement, Conflict, spoken.
Movement allows moving to any point within away. Moving further costs a momentum..
Conflict actions. Generally things that require tests.
Spoken actions. Simple quips and spoken commands.
Free actions. Not listed in the quickstart, but references are made to it.

Damage
The Same
Essentially broken into stress and harm. Harms are renamed as afflictions.
Having an affliction causes a penalty on the appropriate stat.
Reducing stress to 0 = 1 affliction.
Causing 5+ points of stress in a single attack = 1 affliction.
The Differences
One additional damage category. Confusion. It's Affliction is called "Madness"
When characters take damage they look at the two attributes used in their defend reaction and choose which stress track to take the damage on. Ex. A character parries with "Cunning" and "Daring", this brings the "Confusion" and "Injury" stress tracks into play and either can take the damage.
Blacking out instead of death at 5 wounds.
Optional note that an affliction can be caused at EACH 5 stress if the GM desires

What other differences have you noticed in the rules between the various 2d20 systems and this "lite" offering? Drop me a comment below and let me know!

Thursday, January 18, 2018

John Carter FG Extension, a first look.

Spent a little more time on the project last night.  Largely working on graphics items; choosing and modifying.  Although I didn't get THAT much done I did get some work done include creating the start of a new JCM roller to handle the 2d20 Momentum system.


After last night and this morning I currently have a good start.




Complete.
Desktop - updated - will need further updating to allow for tiling, but this is a good intermediary step.
Sidebar - Updated
Decal - Updated
Chat box - updated.  Framedef needs to be updated still. - Framedef updated
Added a titlebar graphic lifted from the kickstarter page, slightly modified.
Dice rolling fundamentals - completed
New character sheet tab added back into the charsheet allowing the build of a JCM specific sheet, still contains CONAN 2d20 at the moment.

To do.
New character sheet graphics
New NPC sheet & graphics
New CT Graphics
Update the roller with proper documentation

Wednesday, January 17, 2018

John Carter for Fantasy Grounds. The Beginning.

Last night I started working on a re-skinning of the MoreCore ruleset for use with John Carter of Mars by Modiphius.

I have decided to handle the big graphical components first.  Desktop, decal, sidebars, chat box and option buttons.

After last night and this morning I currently have a good start.
Desktop - updated
Sidebar - Updated
Decal - Updated
Chat box - updated.  Framedef needs to be updated still.

To do.
New character sheet graphics
New NPC graphics
New CT Graphics
Update the character sheet to use the new 2d20 system using 2 attributes.

I hope to have some screenshots available tomorrow.

My Advent on Mars

Like Conan, I came to Barsoom later in my life.  These early works of fiction eluded me.  I had certainly heard of Conan, but I head read none of the comics and NONE of Howard's writing till about 7 years ago.  I considered myself a fan of the character and the movie. 

Barsoom was different.  I have certainly heard of Tarzan, but not of Barsoom.  Maybe I saw the occasional comic cover here and there and didn't know what it was.  When they decided to make a movie, I looked into it more.  I became excited for the movie.  I *ENJOYED* the movie.  Did it have an amazing plot?  No.  Did it have a fun plot?  Sure!  Earth man on new world rescues the Princess and finds love.  What did it have?

Action.  Adventure.  Visuals.

This movie for me is visually stunning, and so the world created by ERB captured my imagination.  Hordes of inhuman, tribal, green Martians with 6 limbs doing battle against the Red human men of Barsoom.  A dying world of violence and conflict.  A world where airships glide across the skies like our ships on the ocean.  The movie showed me all of this and more. 

After the movie I immediately sought out and read the first three of ERBs books set on Barsoom.   They are of course different than the movie.  It seems obvious the writers were going for a more connected set of books starting from day 1.  They had an advantage over ERB in this respect.  They had all 3 books. 

So now I find myself a fan of John Carter of Mars.  The world captures my imagination.

I was delighted to learn Modiphius was planning a series of games centered around John Carter of Mars and I looked forward to the launch of the Kickstarter for the RPG.  The system is based around the same system as their Conan 2d20 lineup, which I am familiar with having played it for the last year and participated in the various forums for a longer time.

So come!  Join me on Barsoom and save YOUR Princess!

Tuesday, January 16, 2018

Fantasy Grounds Extension V3.4

Completed somemore work on the Conan 2d20 FG Extension.

Conan 2d20 FG Extension v3.4
Original blog post...

V3.4 updates
-Proper tab control on NPCs for easier entering. -Completed
-Selecting of NPC type (Minion, Toughened, Nemesis), and the setting of the correct base dice. -Completed
-Increased NPC sheet size to allow for larger buttons. -Completed, but when a different way.
-Fixed a bug that involved the amount of doom/momentum being spent increasing even when dice were maxed.
-added three fields to the attributes to signify additional damage on the character sheet.

Known Issues
-Player combat tracker needs work.
-GM combat tracker has a few issues I would like to work on, but should be functional.

V3.5
-Add complication being flagged on rolls.
-Look into order of Minion-Toughened-Nemesis.
-Incorporate bonus damage into rolls.
-See about fixing the combat tracker

Future ideas
-Working/automatic Momentum & Doom Pools.
-Difficulty set for rolls.
-Further work on the Combat Tracker

Monday, January 8, 2018

Fantasy Grounds extension for Conan 2d20 v3.3

HO Dog Brothers and Sword Sisters!

Many moons ago I set out to extend the beautiful Fantasy Grounds extension created by the Jolly GM.

I am far from an expert user of Fantasy Grounds, so I will direct you to an excellent blog post by the aforementioned Jolly GM where he describes where to get MoreCore as well as his Doom Pit.
http://thejollygm.blogspot.ca/2017/01/conan-2d20-theme-for-use-with-morecore.html

As I mentioned my extension builds off of his, and so builds off of MoreCore with a specific Conan Character Sheet, Conan NPC sheet and fledgling combat tracker. 

There is still much to do on the project but I will keep spending a little time on it here and there as I can.

The current version is V3.3
https://drive.google.com/open?id=1Pg7wGnGcJA6IzsCgK6Z_LVHSSN3SqJCm

V3.4 is in the works
-Proper tab control on NPCs for easier entering. -Completed
-Selecting of NPC type (Minion, Toughened, Nemesis), and the setting of the correct base dice. -Completed
-Increased NPC sheet size to allow for larger buttons.

Known Issues
-Player combat tracker needs work.
-GM combat tracker has a few issues I would like to work on, but should be functional.

Future ideas
-Working/automatic Momentum & Doom Pools.
-Difficulty set for rolls.
-Further work on the Combat Tracker

Please feel free to download and give the extension a try in it's current form, and don't forget to drop me some feedback on what you think.

If you find this to be useful please feel free to buy me a coffee over here at ko-fi

Wednesday, November 29, 2017

Conan 2d20 Sorcery Example: Dismember.

**NOTE** It has been clarified that the below is not the way Dismember works. Consider this an optional rule interpretation now. The Sorcery FAQ is located here

Conal cautiously worked his way into the ancient Stygian tomb.  He came here in search of the treasures of Menkmek Amon, once said to be a powerful wizard, but now long dead and entombed here. 

Those Conal spoke too said he was a  Necromancer, but what is this childish belief in sorcery in this day and age.  Deep within the tomb is said to be Menkmek's most prized possession, a giant blue sapphire, said to be from Python itself.  The lure of the jewel far outweighed any thought of childish beliefs in the magic of long dead wizards.

Finally his torch illuminated the door to the final chamber and he pushed inside.  His touch slowly illuminating parts of the ancient sandstone tomb as he swept the fire across it.  Alcoves with long dead warriors on guard for eternity and after what seemed like an eternity the sarcophagus and above it, the blue sapphire of Python.

As Conal approaches the tomb he hears the sound of grating stone, and the distinct sound of metal and bone.  Wheeling with the torch he sees the two skeletons raise rusty blades and step towards him.

Fear grips Conal as the dead things stagger towards him, and then a commanding voice from the darkness causes him to turn momentarily away from the skeletons to see the open sarcophagus and the long dead wizard risen, holding his lotus staff, “You have chosen to die today.  You have defiled my resting place.  You will join my guardians.”
With the words spoken in this dark place the skeletons lurch to end his life.

Conal
Fortune 3. Melee 13/2. Parry 11/2. Acrobatics 9/1.  Vigor 12. Resolve 9. Disc. 10/2  Armor 2. Courage 1.
Two Handed Sword: R3, 2H, 5CD(+2 for brawn), V1

Skeletons(T)
Melee 11/2. Parry 11/2. Vigor 9. Resolve 8. Armor 2. Fear 1. Night vision
Pitted Sword: R2, 5cd, Parry
Battered Shiled: R2, 3cd, 1h, KD, Shield 2

Menkmek Amon(N)
Melee 8/0. Sorcery 16/5. Ranged 12/2. Vigor 10. Armor 1. Doom Hrld. Dread Creat 3. Night vision
Dagger: R1, 3cd, H1, Parrying, Thrown, Unforgiving
Spell: Dismember

Start of combat:
Doom=3(fortune)+1(Doom Herald)=4
Momentum 0

Round 1:
PLAYER
Conal is affected by Fear 1
Conal rolls 2d20 against his discipline.  Rolls 3 and 5 = 2 successes = 1 momentum.
Momentum=1
Doom=4
Conal swings at the first skeleton and rolls 5d20.  2 dice from doom and 1 from momentum.
Difficulty=2 due to the darkness of the tomb.
Momentum=0
Doom=6
Rolls: 5,10,6,9,16=4 successes=2 momentum.
Conal rolls 7cd for damage: 4,2,1,1,3,4,2, spends 1 momentum to re-roll misses. 6,6,2
Damage roll = 2,1,1,2,6,6,2=12 Damage.
Skeletons have 2 armor + shields 2 = (5,6) = 2 = 4 Soak.
Conal swings the mighty great sword against the first skeleton, the blade crushing deep into the animated bones, it barely slows and keep coming despite the crushing blow.
Damage=12-4soak=8.  Skeleton = 9vigor-8=1Vigor
Skeleton also suffers a single wound.
Momentum=1
Doom=6

Round 1:
CREATURES
Skeleton 1

The first skeleton swings at Conal and rolls 4d20, taking 2 from doom.
Difficulty=2 due to reach. Conal attempts to parry(+1 Doom), D2.  Rolls 4d20 as well. 1 momentum, 1 doom.
Skeleton 1 Rolls: 6,2,10,5=5 successes=3momentum
Conal Rolls: 16,17,5,8=2 successes=0 momentum
Momentum=0
Doom=9
Skeleton rolls damage, adds Penetration 2 (see page 118) for 1 doom.
Rolls: 1,5,5,1,6 – Penetration 2 = 5 damage
Conal has 2 armor soak which is negated by the penetration spend.
The Skeletons blade swings down in a deadly arc catching Conal below his breast plate causing him a grievous wound.
Conal Vigor=12-5=7.  5 Dmg in a round = +1wound.
Skeleton 2 rolls 4d20, taking 2 from doom.
Difficulty=2 due to reach. Conal attempts to parry (+2doom),D3. Rolls 5d20, adding 4 to doom.
Momentum=0
Doom=14

Skeleton 2
The Second skeleton advances, it's blade cutting a deadly arc towards Conal
rolls: 5,13,19,1=3 successes=1 momentum
Conal rolls: 5,3,9,14,4=4 successes=1 momentum
Skeleton pays 1 doom to break tie.
Skeleton rolls damage, adds Penetration 2 for 1 doom.
Rolls: 5,6,6,5,2 – Penetration 2 = 6 damage.
Skeleton adds 1 damage to the total = 7 damage.
Conal has 2 armor soak which is negated by piercing.
The second skeleton crashes down on Conal, who nearly knocks the pitted sword to the side, but misses it by the breadth of a hair.  The old sword cuts deeply into Conal.
Conal Vigor = 7 – 7 = 0.  Conal suffers 2 wounds.  One for vigor being reduced to zero and 1 for suffering 5 vigor in a single attack.
Conal spends a fortune point to ignore the effects of the 3 wounds he has suffered.
Momentum=0
Doom=10

Menkmen Amon prepares to cast Dismember and uses a minor action to focus.
Menkmen Amon uses his standard action to cast Dismember. (D1)
Menkmen Amon is a Dread Creature 3 and gains an additional 3 doom.
Doom=13
Menkmen spends 3 doom to gain a fortune point.
Doom=10

Menkmen spends 2 doom to gain two dice and spends the fortune point to gain a 3rd rolled as a 1.
Doom=8
Menkmen rolls 4,14,3,16 = 6 successes = 5 momentum.
The spell successfully cast with 5 momentum, Menkmen adds.
Wounds of Sorcery: Vicious 2 = 2 momentum
Overwhelming Agony: Gain Intense = 2 momentum
Brutal Force: Gain 1cd = 1 momentum.

The energy seems to coalesce around him in tendrils so dark they are clearly seen in the darkness of the tomb.  With words of power, Menkmen strikes out at Conal with the summoned energy in an attack to end his life.
Menkmen spends 2 points of Doom and uses a swift action to attack Conal with the summoned energy. The attack is Difficulty 2.
Menkmen again uses 3 doom to gain a fortune point and spend it for an extra d20.
Menkmen then spends 2 more doom to gain an extra 2 dice.
Momentum=0
Doom=1
Conal attempts to dodge the force from beyond.
The dodge is difficulty 2.
Menkmen rolls his 4d20+fortune: 9,7,7,2,1=7 successes=6 momentum
Conal spends a fortune point and as well rolls 5d20, adding 2 to the doom pool.
Conal rolls: 6,9,19,2,1=6 successes = 4 momentum
Menkmen wins the struggle, gaining 2 doom.
Momentum=0
Doom=5
The force of the otherworldly energy strikes Conal and he feels things grabbing at him and pulling, hands reaching and tearing at his flesh.
Dismember = 4cd+1 = 5cd, Piercing 3, Intense, Vicious 2.
Rolls: 4,4,5,6,4.  Spends 1 doom to reroll.
Rolls: 2,6,3,5,6 = 2,(3),0,(3),(3) = 11 damage piercing 3. 
Conal takes 1 wound for suffering damage at 0 vigor.
Conal takes 1 wound for suffering 5 or more vigor damage.
Conal takes 1 wound due to the intense.


Conal screams in agony as the dark tendrils reach around him and pull, tearing flesh from bone, limbs from sockets and bringing agonizing death.
Menkmen smiles a deathly smile as he watches another intruder die horribly seeking what is not his.  Another guardian of the tomb will soon be on watch…………………..

Friday, October 27, 2017

Conan 2d20 NPC Skill Map.

I was recently watching some guys playing their first Conan 2d20. The prologue section they play involves them running players using NPC stat blocks. During this time the GM would ask them to make skill checks and they would be confused as to what was what and what went where.

The NPC stat blocks, you see, list the basic attributes as normal, but then list 7 sets of expertise such as Combat, Movement etc. These are each generalized sets of Expertise and Focus for the various skills.

For example an NPC might have Agility: 9 and a Coordination: 8 listed in their attributes, and an Combat of 1 listed in their Expertise block. In order for the NPC to roll a melee attack they add the 9 from agility, where the melee skill is, and the 1 from the Combat to get a TN of 10 and a focus of 1. Likewise a ranged attack skill lives under coordination so we need to add the coordination to the combat skill to get our TN of 9 with a focus of 1.

For basic skills like Melee and Parry you get to know them pretty well and quickly, but for some of the others it can be a bit of a pain and for the first time player, it's quite the learning curve. After 11 games and constant participation on the forums it still drives me crazy.

The following 3x5 card maps these Expertise blocks to the Skills, which are then annotated with the ability score.

Need to make a survival check for the NPC? Survival belongs to the NPC fortitude Expertise block and uses awareness as an attribute.

I hope this is a helpful tool for everyone!

Thursday, October 5, 2017

Pillar of Skulls!

New terrain project up on the YouTube channel. This week we are building a marble pillar adorned with 4 skulls and chains. It is a cool craft and great addition to any dungeon! Check it out!


Thursday, September 21, 2017

Episode 41: Portals of Doom!

New video on the youtube channel on building wall sections with removable panels.  I hope you find it useful!